SETTYPE d


This command is used to set the properties of objects. Many of the items you
use, must have the right properties set to work, otherwise it would be just a fancy
picture more or less ;)

For example. There is a wooden chest in the itemlist, but there should be two of
them, facing in different directions. Well ,the fact is only one is defined. Lets say
we use the prg InsideUO to get the hex value for the other one and pace it with
the command /ADD. When placed the chest would'nt work since it hav'nt got the
right property set. UOX3 does'nt know what to do with it. You can then type...

/SETTYPE 1

and target the chest. Now UOX3 Knows it is a container and will take proper
actions when you try to use it. The list below probably isn't complete, but i have
listed most of the properties known.

 

0 = Unusable. Default for most of the objects. 1 = Container / Backpack
2 = Opener for Castle Gate 1 3 = Castle Gate 1
4 = Opener for Castle Gate 2 5 = Castle Gate 2
6 = Teleporter rune 7 = Key
8 = Locked Container 9 = Spellbook (Only for item 14 FA - Spellbooks)
10 = Map (Only for item =0E EB - Maps) 11 = Book
12 = Doors (Used only with included doors). 13 = Locked door.
14 = Food, makes item eatable. 15 = Magic Wand
16 = Ressurection Object 17 = Full Mortar (Alchemy)
18 = Enchanted item 19 = Potion
50 = Recall Rune 51 = Start Gate
52 = End Gate -
60 = Object Teleporter 61 = Item Spawner
62 = Monster/NPC spawner 63 = Spawncontainer
64 = Locked Spawncontainer -
80 = Advancement Object 81 = Multi-use Adv. Object
- 85 = Damage Object
86 = Sound Object 87 = Trash Container
- 101 = Morph Object (Set morex = npc# in npc.scp)
- 103 = Army Enlistment Object
104 = Teleport Object (Use triggers now) 105 = Drink Object
200 = Player Vendor Deed (in progress) -