Class | Rubygame::Events::ClockTicked |
In: |
lib/rubygame/events/clock_events.rb
lib/rubygame/events/clock_events.rb |
Parent: | Object |
ClockTicked is an event returned by Clock#tick, if the Clock has been configured with Clock#enable_tick_events.
ClockTicked stores the time that has passed since the previous tick. You can access that information with seconds or milliseconds. This is useful to calculate how far a character should move during the current frame, for example.
Create a new ClockTicked event.
milliseconds: | The time since the last tick, in milliseconds. (Numeric, required) |
Create a new ClockTicked event.
milliseconds: | The time since the last tick, in milliseconds. (Numeric, required) |