# File lib/rubygame/sound.rb, line 73
    def load( filename )
      Rubygame.open_audio

      sound = SDL::Mixer.LoadWAV( filename )

      if( sound.pointer.null? )
        raise( Rubygame::SDLError, "Could not load Sound file '%s': %s"%
               [filename, SDL.GetError()] )
      end

      return new( sound )
    end