# File lib/rubygame/gfx.rb, line 555 def zoom_to( width, height, smooth=false ) zoomx = case width when nil; 1.0 when Numeric; width.to_f / @struct.w end zoomy = case height when nil; 1.0 when Numeric; height.to_f / @struct.h end return self.zoom( [zoomx, zoomy], smooth ) end