Class Color::RGB
In: lib/color.rb
lib/color/rgb-colors.rb
lib/color/rgb.rb
Parent: Object

An RGB colour object.

Methods

Classes and Modules

Module Color::RGB::Metallic

Constants

AliceBlue = Color::RGB.new(0xf0, 0xf8, 0xff).freeze
AntiqueWhite = Color::RGB.new(0xfa, 0xeb, 0xd7).freeze
Aqua = Color::RGB.new(0x00, 0xff, 0xff).freeze
Aquamarine = Color::RGB.new(0x7f, 0xff, 0xd4).freeze
Azure = Color::RGB.new(0xf0, 0xff, 0xff).freeze
Beige = Color::RGB.new(0xf5, 0xf5, 0xdc).freeze
Bisque = Color::RGB.new(0xff, 0xe4, 0xc4).freeze
Black = Color::RGB.new(0, 0, 0).freeze
BlanchedAlmond = Color::RGB.new(0xff, 0xeb, 0xcd).freeze
Blue = Color::RGB.new(0x00, 0x00, 0xff).freeze
BlueViolet = Color::RGB.new(0x8a, 0x2b, 0xe2).freeze
Brown = Color::RGB.new(0xa5, 0x2a, 0x2a).freeze
Burlywood = Color::RGB.new(0xde, 0xb8, 0x87).freeze
BurlyWood = Burlywood
CadetBlue = Color::RGB.new(0x5f, 0x9e, 0xa0).freeze
Chartreuse = Color::RGB.new(0x7f, 0xff, 0x00).freeze
Chocolate = Color::RGB.new(0xd2, 0x69, 0x1e).freeze
Coral = Color::RGB.new(0xff, 0x7f, 0x50).freeze
CornflowerBlue = Color::RGB.new(0x64, 0x95, 0xed).freeze
Cornsilk = Color::RGB.new(0xff, 0xf8, 0xdc).freeze
Crimson = Color::RGB.new(0xdc, 0x14, 0x3c).freeze
Cyan = Color::RGB.new(0x00, 0xff, 0xff).freeze
DarkBlue = Color::RGB.new(0x00, 0x00, 0x8b).freeze
DarkCyan = Color::RGB.new(0x00, 0x8b, 0x8b).freeze
DarkGoldenrod = Color::RGB.new(0xb8, 0x86, 0x0b).freeze
DarkGoldenRod = DarkGoldenrod
DarkGray = Color::RGB.new(0xa9, 0xa9, 0xa9).freeze
DarkGreen = Color::RGB.new(0x00, 0x64, 0x00).freeze
DarkGrey = DarkGray
DarkKhaki = Color::RGB.new(0xbd, 0xb7, 0x6b).freeze
DarkMagenta = Color::RGB.new(0x8b, 0x00, 0x8b).freeze
DarkoliveGreen = Color::RGB.new(0x55, 0x6b, 0x2f).freeze
DarkOliveGreen = DarkoliveGreen
Darkorange = Color::RGB.new(0xff, 0x8c, 0x00).freeze
DarkOrange = Darkorange
DarkOrchid = Color::RGB.new(0x99, 0x32, 0xcc).freeze
DarkRed = Color::RGB.new(0x8b, 0x00, 0x00).freeze
Darksalmon = Color::RGB.new(0xe9, 0x96, 0x7a).freeze
DarkSalmon = Darksalmon
DarkSeaGreen = Color::RGB.new(0x8f, 0xbc, 0x8f).freeze
DarkSlateBlue = Color::RGB.new(0x48, 0x3d, 0x8b).freeze
DarkSlateGray = Color::RGB.new(0x2f, 0x4f, 0x4f).freeze
DarkSlateGrey = DarkSlateGray
DarkTurquoise = Color::RGB.new(0x00, 0xce, 0xd1).freeze
DarkViolet = Color::RGB.new(0x94, 0x00, 0xd3).freeze
DeepPink = Color::RGB.new(0xff, 0x14, 0x93).freeze
DeepSkyBlue = Color::RGB.new(0x00, 0xbf, 0xbf).freeze
DimGray = Color::RGB.new(0x69, 0x69, 0x69).freeze
DimGrey = DimGray
DodgerBlue = Color::RGB.new(0x1e, 0x90, 0xff).freeze
Feldspar = Color::RGB.new(0xd1, 0x92, 0x75).freeze
Firebrick = Color::RGB.new(0xb2, 0x22, 0x22).freeze
FireBrick = Firebrick
FloralWhite = Color::RGB.new(0xff, 0xfa, 0xf0).freeze
ForestGreen = Color::RGB.new(0x22, 0x8b, 0x22).freeze
Fuchsia = Color::RGB.new(0xff, 0x00, 0xff).freeze
Gainsboro = Color::RGB.new(0xdc, 0xdc, 0xdc).freeze
GhostWhite = Color::RGB.new(0xf8, 0xf8, 0xff).freeze
Gold = Color::RGB.new(0xff, 0xd7, 0x00).freeze
Goldenrod = Color::RGB.new(0xda, 0xa5, 0x20).freeze
GoldenRod = Goldenrod
Gray = Color::RGB.new(0x80, 0x80, 0x80).freeze
Green = Color::RGB.new(0x00, 0x80, 0x00).freeze
GreenYellow = Color::RGB.new(0xad, 0xff, 0x2f).freeze
Grey = Gray
Honeydew = Color::RGB.new(0xf0, 0xff, 0xf0).freeze
HoneyDew = Honeydew
HotPink = Color::RGB.new(0xff, 0x69, 0xb4).freeze
IndianRed = Color::RGB.new(0xcd, 0x5c, 0x5c).freeze
Indigo = Color::RGB.new(0x4b, 0x00, 0x82).freeze
Ivory = Color::RGB.new(0xff, 0xff, 0xf0).freeze
Khaki = Color::RGB.new(0xf0, 0xe6, 0x8c).freeze
Lavender = Color::RGB.new(0xe6, 0xe6, 0xfa).freeze
LavenderBlush = Color::RGB.new(0xff, 0xf0, 0xf5).freeze
LawnGreen = Color::RGB.new(0x7c, 0xfc, 0x00).freeze
LemonChiffon = Color::RGB.new(0xff, 0xfa, 0xcd).freeze
LightBlue = Color::RGB.new(0xad, 0xd8, 0xe6).freeze
LightCoral = Color::RGB.new(0xf0, 0x80, 0x80).freeze
LightCyan = Color::RGB.new(0xe0, 0xff, 0xff).freeze
LightGoldenrodYellow = Color::RGB.new(0xfa, 0xfa, 0xd2).freeze
LightGoldenRodYellow = LightGoldenrodYellow
LightGray = Color::RGB.new(0xd3, 0xd3, 0xd3).freeze
LightGreen = Color::RGB.new(0x90, 0xee, 0x90).freeze
LightGrey = LightGray
LightPink = Color::RGB.new(0xff, 0xb6, 0xc1).freeze
Lightsalmon = Color::RGB.new(0xff, 0xa0, 0x7a).freeze
LightSalmon = Lightsalmon
LightSeaGreen = Color::RGB.new(0x20, 0xb2, 0xaa).freeze
LightSkyBlue = Color::RGB.new(0x87, 0xce, 0xfa).freeze
LightSlateBlue = Color::RGB.new(0x84, 0x70, 0xff).freeze
LightSlateGray = Color::RGB.new(0x77, 0x88, 0x99).freeze
LightSlateGrey = LightSlateGray
LightsteelBlue = Color::RGB.new(0xb0, 0xc4, 0xde).freeze
LightSteelBlue = LightsteelBlue
LightYellow = Color::RGB.new(0xff, 0xff, 0xe0).freeze
Lime = Color::RGB.new(0x00, 0xff, 0x00).freeze
LimeGreen = Color::RGB.new(0x32, 0xcd, 0x32).freeze
Linen = Color::RGB.new(0xfa, 0xf0, 0xe6).freeze
Magenta = Color::RGB.new(0xff, 0x00, 0xff).freeze
Maroon = Color::RGB.new(0x80, 0x00, 0x00).freeze
MediumAquamarine = Color::RGB.new(0x66, 0xcd, 0xaa).freeze
MediumAquaMarine = MediumAquamarine
MediumBlue = Color::RGB.new(0x00, 0x00, 0xcd).freeze
MediumOrchid = Color::RGB.new(0xba, 0x55, 0xd3).freeze
MediumPurple = Color::RGB.new(0x93, 0x70, 0xdb).freeze
MediumSeaGreen = Color::RGB.new(0x3c, 0xb3, 0x71).freeze
MediumSlateBlue = Color::RGB.new(0x7b, 0x68, 0xee).freeze
MediumSpringGreen = Color::RGB.new(0x00, 0xfa, 0x9a).freeze
MediumTurquoise = Color::RGB.new(0x48, 0xd1, 0xcc).freeze
MediumVioletRed = Color::RGB.new(0xc7, 0x15, 0x85).freeze
MidnightBlue = Color::RGB.new(0x19, 0x19, 0x70).freeze
MintCream = Color::RGB.new(0xf5, 0xff, 0xfa).freeze
MistyRose = Color::RGB.new(0xff, 0xe4, 0xe1).freeze
Moccasin = Color::RGB.new(0xff, 0xe4, 0xb5).freeze
NavajoWhite = Color::RGB.new(0xff, 0xde, 0xad).freeze
Navy = Color::RGB.new(0x00, 0x00, 0x80).freeze
OldLace = Color::RGB.new(0xfd, 0xf5, 0xe6).freeze
Olive = Color::RGB.new(0x80, 0x80, 0x00).freeze
Olivedrab = Color::RGB.new(0x6b, 0x8e, 0x23).freeze
OliveDrab = Olivedrab
Orange = Color::RGB.new(0xff, 0xa5, 0x00).freeze
OrangeRed = Color::RGB.new(0xff, 0x45, 0x00).freeze
Orchid = Color::RGB.new(0xda, 0x70, 0xd6).freeze
PaleGoldenrod = Color::RGB.new(0xee, 0xe8, 0xaa).freeze
PaleGoldenRod = PaleGoldenrod
PaleGreen = Color::RGB.new(0x98, 0xfb, 0x98).freeze
PaleTurquoise = Color::RGB.new(0xaf, 0xee, 0xee).freeze
PaleVioletRed = Color::RGB.new(0xdb, 0x70, 0x93).freeze
PapayaWhip = Color::RGB.new(0xff, 0xef, 0xd5).freeze
Peachpuff = Color::RGB.new(0xff, 0xda, 0xb9).freeze
PeachPuff = Peachpuff
Peru = Color::RGB.new(0xcd, 0x85, 0x3f).freeze
Pink = Color::RGB.new(0xff, 0xc0, 0xcb).freeze
Plum = Color::RGB.new(0xdd, 0xa0, 0xdd).freeze
PowderBlue = Color::RGB.new(0xb0, 0xe0, 0xe6).freeze
Purple = Color::RGB.new(0x80, 0x00, 0x80).freeze
Red = Color::RGB.new(0xff, 0x00, 0x00).freeze
RosyBrown = Color::RGB.new(0xbc, 0x8f, 0x8f).freeze
RoyalBlue = Color::RGB.new(0x41, 0x69, 0xe1).freeze
SaddleBrown = Color::RGB.new(0x8b, 0x45, 0x13).freeze
Salmon = Color::RGB.new(0xfa, 0x80, 0x72).freeze
SandyBrown = Color::RGB.new(0xf4, 0xa4, 0x60).freeze
SeaGreen = Color::RGB.new(0x2e, 0x8b, 0x57).freeze
Seashell = Color::RGB.new(0xff, 0xf5, 0xee).freeze
SeaShell = Seashell
Sienna = Color::RGB.new(0xa0, 0x52, 0x2d).freeze
Silver = Color::RGB.new(0xc0, 0xc0, 0xc0).freeze
SkyBlue = Color::RGB.new(0x87, 0xce, 0xeb).freeze
SlateBlue = Color::RGB.new(0x6a, 0x5a, 0xcd).freeze
SlateGray = Color::RGB.new(0x70, 0x80, 0x90).freeze
SlateGrey = SlateGray
Snow = Color::RGB.new(0xff, 0xfa, 0xfa).freeze
SpringGreen = Color::RGB.new(0x00, 0xff, 0x7f).freeze
SteelBlue = Color::RGB.new(0x46, 0x82, 0xb4).freeze
Tan = Color::RGB.new(0xd2, 0xb4, 0x8c).freeze
Teal = Color::RGB.new(0x00, 0x80, 0x80).freeze
Thistle = Color::RGB.new(0xd8, 0xbf, 0xd8).freeze
Tomato = Color::RGB.new(0xff, 0x63, 0x47).freeze
Turquoise = Color::RGB.new(0x40, 0xe0, 0xd0).freeze
Violet = Color::RGB.new(0xee, 0x82, 0xee).freeze
VioletRed = Color::RGB.new(0xd0, 0x20, 0x90).freeze
Wheat = Color::RGB.new(0xf5, 0xde, 0xb3).freeze
White = Color::RGB.new(0xff, 0xff, 0xff).freeze
WhiteSmoke = Color::RGB.new(0xf5, 0xf5, 0xf5).freeze
Yellow = Color::RGB.new(0xff, 0xff, 0x00).freeze
YellowGreen = Color::RGB.new(0x9a, 0xcd, 0x32).freeze
Gray10 = Grey10 = Color::RGB.from_percentage(10, 10, 10).freeze
Gray20 = Grey20 = Color::RGB.from_percentage(20, 20, 20).freeze
Gray30 = Grey30 = Color::RGB.from_percentage(30, 30, 30).freeze
Gray40 = Grey40 = Color::RGB.from_percentage(40, 40, 40).freeze
Gray50 = Grey50 = Color::RGB.from_percentage(50, 50, 50).freeze
Gray60 = Grey60 = Color::RGB.from_percentage(60, 60, 60).freeze
Gray70 = Grey70 = Color::RGB.from_percentage(70, 70, 70).freeze
Gray80 = Grey80 = Color::RGB.from_percentage(80, 80, 80).freeze
Gray90 = Grey90 = Color::RGB.from_percentage(90, 90, 90).freeze
PDF_FORMAT_STR = "%.3f %.3f %.3f %s"   The format of a DeviceRGB colour for PDF. In color-tools 2.0 this will be removed from this package and added back as a modification by the PDF::Writer package.

Attributes

b  [RW] 
g  [RW] 
r  [RW] 

Public Class methods

Creates an RGB colour object from fractional values 0..1.

  Color::RGB.from_fraction(.3, .2, .1)

Creates an RGB colour object from an HTML colour descriptor (e.g., "fed" or "cabbed;".

  Color::RGB.from_html("fed")
  Color::RGB.from_html("#fed")
  Color::RGB.from_html("#cabbed")
  Color::RGB.from_html("cabbed")

Creates an RGB colour object from percentages 0..100.

  Color::RGB.from_percentage(10, 20 30)

Creates an RGB colour object from the standard range 0..255.

  Color::RGB.new(32, 64, 128)
  Color::RGB.new(0x20, 0x40, 0x80)

Public Instance methods

Compares the other colour to this one. The other colour will be converted to RGB before comparison, so the comparison between a RGB colour and a non-RGB colour will be approximate and based on the other colour‘s default to_rgb conversion. If there is no to_rgb conversion, this will raise an exception. This will report that two RGB colours are equivalent if all component values are within 1e-4 (0.0001) of each other.

Returns a new colour with the brightness adjusted by the specified percentage. Negative percentages will darken the colour; positive percentages will brighten the colour.

  Color::RGB::DarkBlue.adjust_brightness(10)
  Color::RGB::DarkBlue.adjust_brightness(-10)

Returns a new colour with the hue adjusted by the specified percentage. Negative percentages will reduce the hue; positive percentages will increase the hue.

  Color::RGB::DarkBlue.adjust_hue(10)
  Color::RGB::DarkBlue.adjust_hue(-10)

Returns a new colour with the saturation adjusted by the specified percentage. Negative percentages will reduce the saturation; positive percentages will increase the saturation.

  Color::RGB::DarkBlue.adjust_saturation(10)
  Color::RGB::DarkBlue.adjust_saturation(-10)

Returns the brightness value for a colour, a number between 0..1. Based on the Y value of YIQ encoding, representing luminosity, or perceived brightness.

This may be modified in a future version of color-tools to use the luminosity value of HSL.

Mix the RGB hue with Black so that the RGB hue is the specified percentage of the resulting colour. Strictly speaking, this isn‘t a darken_by operation.

Present the colour as an HTML/CSS colour string.

Mix the RGB hue with White so that the RGB hue is the specified percentage of the resulting colour. Strictly speaking, this isn‘t a darken_by operation.

Mix the mask colour (which must be an RGB object) with the current colour at the stated opacity percentage (0..100).

Present the colour as a DeviceRGB fill colour string for PDF. This will be removed from the default package in color-tools 2.0.

Present the colour as a DeviceRGB stroke colour string for PDF. This will be removed from the default package in color-tools 2.0.

Converts the RGB colour to CMYK. Most colour experts strongly suggest that this is not a good idea (some even suggesting that it‘s a very bad idea). CMYK represents additive percentages of inks on white paper, whereas RGB represents mixed colour intensities on a black screen.

However, the colour conversion can be done. The basic method is multi-step:

  1. Convert the R, G, and B components to C, M, and Y components.
     c = 1.0 – r
     m = 1.0 – g
     y = 1.0 – b
    
  2. Compute the minimum amount of black (K) required to smooth the colour in inks.
     k = min(c, m, y)
    
  3. Perform undercolour removal on the C, M, and Y components of the colours because less of each colour is needed for each bit of black. Also, regenerate the black (K) based on the undercolour removal so that the colour is more accurately represented in ink.
     c = min(1.0, max(0.0, c – UCR(k)))
     m = min(1.0, max(0.0, m – UCR(k)))
     y = min(1.0, max(0.0, y – UCR(k)))
     k = min(1.0, max(0.0, BG(k)))
    

The undercolour removal function and the black generation functions return a value based on the brightness of the RGB colour.

to_greyscale()

Alias for to_grayscale

Returns the HSL colour encoding of the RGB value.

Returns the YIQ (NTSC) colour encoding of the RGB value.

[Validate]