# File lib/rubygame/music.rb, line 76
    def load( filename )
      Rubygame.open_audio

      music = SDL::Mixer.LoadMUS( filename )

      if( music.pointer.null? )
        raise( Rubygame::SDLError, "Could not load Music file '%s': %s"%
               [filename, SDL.GetError()] )
      end

      return new( music )
    end