def _render( text, smooth, color, back, shaded, blended, solid )
color = SDL::Color.new( Rubygame::Color.make_sdl_rgba(color) )
if back
back = SDL::Color.new( Rubygame::Color.make_sdl_rgba(back) )
end
surf =
if smooth
if back
shaded.call( @struct, text, color, back )
else
blended.call( @struct, text, color )
end
else
if back
s = solid.call( @struct, text, color )
SDL::SetColors( s, back.pointer, 0, 1 )
SDL::SetColorKey( s, 0, 0 );
s
else
solid.call( @struct, text, color )
end
end
if surf.pointer.null?
raise Rubygame::SDLError, "Could not render text: #{SDL.GetError()}"
end
return Rubygame::Surface.new( surf )
end