OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the ARB_compatibility extension, see http://www.opengl.org/registry/specs/ARB/compatibility.txt.
Synopsis
glAccum :: GLenum -> GLfloat -> IO ()
glAlphaFunc :: GLenum -> GLclampf -> IO ()
glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
glArrayElement :: GLint -> IO ()
glBegin :: GLenum -> IO ()
glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
glCallList :: GLuint -> IO ()
glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glClearIndex :: GLfloat -> IO ()
glClientActiveTexture :: GLenum -> IO ()
glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
glColor3bv :: Ptr GLbyte -> IO ()
glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
glColor3dv :: Ptr GLdouble -> IO ()
glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
glColor3fv :: Ptr GLfloat -> IO ()
glColor3i :: GLint -> GLint -> GLint -> IO ()
glColor3iv :: Ptr GLint -> IO ()
glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
glColor3sv :: Ptr GLshort -> IO ()
glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
glColor3ubv :: Ptr GLubyte -> IO ()
glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
glColor3uiv :: Ptr GLuint -> IO ()
glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
glColor3usv :: Ptr GLushort -> IO ()
glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
glColor4bv :: Ptr GLbyte -> IO ()
glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glColor4dv :: Ptr GLdouble -> IO ()
glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glColor4fv :: Ptr GLfloat -> IO ()
glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
glColor4iv :: Ptr GLint -> IO ()
glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
glColor4sv :: Ptr GLshort -> IO ()
glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
glColor4ubv :: Ptr GLubyte -> IO ()
glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
glColor4uiv :: Ptr GLuint -> IO ()
glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
glColor4usv :: Ptr GLushort -> IO ()
glColorMaterial :: GLenum -> GLenum -> IO ()
glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
glColorSubTable :: GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
glColorTable :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
glColorTableParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glColorTableParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glConvolutionFilter1D :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
glConvolutionFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
glConvolutionParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
glConvolutionParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glConvolutionParameteri :: GLenum -> GLenum -> GLint -> IO ()
glConvolutionParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glCopyColorSubTable :: GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ()
glCopyColorTable :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()
glCopyConvolutionFilter1D :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()
glCopyConvolutionFilter2D :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
glDeleteLists :: GLuint -> GLsizei -> IO ()
glDisableClientState :: GLenum -> IO ()
glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
glEdgeFlag :: GLboolean -> IO ()
glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
glEdgeFlagv :: Ptr GLboolean -> IO ()
glEnableClientState :: GLenum -> IO ()
glEnd :: IO ()
glEndList :: IO ()
glEvalCoord1d :: GLdouble -> IO ()
glEvalCoord1dv :: Ptr GLdouble -> IO ()
glEvalCoord1f :: GLfloat -> IO ()
glEvalCoord1fv :: Ptr GLfloat -> IO ()
glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
glEvalCoord2dv :: Ptr GLdouble -> IO ()
glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
glEvalCoord2fv :: Ptr GLfloat -> IO ()
glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
glEvalPoint1 :: GLint -> IO ()
glEvalPoint2 :: GLint -> GLint -> IO ()
glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
glFogCoordd :: GLdouble -> IO ()
glFogCoorddv :: Ptr GLdouble -> IO ()
glFogCoordf :: GLfloat -> IO ()
glFogCoordfv :: Ptr GLfloat -> IO ()
glFogf :: GLenum -> GLfloat -> IO ()
glFogfv :: GLenum -> Ptr GLfloat -> IO ()
glFogi :: GLenum -> GLint -> IO ()
glFogiv :: GLenum -> Ptr GLint -> IO ()
glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glGenLists :: GLsizei -> IO GLuint
glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
glGetColorTable :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
glGetColorTableParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetColorTableParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetConvolutionFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
glGetConvolutionParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetConvolutionParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetHistogram :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()
glGetHistogramParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetHistogramParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetMinmax :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()
glGetMinmaxParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetMinmaxParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
glGetPolygonStipple :: Ptr GLubyte -> IO ()
glGetSeparableFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ()
glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glHistogram :: GLenum -> GLsizei -> GLenum -> GLboolean -> IO ()
glIndexMask :: GLuint -> IO ()
glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
glIndexd :: GLdouble -> IO ()
glIndexdv :: Ptr GLdouble -> IO ()
glIndexf :: GLfloat -> IO ()
glIndexfv :: Ptr GLfloat -> IO ()
glIndexi :: GLint -> IO ()
glIndexiv :: Ptr GLint -> IO ()
glIndexs :: GLshort -> IO ()
glIndexsv :: Ptr GLshort -> IO ()
glIndexub :: GLubyte -> IO ()
glIndexubv :: Ptr GLubyte -> IO ()
glInitNames :: IO ()
glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
glIsList :: GLuint -> IO GLboolean
glLightModelf :: GLenum -> GLfloat -> IO ()
glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
glLightModeli :: GLenum -> GLint -> IO ()
glLightModeliv :: GLenum -> Ptr GLint -> IO ()
glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glLighti :: GLenum -> GLenum -> GLint -> IO ()
glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glLineStipple :: GLint -> GLushort -> IO ()
glListBase :: GLuint -> IO ()
glLoadIdentity :: IO ()
glLoadMatrixd :: Ptr GLdouble -> IO ()
glLoadMatrixf :: Ptr GLfloat -> IO ()
glLoadName :: GLuint -> IO ()
glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glMateriali :: GLenum -> GLenum -> GLint -> IO ()
glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glMatrixMode :: GLenum -> IO ()
glMinmax :: GLenum -> GLenum -> GLboolean -> IO ()
glMultMatrixd :: Ptr GLdouble -> IO ()
glMultMatrixf :: Ptr GLfloat -> IO ()
glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
glMultiTexCoord1i :: GLenum -> GLint -> IO ()
glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
glNewList :: GLuint -> GLenum -> IO ()
glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
glNormal3bv :: Ptr GLbyte -> IO ()
glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
glNormal3dv :: Ptr GLdouble -> IO ()
glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
glNormal3fv :: Ptr GLfloat -> IO ()
glNormal3i :: GLint -> GLint -> GLint -> IO ()
glNormal3iv :: Ptr GLint -> IO ()
glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
glNormal3sv :: Ptr GLshort -> IO ()
glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glPassThrough :: GLfloat -> IO ()
glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
glPixelTransferf :: GLenum -> GLfloat -> IO ()
glPixelTransferi :: GLenum -> GLint -> IO ()
glPixelZoom :: GLfloat -> GLfloat -> IO ()
glPolygonStipple :: Ptr GLubyte -> IO ()
glPopAttrib :: IO ()
glPopClientAttrib :: IO ()
glPopMatrix :: IO ()
glPopName :: IO ()
glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()
glPushAttrib :: GLbitfield -> IO ()
glPushClientAttrib :: GLbitfield -> IO ()
glPushMatrix :: IO ()
glPushName :: GLuint -> IO ()
glRasterPos2d :: GLdouble -> GLdouble -> IO ()
glRasterPos2dv :: Ptr GLdouble -> IO ()
glRasterPos2f :: GLfloat -> GLfloat -> IO ()
glRasterPos2fv :: Ptr GLfloat -> IO ()
glRasterPos2i :: GLint -> GLint -> IO ()
glRasterPos2iv :: Ptr GLint -> IO ()
glRasterPos2s :: GLshort -> GLshort -> IO ()
glRasterPos2sv :: Ptr GLshort -> IO ()
glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
glRasterPos3dv :: Ptr GLdouble -> IO ()
glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
glRasterPos3fv :: Ptr GLfloat -> IO ()
glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
glRasterPos3iv :: Ptr GLint -> IO ()
glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
glRasterPos3sv :: Ptr GLshort -> IO ()
glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glRasterPos4dv :: Ptr GLdouble -> IO ()
glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glRasterPos4fv :: Ptr GLfloat -> IO ()
glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
glRasterPos4iv :: Ptr GLint -> IO ()
glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
glRasterPos4sv :: Ptr GLshort -> IO ()
glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
glRenderMode :: GLenum -> IO GLint
glResetHistogram :: GLenum -> IO ()
glResetMinmax :: GLenum -> IO ()
glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glSamplePass :: GLenum -> IO ()
glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
glSecondaryColor3bv :: Ptr GLbyte -> IO ()
glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
glSecondaryColor3dv :: Ptr GLdouble -> IO ()
glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
glSecondaryColor3fv :: Ptr GLfloat -> IO ()
glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
glSecondaryColor3iv :: Ptr GLint -> IO ()
glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
glSecondaryColor3sv :: Ptr GLshort -> IO ()
glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
glSecondaryColor3uiv :: Ptr GLuint -> IO ()
glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
glSecondaryColor3usv :: Ptr GLushort -> IO ()
glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
glSeparableFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ()
glShadeModel :: GLenum -> IO ()
glTexCoord1d :: GLdouble -> IO ()
glTexCoord1dv :: Ptr GLdouble -> IO ()
glTexCoord1f :: GLfloat -> IO ()
glTexCoord1fv :: Ptr GLfloat -> IO ()
glTexCoord1i :: GLint -> IO ()
glTexCoord1iv :: Ptr GLint -> IO ()
glTexCoord1s :: GLshort -> IO ()
glTexCoord1sv :: Ptr GLshort -> IO ()
glTexCoord2d :: GLdouble -> GLdouble -> IO ()
glTexCoord2dv :: Ptr GLdouble -> IO ()
glTexCoord2f :: GLfloat -> GLfloat -> IO ()
glTexCoord2fv :: Ptr GLfloat -> IO ()
glTexCoord2i :: GLint -> GLint -> IO ()
glTexCoord2iv :: Ptr GLint -> IO ()
glTexCoord2s :: GLshort -> GLshort -> IO ()
glTexCoord2sv :: Ptr GLshort -> IO ()
glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
glTexCoord3dv :: Ptr GLdouble -> IO ()
glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
glTexCoord3fv :: Ptr GLfloat -> IO ()
glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
glTexCoord3iv :: Ptr GLint -> IO ()
glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
glTexCoord3sv :: Ptr GLshort -> IO ()
glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glTexCoord4dv :: Ptr GLdouble -> IO ()
glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glTexCoord4fv :: Ptr GLfloat -> IO ()
glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
glTexCoord4iv :: Ptr GLint -> IO ()
glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
glTexCoord4sv :: Ptr GLshort -> IO ()
glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
glVertex2d :: GLdouble -> GLdouble -> IO ()
glVertex2dv :: Ptr GLdouble -> IO ()
glVertex2f :: GLfloat -> GLfloat -> IO ()
glVertex2fv :: Ptr GLfloat -> IO ()
glVertex2i :: GLint -> GLint -> IO ()
glVertex2iv :: Ptr GLint -> IO ()
glVertex2s :: GLshort -> GLshort -> IO ()
glVertex2sv :: Ptr GLshort -> IO ()
glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
glVertex3dv :: Ptr GLdouble -> IO ()
glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
glVertex3fv :: Ptr GLfloat -> IO ()
glVertex3i :: GLint -> GLint -> GLint -> IO ()
glVertex3iv :: Ptr GLint -> IO ()
glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
glVertex3sv :: Ptr GLshort -> IO ()
glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glVertex4dv :: Ptr GLdouble -> IO ()
glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glVertex4fv :: Ptr GLfloat -> IO ()
glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
glVertex4iv :: Ptr GLint -> IO ()
glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
glVertex4sv :: Ptr GLshort -> IO ()
glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
glWindowPos2d :: GLdouble -> GLdouble -> IO ()
glWindowPos2dv :: Ptr GLdouble -> IO ()
glWindowPos2f :: GLfloat -> GLfloat -> IO ()
glWindowPos2fv :: Ptr GLfloat -> IO ()
glWindowPos2i :: GLint -> GLint -> IO ()
glWindowPos2iv :: Ptr GLint -> IO ()
glWindowPos2s :: GLshort -> GLshort -> IO ()
glWindowPos2sv :: Ptr GLshort -> IO ()
glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
glWindowPos3dv :: Ptr GLdouble -> IO ()
glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
glWindowPos3fv :: Ptr GLfloat -> IO ()
glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
glWindowPos3iv :: Ptr GLint -> IO ()
glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
glWindowPos3sv :: Ptr GLshort -> IO ()
gl_2D :: GLenum
gl_2_BYTES :: GLenum
gl_3D :: GLenum
gl_3D_COLOR :: GLenum
gl_3D_COLOR_TEXTURE :: GLenum
gl_3_BYTES :: GLenum
gl_4D_COLOR_TEXTURE :: GLenum
gl_4_BYTES :: GLenum
gl_ACCUM :: GLenum
gl_ACCUM_ALPHA_BITS :: GLenum
gl_ACCUM_BLUE_BITS :: GLenum
gl_ACCUM_BUFFER_BIT :: GLenum
gl_ACCUM_CLEAR_VALUE :: GLenum
gl_ACCUM_GREEN_BITS :: GLenum
gl_ACCUM_RED_BITS :: GLenum
gl_ADD :: GLenum
gl_ADD_SIGNED :: GLenum
gl_ALIASED_POINT_SIZE_RANGE :: GLenum
gl_ALL_ATTRIB_BITS :: GLenum
gl_ALPHA12 :: GLenum
gl_ALPHA16 :: GLenum
gl_ALPHA4 :: GLenum
gl_ALPHA8 :: GLenum
gl_ALPHA_BIAS :: GLenum
gl_ALPHA_BITS :: GLenum
gl_ALPHA_INTEGER :: GLenum
gl_ALPHA_SCALE :: GLenum
gl_ALPHA_TEST :: GLenum
gl_ALPHA_TEST_FUNC :: GLenum
gl_ALPHA_TEST_REF :: GLenum
gl_AMBIENT :: GLenum
gl_AMBIENT_AND_DIFFUSE :: GLenum
gl_ATTRIB_STACK_DEPTH :: GLenum
gl_AUTO_NORMAL :: GLenum
gl_AUX0 :: GLenum
gl_AUX1 :: GLenum
gl_AUX2 :: GLenum
gl_AUX3 :: GLenum
gl_AUX_BUFFERS :: GLenum
gl_BITMAP :: GLenum
gl_BITMAP_TOKEN :: GLenum
gl_BLUE_BIAS :: GLenum
gl_BLUE_BITS :: GLenum
gl_BLUE_SCALE :: GLenum
gl_C3F_V3F :: GLenum
gl_C4F_N3F_V3F :: GLenum
gl_C4UB_V2F :: GLenum
gl_C4UB_V3F :: GLenum
gl_CLAMP :: GLenum
gl_CLAMP_FRAGMENT_COLOR :: GLenum
gl_CLAMP_VERTEX_COLOR :: GLenum
gl_CLIENT_ACTIVE_TEXTURE :: GLenum
gl_CLIENT_ALL_ATTRIB_BITS :: GLenum
gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
gl_CLIENT_PIXEL_STORE_BIT :: GLenum
gl_CLIENT_VERTEX_ARRAY_BIT :: GLenum
gl_CLIP_PLANE0 :: GLenum
gl_CLIP_PLANE1 :: GLenum
gl_CLIP_PLANE2 :: GLenum
gl_CLIP_PLANE3 :: GLenum
gl_CLIP_PLANE4 :: GLenum
gl_CLIP_PLANE5 :: GLenum
gl_COEFF :: GLenum
gl_COLOR_ARRAY :: GLenum
gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
gl_COLOR_ARRAY_COUNT :: GLenum
gl_COLOR_ARRAY_POINTER :: GLenum
gl_COLOR_ARRAY_SIZE :: GLenum
gl_COLOR_ARRAY_STRIDE :: GLenum
gl_COLOR_ARRAY_TYPE :: GLenum
gl_COLOR_INDEX :: GLenum
gl_COLOR_INDEXES :: GLenum
gl_COLOR_MATERIAL :: GLenum
gl_COLOR_MATERIAL_FACE :: GLenum
gl_COLOR_MATERIAL_PARAMETER :: GLenum
gl_COLOR_MATRIX :: GLenum
gl_COLOR_MATRIX_STACK_DEPTH :: GLenum
gl_COLOR_SUM :: GLenum
gl_COLOR_TABLE :: GLenum
gl_COLOR_TABLE_ALPHA_SIZE :: GLenum
gl_COLOR_TABLE_BIAS :: GLenum
gl_COLOR_TABLE_BLUE_SIZE :: GLenum
gl_COLOR_TABLE_FORMAT :: GLenum
gl_COLOR_TABLE_GREEN_SIZE :: GLenum
gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum
gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum
gl_COLOR_TABLE_RED_SIZE :: GLenum
gl_COLOR_TABLE_SCALE :: GLenum
gl_COLOR_TABLE_WIDTH :: GLenum
gl_COMBINE :: GLenum
gl_COMBINE_ALPHA :: GLenum
gl_COMBINE_RGB :: GLenum
gl_COMPARE_R_TO_TEXTURE :: GLenum
gl_COMPILE :: GLenum
gl_COMPILE_AND_EXECUTE :: GLenum
gl_COMPRESSED_ALPHA :: GLenum
gl_COMPRESSED_INTENSITY :: GLenum
gl_COMPRESSED_LUMINANCE :: GLenum
gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
gl_COMPRESSED_SLUMINANCE :: GLenum
gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
gl_CONSTANT :: GLenum
gl_CONSTANT_ATTENUATION :: GLenum
gl_CONSTANT_BORDER :: GLenum
gl_CONVOLUTION_1D :: GLenum
gl_CONVOLUTION_2D :: GLenum
gl_CONVOLUTION_BORDER_COLOR :: GLenum
gl_CONVOLUTION_BORDER_MODE :: GLenum
gl_CONVOLUTION_FILTER_BIAS :: GLenum
gl_CONVOLUTION_FILTER_SCALE :: GLenum
gl_CONVOLUTION_FORMAT :: GLenum
gl_CONVOLUTION_HEIGHT :: GLenum
gl_CONVOLUTION_WIDTH :: GLenum
gl_COORD_REPLACE :: GLenum
gl_COPY_PIXEL_TOKEN :: GLenum
gl_CURRENT_BIT :: GLenum
gl_CURRENT_COLOR :: GLenum
gl_CURRENT_FOG_COORD :: GLenum
gl_CURRENT_FOG_COORDINATE :: GLenum
gl_CURRENT_INDEX :: GLenum
gl_CURRENT_NORMAL :: GLenum
gl_CURRENT_RASTER_COLOR :: GLenum
gl_CURRENT_RASTER_DISTANCE :: GLenum
gl_CURRENT_RASTER_INDEX :: GLenum
gl_CURRENT_RASTER_POSITION :: GLenum
gl_CURRENT_RASTER_POSITION_VALID :: GLenum
gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
gl_CURRENT_SECONDARY_COLOR :: GLenum
gl_CURRENT_TEXTURE_COORDS :: GLenum
gl_DECAL :: GLenum
gl_DEPTH_BIAS :: GLenum
gl_DEPTH_BITS :: GLenum
gl_DEPTH_SCALE :: GLenum
gl_DEPTH_TEXTURE_MODE :: GLenum
gl_DIFFUSE :: GLenum
gl_DOMAIN :: GLenum
gl_DOT3_RGB :: GLenum
gl_DOT3_RGBA :: GLenum
gl_DRAW_PIXEL_TOKEN :: GLenum
gl_EDGE_FLAG :: GLenum
gl_EDGE_FLAG_ARRAY :: GLenum
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
gl_EDGE_FLAG_ARRAY_COUNT :: GLenum
gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
gl_EMISSION :: GLenum
gl_ENABLE_BIT :: GLenum
gl_EVAL_BIT :: GLenum
gl_EXP :: GLenum
gl_EXP2 :: GLenum
gl_EYE_LINEAR :: GLenum
gl_EYE_PLANE :: GLenum
gl_FEEDBACK :: GLenum
gl_FEEDBACK_BUFFER_POINTER :: GLenum
gl_FEEDBACK_BUFFER_SIZE :: GLenum
gl_FEEDBACK_BUFFER_TYPE :: GLenum
gl_FLAT :: GLenum
gl_FOG :: GLenum
gl_FOG_BIT :: GLenum
gl_FOG_COLOR :: GLenum
gl_FOG_COORD :: GLenum
gl_FOG_COORDINATE :: GLenum
gl_FOG_COORDINATE_ARRAY :: GLenum
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
gl_FOG_COORDINATE_SOURCE :: GLenum
gl_FOG_COORD_ARRAY :: GLenum
gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
gl_FOG_COORD_ARRAY_POINTER :: GLenum
gl_FOG_COORD_ARRAY_STRIDE :: GLenum
gl_FOG_COORD_ARRAY_TYPE :: GLenum
gl_FOG_COORD_SRC :: GLenum
gl_FOG_DENSITY :: GLenum
gl_FOG_END :: GLenum
gl_FOG_HINT :: GLenum
gl_FOG_INDEX :: GLenum
gl_FOG_MODE :: GLenum
gl_FOG_START :: GLenum
gl_FRAGMENT_DEPTH :: GLenum
gl_GENERATE_MIPMAP :: GLenum
gl_GENERATE_MIPMAP_HINT :: GLenum
gl_GREEN_BIAS :: GLenum
gl_GREEN_BITS :: GLenum
gl_GREEN_SCALE :: GLenum
gl_HINT_BIT :: GLenum
gl_HISTOGRAM :: GLenum
gl_HISTOGRAM_ALPHA_SIZE :: GLenum
gl_HISTOGRAM_BLUE_SIZE :: GLenum
gl_HISTOGRAM_FORMAT :: GLenum
gl_HISTOGRAM_GREEN_SIZE :: GLenum
gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum
gl_HISTOGRAM_RED_SIZE :: GLenum
gl_HISTOGRAM_SINK :: GLenum
gl_HISTOGRAM_WIDTH :: GLenum
gl_INDEX :: GLenum
gl_INDEX_ARRAY :: GLenum
gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
gl_INDEX_ARRAY_COUNT :: GLenum
gl_INDEX_ARRAY_POINTER :: GLenum
gl_INDEX_ARRAY_STRIDE :: GLenum
gl_INDEX_ARRAY_TYPE :: GLenum
gl_INDEX_BITS :: GLenum
gl_INDEX_CLEAR_VALUE :: GLenum
gl_INDEX_LOGIC_OP :: GLenum
gl_INDEX_MODE :: GLenum
gl_INDEX_OFFSET :: GLenum
gl_INDEX_SHIFT :: GLenum
gl_INDEX_WRITEMASK :: GLenum
gl_INTENSITY :: GLenum
gl_INTENSITY12 :: GLenum
gl_INTENSITY16 :: GLenum
gl_INTENSITY4 :: GLenum
gl_INTENSITY8 :: GLenum
gl_INTERPOLATE :: GLenum
gl_LIGHT0 :: GLenum
gl_LIGHT1 :: GLenum
gl_LIGHT2 :: GLenum
gl_LIGHT3 :: GLenum
gl_LIGHT4 :: GLenum
gl_LIGHT5 :: GLenum
gl_LIGHT6 :: GLenum
gl_LIGHT7 :: GLenum
gl_LIGHTING :: GLenum
gl_LIGHTING_BIT :: GLenum
gl_LIGHT_MODEL_AMBIENT :: GLenum
gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
gl_LIGHT_MODEL_TWO_SIDE :: GLenum
gl_LINEAR_ATTENUATION :: GLenum
gl_LINE_BIT :: GLenum
gl_LINE_RESET_TOKEN :: GLenum
gl_LINE_STIPPLE :: GLenum
gl_LINE_STIPPLE_PATTERN :: GLenum
gl_LINE_STIPPLE_REPEAT :: GLenum
gl_LINE_TOKEN :: GLenum
gl_LIST_BASE :: GLenum
gl_LIST_BIT :: GLenum
gl_LIST_INDEX :: GLenum
gl_LIST_MODE :: GLenum
gl_LOAD :: GLenum
gl_LOGIC_OP :: GLenum
gl_LUMINANCE :: GLenum
gl_LUMINANCE12 :: GLenum
gl_LUMINANCE12_ALPHA12 :: GLenum
gl_LUMINANCE12_ALPHA4 :: GLenum
gl_LUMINANCE16 :: GLenum
gl_LUMINANCE16_ALPHA16 :: GLenum
gl_LUMINANCE4 :: GLenum
gl_LUMINANCE4_ALPHA4 :: GLenum
gl_LUMINANCE6_ALPHA2 :: GLenum
gl_LUMINANCE8 :: GLenum
gl_LUMINANCE8_ALPHA8 :: GLenum
gl_LUMINANCE_ALPHA :: GLenum
gl_MAP1_COLOR_4 :: GLenum
gl_MAP1_GRID_DOMAIN :: GLenum
gl_MAP1_GRID_SEGMENTS :: GLenum
gl_MAP1_INDEX :: GLenum
gl_MAP1_NORMAL :: GLenum
gl_MAP1_TEXTURE_COORD_1 :: GLenum
gl_MAP1_TEXTURE_COORD_2 :: GLenum
gl_MAP1_TEXTURE_COORD_3 :: GLenum
gl_MAP1_TEXTURE_COORD_4 :: GLenum
gl_MAP1_VERTEX_3 :: GLenum
gl_MAP1_VERTEX_4 :: GLenum
gl_MAP2_COLOR_4 :: GLenum
gl_MAP2_GRID_DOMAIN :: GLenum
gl_MAP2_GRID_SEGMENTS :: GLenum
gl_MAP2_INDEX :: GLenum
gl_MAP2_NORMAL :: GLenum
gl_MAP2_TEXTURE_COORD_1 :: GLenum
gl_MAP2_TEXTURE_COORD_2 :: GLenum
gl_MAP2_TEXTURE_COORD_3 :: GLenum
gl_MAP2_TEXTURE_COORD_4 :: GLenum
gl_MAP2_VERTEX_3 :: GLenum
gl_MAP2_VERTEX_4 :: GLenum
gl_MAP_COLOR :: GLenum
gl_MAP_STENCIL :: GLenum
gl_MATRIX_MODE :: GLenum
gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
gl_MAX_CLIP_PLANES :: GLenum
gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum
gl_MAX_CONVOLUTION_HEIGHT :: GLenum
gl_MAX_CONVOLUTION_WIDTH :: GLenum
gl_MAX_EVAL_ORDER :: GLenum
gl_MAX_LIGHTS :: GLenum
gl_MAX_LIST_NESTING :: GLenum
gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
gl_MAX_NAME_STACK_DEPTH :: GLenum
gl_MAX_PIXEL_MAP_TABLE :: GLenum
gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
gl_MAX_TEXTURE_COORDS :: GLenum
gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
gl_MAX_TEXTURE_UNITS :: GLenum
gl_MINMAX :: GLenum
gl_MINMAX_FORMAT :: GLenum
gl_MINMAX_SINK :: GLenum
gl_MODELVIEW :: GLenum
gl_MODELVIEW_MATRIX :: GLenum
gl_MODELVIEW_STACK_DEPTH :: GLenum
gl_MODULATE :: GLenum
gl_MULT :: GLenum
gl_MULTISAMPLE_BIT :: GLenum
gl_N3F_V3F :: GLenum
gl_NAME_STACK_DEPTH :: GLenum
gl_NORMALIZE :: GLenum
gl_NORMAL_ARRAY :: GLenum
gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
gl_NORMAL_ARRAY_COUNT :: GLenum
gl_NORMAL_ARRAY_POINTER :: GLenum
gl_NORMAL_ARRAY_STRIDE :: GLenum
gl_NORMAL_ARRAY_TYPE :: GLenum
gl_NORMAL_MAP :: GLenum
gl_OBJECT_LINEAR :: GLenum
gl_OBJECT_PLANE :: GLenum
gl_OPERAND0_ALPHA :: GLenum
gl_OPERAND0_RGB :: GLenum
gl_OPERAND1_ALPHA :: GLenum
gl_OPERAND1_RGB :: GLenum
gl_OPERAND2_ALPHA :: GLenum
gl_OPERAND2_RGB :: GLenum
gl_ORDER :: GLenum
gl_PASS_THROUGH_TOKEN :: GLenum
gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
gl_PIXEL_MAP_A_TO_A :: GLenum
gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
gl_PIXEL_MAP_B_TO_B :: GLenum
gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
gl_PIXEL_MAP_G_TO_G :: GLenum
gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
gl_PIXEL_MAP_I_TO_A :: GLenum
gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
gl_PIXEL_MAP_I_TO_B :: GLenum
gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
gl_PIXEL_MAP_I_TO_G :: GLenum
gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
gl_PIXEL_MAP_I_TO_I :: GLenum
gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
gl_PIXEL_MAP_I_TO_R :: GLenum
gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
gl_PIXEL_MAP_R_TO_R :: GLenum
gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
gl_PIXEL_MAP_S_TO_S :: GLenum
gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
gl_PIXEL_MODE_BIT :: GLenum
gl_POINT_BIT :: GLenum
gl_POINT_DISTANCE_ATTENUATION :: GLenum
gl_POINT_SIZE_MAX :: GLenum
gl_POINT_SIZE_MIN :: GLenum
gl_POINT_SMOOTH :: GLenum
gl_POINT_SMOOTH_HINT :: GLenum
gl_POINT_SPRITE :: GLenum
gl_POINT_TOKEN :: GLenum
gl_POLYGON :: GLenum
gl_POLYGON_BIT :: GLenum
gl_POLYGON_MODE :: GLenum
gl_POLYGON_STIPPLE :: GLenum
gl_POLYGON_STIPPLE_BIT :: GLenum
gl_POLYGON_TOKEN :: GLenum
gl_POSITION :: GLenum
gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum
gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum
gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum
gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum
gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum
gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum
gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum
gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum
gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum
gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum
gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum
gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum
gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum
gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum
gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum
gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum
gl_POST_CONVOLUTION_RED_BIAS :: GLenum
gl_POST_CONVOLUTION_RED_SCALE :: GLenum
gl_PREVIOUS :: GLenum
gl_PRIMARY_COLOR :: GLenum
gl_PROJECTION :: GLenum
gl_PROJECTION_MATRIX :: GLenum
gl_PROJECTION_STACK_DEPTH :: GLenum
gl_PROXY_COLOR_TABLE :: GLenum
gl_PROXY_HISTOGRAM :: GLenum
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum
gl_Q :: GLenum
gl_QUADRATIC_ATTENUATION :: GLenum
gl_QUADS :: GLenum
gl_QUAD_STRIP :: GLenum
gl_R :: GLenum
gl_REDUCE :: GLenum
gl_RED_BIAS :: GLenum
gl_RED_BITS :: GLenum
gl_RED_SCALE :: GLenum
gl_REFLECTION_MAP :: GLenum
gl_RENDER :: GLenum
gl_RENDER_MODE :: GLenum
gl_REPLICATE_BORDER :: GLenum
gl_RESCALE_NORMAL :: GLenum
gl_RETURN :: GLenum
gl_RGBA_MODE :: GLenum
gl_RGB_SCALE :: GLenum
gl_S :: GLenum
gl_SCISSOR_BIT :: GLenum
gl_SECONDARY_COLOR_ARRAY :: GLenum
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
gl_SELECT :: GLenum
gl_SELECTION_BUFFER_POINTER :: GLenum
gl_SELECTION_BUFFER_SIZE :: GLenum
gl_SEPARABLE_2D :: GLenum
gl_SEPARATE_SPECULAR_COLOR :: GLenum
gl_SHADE_MODEL :: GLenum
gl_SHININESS :: GLenum
gl_SINGLE_COLOR :: GLenum
gl_SLUMINANCE :: GLenum
gl_SLUMINANCE8 :: GLenum
gl_SLUMINANCE8_ALPHA8 :: GLenum
gl_SLUMINANCE_ALPHA :: GLenum
gl_SMOOTH :: GLenum
gl_SOURCE0_ALPHA :: GLenum
gl_SOURCE0_RGB :: GLenum
gl_SOURCE1_ALPHA :: GLenum
gl_SOURCE1_RGB :: GLenum
gl_SOURCE2_ALPHA :: GLenum
gl_SOURCE2_RGB :: GLenum
gl_SPECULAR :: GLenum
gl_SPHERE_MAP :: GLenum
gl_SPOT_CUTOFF :: GLenum
gl_SPOT_DIRECTION :: GLenum
gl_SPOT_EXPONENT :: GLenum
gl_SRC0_ALPHA :: GLenum
gl_SRC0_RGB :: GLenum
gl_SRC1_ALPHA :: GLenum
gl_SRC1_RGB :: GLenum
gl_SRC2_ALPHA :: GLenum
gl_SRC2_RGB :: GLenum
gl_STACK_OVERFLOW :: GLenum
gl_STACK_UNDERFLOW :: GLenum
gl_STENCIL_BITS :: GLenum
gl_SUBTRACT :: GLenum
gl_T :: GLenum
gl_T2F_C3F_V3F :: GLenum
gl_T2F_C4F_N3F_V3F :: GLenum
gl_T2F_C4UB_V3F :: GLenum
gl_T2F_N3F_V3F :: GLenum
gl_T2F_V3F :: GLenum
gl_T4F_C4F_N3F_V4F :: GLenum
gl_T4F_V4F :: GLenum
gl_TABLE_TOO_LARGE :: GLenum
gl_TEXTURE_BIT :: GLenum
gl_TEXTURE_COMPONENTS :: GLenum
gl_TEXTURE_COORD_ARRAY :: GLenum
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum
gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
gl_TEXTURE_ENV :: GLenum
gl_TEXTURE_ENV_COLOR :: GLenum
gl_TEXTURE_ENV_MODE :: GLenum
gl_TEXTURE_FILTER_CONTROL :: GLenum
gl_TEXTURE_GEN_MODE :: GLenum
gl_TEXTURE_GEN_Q :: GLenum
gl_TEXTURE_GEN_R :: GLenum
gl_TEXTURE_GEN_S :: GLenum
gl_TEXTURE_GEN_T :: GLenum
gl_TEXTURE_INTENSITY_SIZE :: GLenum
gl_TEXTURE_INTENSITY_TYPE :: GLenum
gl_TEXTURE_LUMINANCE_SIZE :: GLenum
gl_TEXTURE_LUMINANCE_TYPE :: GLenum
gl_TEXTURE_MATRIX :: GLenum
gl_TEXTURE_PRIORITY :: GLenum
gl_TEXTURE_RESIDENT :: GLenum
gl_TEXTURE_STACK_DEPTH :: GLenum
gl_TRANSFORM_BIT :: GLenum
gl_TRANSPOSE_COLOR_MATRIX :: GLenum
gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
gl_V2F :: GLenum
gl_V3F :: GLenum
gl_VERTEX_ARRAY :: GLenum
gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
gl_VERTEX_ARRAY_COUNT :: GLenum
gl_VERTEX_ARRAY_POINTER :: GLenum
gl_VERTEX_ARRAY_SIZE :: GLenum
gl_VERTEX_ARRAY_STRIDE :: GLenum
gl_VERTEX_ARRAY_TYPE :: GLenum
gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
gl_VIEWPORT_BIT :: GLenum
gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
gl_ZOOM_X :: GLenum
gl_ZOOM_Y :: GLenum
Functions
glAccum :: GLenum -> GLfloat -> IO ()Source
glAlphaFunc :: GLenum -> GLclampf -> IO ()Source
glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLbooleanSource
glArrayElement :: GLint -> IO ()Source
glBegin :: GLenum -> IO ()Source
glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()Source
glCallList :: GLuint -> IO ()Source
glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()Source
glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glClearIndex :: GLfloat -> IO ()Source
glClientActiveTexture :: GLenum -> IO ()Source
glClipPlane :: GLenum -> Ptr GLdouble -> IO ()Source
glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()Source
glColor3bv :: Ptr GLbyte -> IO ()Source
glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glColor3dv :: Ptr GLdouble -> IO ()Source
glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glColor3fv :: Ptr GLfloat -> IO ()Source
glColor3i :: GLint -> GLint -> GLint -> IO ()Source
glColor3iv :: Ptr GLint -> IO ()Source
glColor3s :: GLshort -> GLshort -> GLshort -> IO ()Source
glColor3sv :: Ptr GLshort -> IO ()Source
glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()Source
glColor3ubv :: Ptr GLubyte -> IO ()Source
glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()Source
glColor3uiv :: Ptr GLuint -> IO ()Source
glColor3us :: GLushort -> GLushort -> GLushort -> IO ()Source
glColor3usv :: Ptr GLushort -> IO ()Source
glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()Source
glColor4bv :: Ptr GLbyte -> IO ()Source
glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glColor4dv :: Ptr GLdouble -> IO ()Source
glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glColor4fv :: Ptr GLfloat -> IO ()Source
glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()Source
glColor4iv :: Ptr GLint -> IO ()Source
glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source
glColor4sv :: Ptr GLshort -> IO ()Source
glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()Source
glColor4ubv :: Ptr GLubyte -> IO ()Source
glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()Source
glColor4uiv :: Ptr GLuint -> IO ()Source
glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()Source
glColor4usv :: Ptr GLushort -> IO ()Source
glColorMaterial :: GLenum -> GLenum -> IO ()Source
glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source
glColorSubTable :: GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source
glColorTable :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source
glColorTableParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glColorTableParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glConvolutionFilter1D :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source
glConvolutionFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source
glConvolutionParameterf :: GLenum -> GLenum -> GLfloat -> IO ()Source
glConvolutionParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glConvolutionParameteri :: GLenum -> GLenum -> GLint -> IO ()Source
glConvolutionParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glCopyColorSubTable :: GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ()Source
glCopyColorTable :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()Source
glCopyConvolutionFilter1D :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()Source
glCopyConvolutionFilter2D :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()Source
glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()Source
glDeleteLists :: GLuint -> GLsizei -> IO ()Source
glDisableClientState :: GLenum -> IO ()Source
glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source
glEdgeFlag :: GLboolean -> IO ()Source
glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()Source
glEdgeFlagv :: Ptr GLboolean -> IO ()Source
glEnableClientState :: GLenum -> IO ()Source
glEnd :: IO ()Source
glEndList :: IO ()Source
glEvalCoord1d :: GLdouble -> IO ()Source
glEvalCoord1dv :: Ptr GLdouble -> IO ()Source
glEvalCoord1f :: GLfloat -> IO ()Source
glEvalCoord1fv :: Ptr GLfloat -> IO ()Source
glEvalCoord2d :: GLdouble -> GLdouble -> IO ()Source
glEvalCoord2dv :: Ptr GLdouble -> IO ()Source
glEvalCoord2f :: GLfloat -> GLfloat -> IO ()Source
glEvalCoord2fv :: Ptr GLfloat -> IO ()Source
glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()Source
glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()Source
glEvalPoint1 :: GLint -> IO ()Source
glEvalPoint2 :: GLint -> GLint -> IO ()Source
glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()Source
glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source
glFogCoordd :: GLdouble -> IO ()Source
glFogCoorddv :: Ptr GLdouble -> IO ()Source
glFogCoordf :: GLfloat -> IO ()Source
glFogCoordfv :: Ptr GLfloat -> IO ()Source
glFogf :: GLenum -> GLfloat -> IO ()Source
glFogfv :: GLenum -> Ptr GLfloat -> IO ()Source
glFogi :: GLenum -> GLint -> IO ()Source
glFogiv :: GLenum -> Ptr GLint -> IO ()Source
glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glGenLists :: GLsizei -> IO GLuintSource
glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()Source
glGetColorTable :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()Source
glGetColorTableParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetColorTableParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetConvolutionFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()Source
glGetConvolutionParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetConvolutionParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetHistogram :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()Source
glGetHistogramParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetHistogramParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()Source
glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetMinmax :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()Source
glGetMinmaxParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetMinmaxParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()Source
glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()Source
glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()Source
glGetPolygonStipple :: Ptr GLubyte -> IO ()Source
glGetSeparableFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ()Source
glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()Source
glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glHistogram :: GLenum -> GLsizei -> GLenum -> GLboolean -> IO ()Source
glIndexMask :: GLuint -> IO ()Source
glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source
glIndexd :: GLdouble -> IO ()Source
glIndexdv :: Ptr GLdouble -> IO ()Source
glIndexf :: GLfloat -> IO ()Source
glIndexfv :: Ptr GLfloat -> IO ()Source
glIndexi :: GLint -> IO ()Source
glIndexiv :: Ptr GLint -> IO ()Source
glIndexs :: GLshort -> IO ()Source
glIndexsv :: Ptr GLshort -> IO ()Source
glIndexub :: GLubyte -> IO ()Source
glIndexubv :: Ptr GLubyte -> IO ()Source
glInitNames :: IO ()Source
glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()Source
glIsList :: GLuint -> IO GLbooleanSource
glLightModelf :: GLenum -> GLfloat -> IO ()Source
glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()Source
glLightModeli :: GLenum -> GLint -> IO ()Source
glLightModeliv :: GLenum -> Ptr GLint -> IO ()Source
glLightf :: GLenum -> GLenum -> GLfloat -> IO ()Source
glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glLighti :: GLenum -> GLenum -> GLint -> IO ()Source
glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glLineStipple :: GLint -> GLushort -> IO ()Source
glListBase :: GLuint -> IO ()Source
glLoadIdentity :: IO ()Source
glLoadMatrixd :: Ptr GLdouble -> IO ()Source
glLoadMatrixf :: Ptr GLfloat -> IO ()Source
glLoadName :: GLuint -> IO ()Source
glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()Source
glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()Source
glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()Source
glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()Source
glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()Source
glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()Source
glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()Source
glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()Source
glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()Source
glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()Source
glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()Source
glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glMateriali :: GLenum -> GLenum -> GLint -> IO ()Source
glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glMatrixMode :: GLenum -> IO ()Source
glMinmax :: GLenum -> GLenum -> GLboolean -> IO ()Source
glMultMatrixd :: Ptr GLdouble -> IO ()Source
glMultMatrixf :: Ptr GLfloat -> IO ()Source
glMultTransposeMatrixd :: Ptr GLdouble -> IO ()Source
glMultTransposeMatrixf :: Ptr GLfloat -> IO ()Source
glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()Source
glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()Source
glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()Source
glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()Source
glMultiTexCoord1i :: GLenum -> GLint -> IO ()Source
glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()Source
glMultiTexCoord1s :: GLenum -> GLshort -> IO ()Source
glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()Source
glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()Source
glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()Source
glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()Source
glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()Source
glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()Source
glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()Source
glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()Source
glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()Source
glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()Source
glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()Source
glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()Source
glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()Source
glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()Source
glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()Source
glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()Source
glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()Source
glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()Source
glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()Source
glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source
glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()Source
glNewList :: GLuint -> GLenum -> IO ()Source
glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()Source
glNormal3bv :: Ptr GLbyte -> IO ()Source
glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glNormal3dv :: Ptr GLdouble -> IO ()Source
glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glNormal3fv :: Ptr GLfloat -> IO ()Source
glNormal3i :: GLint -> GLint -> GLint -> IO ()Source
glNormal3iv :: Ptr GLint -> IO ()Source
glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()Source
glNormal3sv :: Ptr GLshort -> IO ()Source
glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source
glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glPassThrough :: GLfloat -> IO ()Source
glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()Source
glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()Source
glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()Source
glPixelTransferf :: GLenum -> GLfloat -> IO ()Source
glPixelTransferi :: GLenum -> GLint -> IO ()Source
glPixelZoom :: GLfloat -> GLfloat -> IO ()Source
glPolygonStipple :: Ptr GLubyte -> IO ()Source
glPopAttrib :: IO ()Source
glPopClientAttrib :: IO ()Source
glPopMatrix :: IO ()Source
glPopName :: IO ()Source
glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()Source
glPushAttrib :: GLbitfield -> IO ()Source
glPushClientAttrib :: GLbitfield -> IO ()Source
glPushMatrix :: IO ()Source
glPushName :: GLuint -> IO ()Source
glRasterPos2d :: GLdouble -> GLdouble -> IO ()Source
glRasterPos2dv :: Ptr GLdouble -> IO ()Source
glRasterPos2f :: GLfloat -> GLfloat -> IO ()Source
glRasterPos2fv :: Ptr GLfloat -> IO ()Source
glRasterPos2i :: GLint -> GLint -> IO ()Source
glRasterPos2iv :: Ptr GLint -> IO ()Source
glRasterPos2s :: GLshort -> GLshort -> IO ()Source
glRasterPos2sv :: Ptr GLshort -> IO ()Source
glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glRasterPos3dv :: Ptr GLdouble -> IO ()Source
glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glRasterPos3fv :: Ptr GLfloat -> IO ()Source
glRasterPos3i :: GLint -> GLint -> GLint -> IO ()Source
glRasterPos3iv :: Ptr GLint -> IO ()Source
glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()Source
glRasterPos3sv :: Ptr GLshort -> IO ()Source
glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glRasterPos4dv :: Ptr GLdouble -> IO ()Source
glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glRasterPos4fv :: Ptr GLfloat -> IO ()Source
glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()Source
glRasterPos4iv :: Ptr GLint -> IO ()Source
glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source
glRasterPos4sv :: Ptr GLshort -> IO ()Source
glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()Source
glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()Source
glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()Source
glRectiv :: Ptr GLint -> Ptr GLint -> IO ()Source
glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source
glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()Source
glRenderMode :: GLenum -> IO GLintSource
glResetHistogram :: GLenum -> IO ()Source
glResetMinmax :: GLenum -> IO ()Source
glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glSamplePass :: GLenum -> IO ()Source
glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()Source
glSecondaryColor3bv :: Ptr GLbyte -> IO ()Source
glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glSecondaryColor3dv :: Ptr GLdouble -> IO ()Source
glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glSecondaryColor3fv :: Ptr GLfloat -> IO ()Source
glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()Source
glSecondaryColor3iv :: Ptr GLint -> IO ()Source
glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()Source
glSecondaryColor3sv :: Ptr GLshort -> IO ()Source
glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()Source
glSecondaryColor3ubv :: Ptr GLubyte -> IO ()Source
glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()Source
glSecondaryColor3uiv :: Ptr GLuint -> IO ()Source
glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()Source
glSecondaryColor3usv :: Ptr GLushort -> IO ()Source
glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source
glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()Source
glSeparableFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ()Source
glShadeModel :: GLenum -> IO ()Source
glTexCoord1d :: GLdouble -> IO ()Source
glTexCoord1dv :: Ptr GLdouble -> IO ()Source
glTexCoord1f :: GLfloat -> IO ()Source
glTexCoord1fv :: Ptr GLfloat -> IO ()Source
glTexCoord1i :: GLint -> IO ()Source
glTexCoord1iv :: Ptr GLint -> IO ()Source
glTexCoord1s :: GLshort -> IO ()Source
glTexCoord1sv :: Ptr GLshort -> IO ()Source
glTexCoord2d :: GLdouble -> GLdouble -> IO ()Source
glTexCoord2dv :: Ptr GLdouble -> IO ()Source
glTexCoord2f :: GLfloat -> GLfloat -> IO ()Source
glTexCoord2fv :: Ptr GLfloat -> IO ()Source
glTexCoord2i :: GLint -> GLint -> IO ()Source
glTexCoord2iv :: Ptr GLint -> IO ()Source
glTexCoord2s :: GLshort -> GLshort -> IO ()Source
glTexCoord2sv :: Ptr GLshort -> IO ()Source
glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glTexCoord3dv :: Ptr GLdouble -> IO ()Source
glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glTexCoord3fv :: Ptr GLfloat -> IO ()Source
glTexCoord3i :: GLint -> GLint -> GLint -> IO ()Source
glTexCoord3iv :: Ptr GLint -> IO ()Source
glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()Source
glTexCoord3sv :: Ptr GLshort -> IO ()Source
glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glTexCoord4dv :: Ptr GLdouble -> IO ()Source
glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glTexCoord4fv :: Ptr GLfloat -> IO ()Source
glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()Source
glTexCoord4iv :: Ptr GLint -> IO ()Source
glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source
glTexCoord4sv :: Ptr GLshort -> IO ()Source
glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source
glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()Source
glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()Source
glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()Source
glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()Source
glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()Source
glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glTexGeni :: GLenum -> GLenum -> GLint -> IO ()Source
glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glVertex2d :: GLdouble -> GLdouble -> IO ()Source
glVertex2dv :: Ptr GLdouble -> IO ()Source
glVertex2f :: GLfloat -> GLfloat -> IO ()Source
glVertex2fv :: Ptr GLfloat -> IO ()Source
glVertex2i :: GLint -> GLint -> IO ()Source
glVertex2iv :: Ptr GLint -> IO ()Source
glVertex2s :: GLshort -> GLshort -> IO ()Source
glVertex2sv :: Ptr GLshort -> IO ()Source
glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glVertex3dv :: Ptr GLdouble -> IO ()Source
glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glVertex3fv :: Ptr GLfloat -> IO ()Source
glVertex3i :: GLint -> GLint -> GLint -> IO ()Source
glVertex3iv :: Ptr GLint -> IO ()Source
glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()Source
glVertex3sv :: Ptr GLshort -> IO ()Source
glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glVertex4dv :: Ptr GLdouble -> IO ()Source
glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glVertex4fv :: Ptr GLfloat -> IO ()Source
glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()Source
glVertex4iv :: Ptr GLint -> IO ()Source
glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source
glVertex4sv :: Ptr GLshort -> IO ()Source
glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source
glWindowPos2d :: GLdouble -> GLdouble -> IO ()Source
glWindowPos2dv :: Ptr GLdouble -> IO ()Source
glWindowPos2f :: GLfloat -> GLfloat -> IO ()Source
glWindowPos2fv :: Ptr GLfloat -> IO ()Source
glWindowPos2i :: GLint -> GLint -> IO ()Source
glWindowPos2iv :: Ptr GLint -> IO ()Source
glWindowPos2s :: GLshort -> GLshort -> IO ()Source
glWindowPos2sv :: Ptr GLshort -> IO ()Source
glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()Source
glWindowPos3dv :: Ptr GLdouble -> IO ()Source
glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
glWindowPos3fv :: Ptr GLfloat -> IO ()Source
glWindowPos3i :: GLint -> GLint -> GLint -> IO ()Source
glWindowPos3iv :: Ptr GLint -> IO ()Source
glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()Source
glWindowPos3sv :: Ptr GLshort -> IO ()Source
Tokens
gl_2D :: GLenumSource
gl_2_BYTES :: GLenumSource
gl_3D :: GLenumSource
gl_3D_COLOR :: GLenumSource
gl_3D_COLOR_TEXTURE :: GLenumSource
gl_3_BYTES :: GLenumSource
gl_4D_COLOR_TEXTURE :: GLenumSource
gl_4_BYTES :: GLenumSource
gl_ACCUM :: GLenumSource
gl_ACCUM_ALPHA_BITS :: GLenumSource
gl_ACCUM_BLUE_BITS :: GLenumSource
gl_ACCUM_BUFFER_BIT :: GLenumSource
gl_ACCUM_CLEAR_VALUE :: GLenumSource
gl_ACCUM_GREEN_BITS :: GLenumSource
gl_ACCUM_RED_BITS :: GLenumSource
gl_ADD :: GLenumSource
gl_ADD_SIGNED :: GLenumSource
gl_ALIASED_POINT_SIZE_RANGE :: GLenumSource
gl_ALL_ATTRIB_BITS :: GLenumSource
gl_ALPHA12 :: GLenumSource
gl_ALPHA16 :: GLenumSource
gl_ALPHA4 :: GLenumSource
gl_ALPHA8 :: GLenumSource
gl_ALPHA_BIAS :: GLenumSource
gl_ALPHA_BITS :: GLenumSource
gl_ALPHA_INTEGER :: GLenumSource
gl_ALPHA_SCALE :: GLenumSource
gl_ALPHA_TEST :: GLenumSource
gl_ALPHA_TEST_FUNC :: GLenumSource
gl_ALPHA_TEST_REF :: GLenumSource
gl_AMBIENT :: GLenumSource
gl_AMBIENT_AND_DIFFUSE :: GLenumSource
gl_ATTRIB_STACK_DEPTH :: GLenumSource
gl_AUTO_NORMAL :: GLenumSource
gl_AUX0 :: GLenumSource
gl_AUX1 :: GLenumSource
gl_AUX2 :: GLenumSource
gl_AUX3 :: GLenumSource
gl_AUX_BUFFERS :: GLenumSource
gl_BITMAP :: GLenumSource
gl_BITMAP_TOKEN :: GLenumSource
gl_BLUE_BIAS :: GLenumSource
gl_BLUE_BITS :: GLenumSource
gl_BLUE_SCALE :: GLenumSource
gl_C3F_V3F :: GLenumSource
gl_C4F_N3F_V3F :: GLenumSource
gl_C4UB_V2F :: GLenumSource
gl_C4UB_V3F :: GLenumSource
gl_CLAMP :: GLenumSource
gl_CLAMP_FRAGMENT_COLOR :: GLenumSource
gl_CLAMP_VERTEX_COLOR :: GLenumSource
gl_CLIENT_ACTIVE_TEXTURE :: GLenumSource
gl_CLIENT_ALL_ATTRIB_BITS :: GLenumSource
gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenumSource
gl_CLIENT_PIXEL_STORE_BIT :: GLenumSource
gl_CLIENT_VERTEX_ARRAY_BIT :: GLenumSource
gl_CLIP_PLANE0 :: GLenumSource
gl_CLIP_PLANE1 :: GLenumSource
gl_CLIP_PLANE2 :: GLenumSource
gl_CLIP_PLANE3 :: GLenumSource
gl_CLIP_PLANE4 :: GLenumSource
gl_CLIP_PLANE5 :: GLenumSource
gl_COEFF :: GLenumSource
gl_COLOR_ARRAY :: GLenumSource
gl_COLOR_ARRAY_BUFFER_BINDING :: GLenumSource
gl_COLOR_ARRAY_COUNT :: GLenumSource
gl_COLOR_ARRAY_POINTER :: GLenumSource
gl_COLOR_ARRAY_SIZE :: GLenumSource
gl_COLOR_ARRAY_STRIDE :: GLenumSource
gl_COLOR_ARRAY_TYPE :: GLenumSource
gl_COLOR_INDEX :: GLenumSource
gl_COLOR_INDEXES :: GLenumSource
gl_COLOR_MATERIAL :: GLenumSource
gl_COLOR_MATERIAL_FACE :: GLenumSource
gl_COLOR_MATERIAL_PARAMETER :: GLenumSource
gl_COLOR_MATRIX :: GLenumSource
gl_COLOR_MATRIX_STACK_DEPTH :: GLenumSource
gl_COLOR_SUM :: GLenumSource
gl_COLOR_TABLE :: GLenumSource
gl_COLOR_TABLE_ALPHA_SIZE :: GLenumSource
gl_COLOR_TABLE_BIAS :: GLenumSource
gl_COLOR_TABLE_BLUE_SIZE :: GLenumSource
gl_COLOR_TABLE_FORMAT :: GLenumSource
gl_COLOR_TABLE_GREEN_SIZE :: GLenumSource
gl_COLOR_TABLE_INTENSITY_SIZE :: GLenumSource
gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenumSource
gl_COLOR_TABLE_RED_SIZE :: GLenumSource
gl_COLOR_TABLE_SCALE :: GLenumSource
gl_COLOR_TABLE_WIDTH :: GLenumSource
gl_COMBINE :: GLenumSource
gl_COMBINE_ALPHA :: GLenumSource
gl_COMBINE_RGB :: GLenumSource
gl_COMPARE_R_TO_TEXTURE :: GLenumSource
gl_COMPILE :: GLenumSource
gl_COMPILE_AND_EXECUTE :: GLenumSource
gl_COMPRESSED_ALPHA :: GLenumSource
gl_COMPRESSED_INTENSITY :: GLenumSource
gl_COMPRESSED_LUMINANCE :: GLenumSource
gl_COMPRESSED_LUMINANCE_ALPHA :: GLenumSource
gl_COMPRESSED_SLUMINANCE :: GLenumSource
gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenumSource
gl_CONSTANT :: GLenumSource
gl_CONSTANT_ATTENUATION :: GLenumSource
gl_CONSTANT_BORDER :: GLenumSource
gl_CONVOLUTION_1D :: GLenumSource
gl_CONVOLUTION_2D :: GLenumSource
gl_CONVOLUTION_BORDER_COLOR :: GLenumSource
gl_CONVOLUTION_BORDER_MODE :: GLenumSource
gl_CONVOLUTION_FILTER_BIAS :: GLenumSource
gl_CONVOLUTION_FILTER_SCALE :: GLenumSource
gl_CONVOLUTION_FORMAT :: GLenumSource
gl_CONVOLUTION_HEIGHT :: GLenumSource
gl_CONVOLUTION_WIDTH :: GLenumSource
gl_COORD_REPLACE :: GLenumSource
gl_COPY_PIXEL_TOKEN :: GLenumSource
gl_CURRENT_BIT :: GLenumSource
gl_CURRENT_COLOR :: GLenumSource
gl_CURRENT_FOG_COORD :: GLenumSource
gl_CURRENT_FOG_COORDINATE :: GLenumSource
gl_CURRENT_INDEX :: GLenumSource
gl_CURRENT_NORMAL :: GLenumSource
gl_CURRENT_RASTER_COLOR :: GLenumSource
gl_CURRENT_RASTER_DISTANCE :: GLenumSource
gl_CURRENT_RASTER_INDEX :: GLenumSource
gl_CURRENT_RASTER_POSITION :: GLenumSource
gl_CURRENT_RASTER_POSITION_VALID :: GLenumSource
gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenumSource
gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenumSource
gl_CURRENT_SECONDARY_COLOR :: GLenumSource
gl_CURRENT_TEXTURE_COORDS :: GLenumSource
gl_DECAL :: GLenumSource
gl_DEPTH_BIAS :: GLenumSource
gl_DEPTH_BITS :: GLenumSource
gl_DEPTH_SCALE :: GLenumSource
gl_DEPTH_TEXTURE_MODE :: GLenumSource
gl_DIFFUSE :: GLenumSource
gl_DOMAIN :: GLenumSource
gl_DOT3_RGB :: GLenumSource
gl_DOT3_RGBA :: GLenumSource
gl_DRAW_PIXEL_TOKEN :: GLenumSource
gl_EDGE_FLAG :: GLenumSource
gl_EDGE_FLAG_ARRAY :: GLenumSource
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenumSource
gl_EDGE_FLAG_ARRAY_COUNT :: GLenumSource
gl_EDGE_FLAG_ARRAY_POINTER :: GLenumSource
gl_EDGE_FLAG_ARRAY_STRIDE :: GLenumSource
gl_EMISSION :: GLenumSource
gl_ENABLE_BIT :: GLenumSource
gl_EVAL_BIT :: GLenumSource
gl_EXP :: GLenumSource
gl_EXP2 :: GLenumSource
gl_EYE_LINEAR :: GLenumSource
gl_EYE_PLANE :: GLenumSource
gl_FEEDBACK :: GLenumSource
gl_FEEDBACK_BUFFER_POINTER :: GLenumSource
gl_FEEDBACK_BUFFER_SIZE :: GLenumSource
gl_FEEDBACK_BUFFER_TYPE :: GLenumSource
gl_FLAT :: GLenumSource
gl_FOG :: GLenumSource
gl_FOG_BIT :: GLenumSource
gl_FOG_COLOR :: GLenumSource
gl_FOG_COORD :: GLenumSource
gl_FOG_COORDINATE :: GLenumSource
gl_FOG_COORDINATE_ARRAY :: GLenumSource
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenumSource
gl_FOG_COORDINATE_ARRAY_POINTER :: GLenumSource
gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenumSource
gl_FOG_COORDINATE_ARRAY_TYPE :: GLenumSource
gl_FOG_COORDINATE_SOURCE :: GLenumSource
gl_FOG_COORD_ARRAY :: GLenumSource
gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenumSource
gl_FOG_COORD_ARRAY_POINTER :: GLenumSource
gl_FOG_COORD_ARRAY_STRIDE :: GLenumSource
gl_FOG_COORD_ARRAY_TYPE :: GLenumSource
gl_FOG_COORD_SRC :: GLenumSource
gl_FOG_DENSITY :: GLenumSource
gl_FOG_END :: GLenumSource
gl_FOG_HINT :: GLenumSource
gl_FOG_INDEX :: GLenumSource
gl_FOG_MODE :: GLenumSource
gl_FOG_START :: GLenumSource
gl_FRAGMENT_DEPTH :: GLenumSource
gl_GENERATE_MIPMAP :: GLenumSource
gl_GENERATE_MIPMAP_HINT :: GLenumSource
gl_GREEN_BIAS :: GLenumSource
gl_GREEN_BITS :: GLenumSource
gl_GREEN_SCALE :: GLenumSource
gl_HINT_BIT :: GLenumSource
gl_HISTOGRAM :: GLenumSource
gl_HISTOGRAM_ALPHA_SIZE :: GLenumSource
gl_HISTOGRAM_BLUE_SIZE :: GLenumSource
gl_HISTOGRAM_FORMAT :: GLenumSource
gl_HISTOGRAM_GREEN_SIZE :: GLenumSource
gl_HISTOGRAM_LUMINANCE_SIZE :: GLenumSource
gl_HISTOGRAM_RED_SIZE :: GLenumSource
gl_HISTOGRAM_SINK :: GLenumSource
gl_HISTOGRAM_WIDTH :: GLenumSource
gl_INDEX :: GLenumSource
gl_INDEX_ARRAY :: GLenumSource
gl_INDEX_ARRAY_BUFFER_BINDING :: GLenumSource
gl_INDEX_ARRAY_COUNT :: GLenumSource
gl_INDEX_ARRAY_POINTER :: GLenumSource
gl_INDEX_ARRAY_STRIDE :: GLenumSource
gl_INDEX_ARRAY_TYPE :: GLenumSource
gl_INDEX_BITS :: GLenumSource
gl_INDEX_CLEAR_VALUE :: GLenumSource
gl_INDEX_LOGIC_OP :: GLenumSource
gl_INDEX_MODE :: GLenumSource
gl_INDEX_OFFSET :: GLenumSource
gl_INDEX_SHIFT :: GLenumSource
gl_INDEX_WRITEMASK :: GLenumSource
gl_INTENSITY :: GLenumSource
gl_INTENSITY12 :: GLenumSource
gl_INTENSITY16 :: GLenumSource
gl_INTENSITY4 :: GLenumSource
gl_INTENSITY8 :: GLenumSource
gl_INTERPOLATE :: GLenumSource
gl_LIGHT0 :: GLenumSource
gl_LIGHT1 :: GLenumSource
gl_LIGHT2 :: GLenumSource
gl_LIGHT3 :: GLenumSource
gl_LIGHT4 :: GLenumSource
gl_LIGHT5 :: GLenumSource
gl_LIGHT6 :: GLenumSource
gl_LIGHT7 :: GLenumSource
gl_LIGHTING :: GLenumSource
gl_LIGHTING_BIT :: GLenumSource
gl_LIGHT_MODEL_AMBIENT :: GLenumSource
gl_LIGHT_MODEL_COLOR_CONTROL :: GLenumSource
gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenumSource
gl_LIGHT_MODEL_TWO_SIDE :: GLenumSource
gl_LINEAR_ATTENUATION :: GLenumSource
gl_LINE_BIT :: GLenumSource
gl_LINE_RESET_TOKEN :: GLenumSource
gl_LINE_STIPPLE :: GLenumSource
gl_LINE_STIPPLE_PATTERN :: GLenumSource
gl_LINE_STIPPLE_REPEAT :: GLenumSource
gl_LINE_TOKEN :: GLenumSource
gl_LIST_BASE :: GLenumSource
gl_LIST_BIT :: GLenumSource
gl_LIST_INDEX :: GLenumSource
gl_LIST_MODE :: GLenumSource
gl_LOAD :: GLenumSource
gl_LOGIC_OP :: GLenumSource
gl_LUMINANCE :: GLenumSource
gl_LUMINANCE12 :: GLenumSource
gl_LUMINANCE12_ALPHA12 :: GLenumSource
gl_LUMINANCE12_ALPHA4 :: GLenumSource
gl_LUMINANCE16 :: GLenumSource
gl_LUMINANCE16_ALPHA16 :: GLenumSource
gl_LUMINANCE4 :: GLenumSource
gl_LUMINANCE4_ALPHA4 :: GLenumSource
gl_LUMINANCE6_ALPHA2 :: GLenumSource
gl_LUMINANCE8 :: GLenumSource
gl_LUMINANCE8_ALPHA8 :: GLenumSource
gl_LUMINANCE_ALPHA :: GLenumSource
gl_MAP1_COLOR_4 :: GLenumSource
gl_MAP1_GRID_DOMAIN :: GLenumSource
gl_MAP1_GRID_SEGMENTS :: GLenumSource
gl_MAP1_INDEX :: GLenumSource
gl_MAP1_NORMAL :: GLenumSource
gl_MAP1_TEXTURE_COORD_1 :: GLenumSource
gl_MAP1_TEXTURE_COORD_2 :: GLenumSource
gl_MAP1_TEXTURE_COORD_3 :: GLenumSource
gl_MAP1_TEXTURE_COORD_4 :: GLenumSource
gl_MAP1_VERTEX_3 :: GLenumSource
gl_MAP1_VERTEX_4 :: GLenumSource
gl_MAP2_COLOR_4 :: GLenumSource
gl_MAP2_GRID_DOMAIN :: GLenumSource
gl_MAP2_GRID_SEGMENTS :: GLenumSource
gl_MAP2_INDEX :: GLenumSource
gl_MAP2_NORMAL :: GLenumSource
gl_MAP2_TEXTURE_COORD_1 :: GLenumSource
gl_MAP2_TEXTURE_COORD_2 :: GLenumSource
gl_MAP2_TEXTURE_COORD_3 :: GLenumSource
gl_MAP2_TEXTURE_COORD_4 :: GLenumSource
gl_MAP2_VERTEX_3 :: GLenumSource
gl_MAP2_VERTEX_4 :: GLenumSource
gl_MAP_COLOR :: GLenumSource
gl_MAP_STENCIL :: GLenumSource
gl_MATRIX_MODE :: GLenumSource
gl_MAX_ATTRIB_STACK_DEPTH :: GLenumSource
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenumSource
gl_MAX_CLIP_PLANES :: GLenumSource
gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenumSource
gl_MAX_CONVOLUTION_HEIGHT :: GLenumSource
gl_MAX_CONVOLUTION_WIDTH :: GLenumSource
gl_MAX_EVAL_ORDER :: GLenumSource
gl_MAX_LIGHTS :: GLenumSource
gl_MAX_LIST_NESTING :: GLenumSource
gl_MAX_MODELVIEW_STACK_DEPTH :: GLenumSource
gl_MAX_NAME_STACK_DEPTH :: GLenumSource
gl_MAX_PIXEL_MAP_TABLE :: GLenumSource
gl_MAX_PROJECTION_STACK_DEPTH :: GLenumSource
gl_MAX_TEXTURE_COORDS :: GLenumSource
gl_MAX_TEXTURE_STACK_DEPTH :: GLenumSource
gl_MAX_TEXTURE_UNITS :: GLenumSource
gl_MINMAX :: GLenumSource
gl_MINMAX_FORMAT :: GLenumSource
gl_MINMAX_SINK :: GLenumSource
gl_MODELVIEW :: GLenumSource
gl_MODELVIEW_MATRIX :: GLenumSource
gl_MODELVIEW_STACK_DEPTH :: GLenumSource
gl_MODULATE :: GLenumSource
gl_MULT :: GLenumSource
gl_MULTISAMPLE_BIT :: GLenumSource
gl_N3F_V3F :: GLenumSource
gl_NAME_STACK_DEPTH :: GLenumSource
gl_NORMALIZE :: GLenumSource
gl_NORMAL_ARRAY :: GLenumSource
gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenumSource
gl_NORMAL_ARRAY_COUNT :: GLenumSource
gl_NORMAL_ARRAY_POINTER :: GLenumSource
gl_NORMAL_ARRAY_STRIDE :: GLenumSource
gl_NORMAL_ARRAY_TYPE :: GLenumSource
gl_NORMAL_MAP :: GLenumSource
gl_OBJECT_LINEAR :: GLenumSource
gl_OBJECT_PLANE :: GLenumSource
gl_OPERAND0_ALPHA :: GLenumSource
gl_OPERAND0_RGB :: GLenumSource
gl_OPERAND1_ALPHA :: GLenumSource
gl_OPERAND1_RGB :: GLenumSource
gl_OPERAND2_ALPHA :: GLenumSource
gl_OPERAND2_RGB :: GLenumSource
gl_ORDER :: GLenumSource
gl_PASS_THROUGH_TOKEN :: GLenumSource
gl_PERSPECTIVE_CORRECTION_HINT :: GLenumSource
gl_PIXEL_MAP_A_TO_A :: GLenumSource
gl_PIXEL_MAP_A_TO_A_SIZE :: GLenumSource
gl_PIXEL_MAP_B_TO_B :: GLenumSource
gl_PIXEL_MAP_B_TO_B_SIZE :: GLenumSource
gl_PIXEL_MAP_G_TO_G :: GLenumSource
gl_PIXEL_MAP_G_TO_G_SIZE :: GLenumSource
gl_PIXEL_MAP_I_TO_A :: GLenumSource
gl_PIXEL_MAP_I_TO_A_SIZE :: GLenumSource
gl_PIXEL_MAP_I_TO_B :: GLenumSource
gl_PIXEL_MAP_I_TO_B_SIZE :: GLenumSource
gl_PIXEL_MAP_I_TO_G :: GLenumSource
gl_PIXEL_MAP_I_TO_G_SIZE :: GLenumSource
gl_PIXEL_MAP_I_TO_I :: GLenumSource
gl_PIXEL_MAP_I_TO_I_SIZE :: GLenumSource
gl_PIXEL_MAP_I_TO_R :: GLenumSource
gl_PIXEL_MAP_I_TO_R_SIZE :: GLenumSource
gl_PIXEL_MAP_R_TO_R :: GLenumSource
gl_PIXEL_MAP_R_TO_R_SIZE :: GLenumSource
gl_PIXEL_MAP_S_TO_S :: GLenumSource
gl_PIXEL_MAP_S_TO_S_SIZE :: GLenumSource
gl_PIXEL_MODE_BIT :: GLenumSource
gl_POINT_BIT :: GLenumSource
gl_POINT_DISTANCE_ATTENUATION :: GLenumSource
gl_POINT_SIZE_MAX :: GLenumSource
gl_POINT_SIZE_MIN :: GLenumSource
gl_POINT_SMOOTH :: GLenumSource
gl_POINT_SMOOTH_HINT :: GLenumSource
gl_POINT_SPRITE :: GLenumSource
gl_POINT_TOKEN :: GLenumSource
gl_POLYGON :: GLenumSource
gl_POLYGON_BIT :: GLenumSource
gl_POLYGON_MODE :: GLenumSource
gl_POLYGON_STIPPLE :: GLenumSource
gl_POLYGON_STIPPLE_BIT :: GLenumSource
gl_POLYGON_TOKEN :: GLenumSource
gl_POSITION :: GLenumSource
gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenumSource
gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenumSource
gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenumSource
gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenumSource
gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenumSource
gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenumSource
gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenumSource
gl_POST_COLOR_MATRIX_RED_BIAS :: GLenumSource
gl_POST_COLOR_MATRIX_RED_SCALE :: GLenumSource
gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenumSource
gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenumSource
gl_POST_CONVOLUTION_BLUE_BIAS :: GLenumSource
gl_POST_CONVOLUTION_BLUE_SCALE :: GLenumSource
gl_POST_CONVOLUTION_COLOR_TABLE :: GLenumSource
gl_POST_CONVOLUTION_GREEN_BIAS :: GLenumSource
gl_POST_CONVOLUTION_GREEN_SCALE :: GLenumSource
gl_POST_CONVOLUTION_RED_BIAS :: GLenumSource
gl_POST_CONVOLUTION_RED_SCALE :: GLenumSource
gl_PREVIOUS :: GLenumSource
gl_PRIMARY_COLOR :: GLenumSource
gl_PROJECTION :: GLenumSource
gl_PROJECTION_MATRIX :: GLenumSource
gl_PROJECTION_STACK_DEPTH :: GLenumSource
gl_PROXY_COLOR_TABLE :: GLenumSource
gl_PROXY_HISTOGRAM :: GLenumSource
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenumSource
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenumSource
gl_Q :: GLenumSource
gl_QUADRATIC_ATTENUATION :: GLenumSource
gl_QUADS :: GLenumSource
gl_QUAD_STRIP :: GLenumSource
gl_R :: GLenumSource
gl_REDUCE :: GLenumSource
gl_RED_BIAS :: GLenumSource
gl_RED_BITS :: GLenumSource
gl_RED_SCALE :: GLenumSource
gl_REFLECTION_MAP :: GLenumSource
gl_RENDER :: GLenumSource
gl_RENDER_MODE :: GLenumSource
gl_REPLICATE_BORDER :: GLenumSource
gl_RESCALE_NORMAL :: GLenumSource
gl_RETURN :: GLenumSource
gl_RGBA_MODE :: GLenumSource
gl_RGB_SCALE :: GLenumSource
gl_S :: GLenumSource
gl_SCISSOR_BIT :: GLenumSource
gl_SECONDARY_COLOR_ARRAY :: GLenumSource
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenumSource
gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenumSource
gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenumSource
gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenumSource
gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenumSource
gl_SELECT :: GLenumSource
gl_SELECTION_BUFFER_POINTER :: GLenumSource
gl_SELECTION_BUFFER_SIZE :: GLenumSource
gl_SEPARABLE_2D :: GLenumSource
gl_SEPARATE_SPECULAR_COLOR :: GLenumSource
gl_SHADE_MODEL :: GLenumSource
gl_SHININESS :: GLenumSource
gl_SINGLE_COLOR :: GLenumSource
gl_SLUMINANCE :: GLenumSource
gl_SLUMINANCE8 :: GLenumSource
gl_SLUMINANCE8_ALPHA8 :: GLenumSource
gl_SLUMINANCE_ALPHA :: GLenumSource
gl_SMOOTH :: GLenumSource
gl_SOURCE0_ALPHA :: GLenumSource
gl_SOURCE0_RGB :: GLenumSource
gl_SOURCE1_ALPHA :: GLenumSource
gl_SOURCE1_RGB :: GLenumSource
gl_SOURCE2_ALPHA :: GLenumSource
gl_SOURCE2_RGB :: GLenumSource
gl_SPECULAR :: GLenumSource
gl_SPHERE_MAP :: GLenumSource
gl_SPOT_CUTOFF :: GLenumSource
gl_SPOT_DIRECTION :: GLenumSource
gl_SPOT_EXPONENT :: GLenumSource
gl_SRC0_ALPHA :: GLenumSource
gl_SRC0_RGB :: GLenumSource
gl_SRC1_ALPHA :: GLenumSource
gl_SRC1_RGB :: GLenumSource
gl_SRC2_ALPHA :: GLenumSource
gl_SRC2_RGB :: GLenumSource
gl_STACK_OVERFLOW :: GLenumSource
gl_STACK_UNDERFLOW :: GLenumSource
gl_STENCIL_BITS :: GLenumSource
gl_SUBTRACT :: GLenumSource
gl_T :: GLenumSource
gl_T2F_C3F_V3F :: GLenumSource
gl_T2F_C4F_N3F_V3F :: GLenumSource
gl_T2F_C4UB_V3F :: GLenumSource
gl_T2F_N3F_V3F :: GLenumSource
gl_T2F_V3F :: GLenumSource
gl_T4F_C4F_N3F_V4F :: GLenumSource
gl_T4F_V4F :: GLenumSource
gl_TABLE_TOO_LARGE :: GLenumSource
gl_TEXTURE_BIT :: GLenumSource
gl_TEXTURE_COMPONENTS :: GLenumSource
gl_TEXTURE_COORD_ARRAY :: GLenumSource
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenumSource
gl_TEXTURE_COORD_ARRAY_COUNT :: GLenumSource
gl_TEXTURE_COORD_ARRAY_POINTER :: GLenumSource
gl_TEXTURE_COORD_ARRAY_SIZE :: GLenumSource
gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenumSource
gl_TEXTURE_COORD_ARRAY_TYPE :: GLenumSource
gl_TEXTURE_ENV :: GLenumSource
gl_TEXTURE_ENV_COLOR :: GLenumSource
gl_TEXTURE_ENV_MODE :: GLenumSource
gl_TEXTURE_FILTER_CONTROL :: GLenumSource
gl_TEXTURE_GEN_MODE :: GLenumSource
gl_TEXTURE_GEN_Q :: GLenumSource
gl_TEXTURE_GEN_R :: GLenumSource
gl_TEXTURE_GEN_S :: GLenumSource
gl_TEXTURE_GEN_T :: GLenumSource
gl_TEXTURE_INTENSITY_SIZE :: GLenumSource
gl_TEXTURE_INTENSITY_TYPE :: GLenumSource
gl_TEXTURE_LUMINANCE_SIZE :: GLenumSource
gl_TEXTURE_LUMINANCE_TYPE :: GLenumSource
gl_TEXTURE_MATRIX :: GLenumSource
gl_TEXTURE_PRIORITY :: GLenumSource
gl_TEXTURE_RESIDENT :: GLenumSource
gl_TEXTURE_STACK_DEPTH :: GLenumSource
gl_TRANSFORM_BIT :: GLenumSource
gl_TRANSPOSE_COLOR_MATRIX :: GLenumSource
gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenumSource
gl_TRANSPOSE_PROJECTION_MATRIX :: GLenumSource
gl_TRANSPOSE_TEXTURE_MATRIX :: GLenumSource
gl_V2F :: GLenumSource
gl_V3F :: GLenumSource
gl_VERTEX_ARRAY :: GLenumSource
gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenumSource
gl_VERTEX_ARRAY_COUNT :: GLenumSource
gl_VERTEX_ARRAY_POINTER :: GLenumSource
gl_VERTEX_ARRAY_SIZE :: GLenumSource
gl_VERTEX_ARRAY_STRIDE :: GLenumSource
gl_VERTEX_ARRAY_TYPE :: GLenumSource
gl_VERTEX_PROGRAM_TWO_SIDE :: GLenumSource
gl_VIEWPORT_BIT :: GLenumSource
gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenumSource
gl_ZOOM_X :: GLenumSource
gl_ZOOM_Y :: GLenumSource
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