# File lib/rubygame/event.rb, line 140 def Rubygame.key2str( sym, mods ) if (mods.include? K_LSHIFT) or (mods.include? K_RSHIFT) return (Rubygame::Key::KEY2UPPER[sym]\ or Rubygame::Key::KEY2ASCII[sym] or "") else return (Rubygame::Key::KEY2LOWER[sym]\ or Rubygame::Key::KEY2ASCII[sym] or "") end end