OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.NV.TextureShader
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Tokens
Description
All raw functions and tokens from the NV_texture_shader extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/NV/texture_shader.txt.
Synopsis
gl_TEXTURE_SHADER :: GLenum
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum
gl_SHADER_OPERATION :: GLenum
gl_OFFSET_TEXTURE_SCALE :: GLenum
gl_OFFSET_TEXTURE_BIAS :: GLenum
gl_OFFSET_TEXTURE_2D_SCALE :: GLenum
gl_OFFSET_TEXTURE_2D_BIAS :: GLenum
gl_PREVIOUS_TEXTURE_INPUT :: GLenum
gl_CULL_MODES :: GLenum
gl_OFFSET_TEXTURE_MATRIX :: GLenum
gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum
gl_CONST_EYE :: GLenum
gl_SHADER_CONSISTENT :: GLenum
gl_PASS_THROUGH :: GLenum
gl_CULL_FRAGMENT :: GLenum
gl_OFFSET_TEXTURE_2D :: GLenum
gl_OFFSET_TEXTURE_2D_SCALE :: GLenum
gl_OFFSET_TEXTURE_RECTANGLE :: GLenum
gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum
gl_DEPENDENT_AR_TEXTURE_2D :: GLenum
gl_DEPENDENT_GB_TEXTURE_2D :: GLenum
gl_DOT_PRODUCT :: GLenum
gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum
gl_DOT_PRODUCT_TEXTURE_2D :: GLenum
gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum
gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum
gl_UNSIGNED_IDENTITY :: GLenum
gl_EXPAND_NORMAL :: GLenum
gl_HILO :: GLenum
gl_DSDT :: GLenum
gl_DSDT_MAG :: GLenum
gl_DSDT_MAG_VIB :: GLenum
gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum
gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum
gl_SIGNED_RGBA :: GLenum
gl_SIGNED_RGBA8 :: GLenum
gl_SIGNED_RGB :: GLenum
gl_SIGNED_RGB8 :: GLenum
gl_SIGNED_LUMINANCE :: GLenum
gl_SIGNED_LUMINANCE8 :: GLenum
gl_SIGNED_LUMINANCE_ALPHA :: GLenum
gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum
gl_SIGNED_ALPHA :: GLenum
gl_SIGNED_ALPHA8 :: GLenum
gl_SIGNED_INTENSITY :: GLenum
gl_SIGNED_INTENSITY8 :: GLenum
gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum
gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum
gl_HILO :: GLenum
gl_HILO16 :: GLenum
gl_SIGNED_HILO :: GLenum
gl_SIGNED_HILO16 :: GLenum
gl_DSDT :: GLenum
gl_DSDT8 :: GLenum
gl_DSDT_MAG :: GLenum
gl_DSDT8_MAG8 :: GLenum
gl_DSDT_MAG_INTENSITY :: GLenum
gl_DSDT8_MAG8_INTENSITY8 :: GLenum
gl_HI_SCALE :: GLenum
gl_LO_SCALE :: GLenum
gl_DS_SCALE :: GLenum
gl_DT_SCALE :: GLenum
gl_MAGNITUDE_SCALE :: GLenum
gl_VIBRANCE_SCALE :: GLenum
gl_HI_BIAS :: GLenum
gl_LO_BIAS :: GLenum
gl_DS_BIAS :: GLenum
gl_DT_BIAS :: GLenum
gl_MAGNITUDE_BIAS :: GLenum
gl_VIBRANCE_BIAS :: GLenum
gl_TEXTURE_BORDER_VALUES :: GLenum
gl_TEXTURE_HI_SIZE :: GLenum
gl_TEXTURE_LO_SIZE :: GLenum
gl_TEXTURE_DS_SIZE :: GLenum
gl_TEXTURE_DT_SIZE :: GLenum
gl_TEXTURE_MAG_SIZE :: GLenum
Tokens
gl_TEXTURE_SHADER :: GLenumSource
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenumSource
gl_SHADER_OPERATION :: GLenumSource
gl_OFFSET_TEXTURE_SCALE :: GLenumSource
gl_OFFSET_TEXTURE_BIAS :: GLenumSource
gl_OFFSET_TEXTURE_2D_SCALE :: GLenumSource
gl_OFFSET_TEXTURE_2D_BIAS :: GLenumSource
gl_PREVIOUS_TEXTURE_INPUT :: GLenumSource
gl_CULL_MODES :: GLenumSource
gl_OFFSET_TEXTURE_MATRIX :: GLenumSource
gl_OFFSET_TEXTURE_2D_MATRIX :: GLenumSource
gl_CONST_EYE :: GLenumSource
gl_SHADER_CONSISTENT :: GLenumSource
gl_PASS_THROUGH :: GLenumSource
gl_CULL_FRAGMENT :: GLenumSource
gl_OFFSET_TEXTURE_2D :: GLenumSource
gl_OFFSET_TEXTURE_2D_SCALE :: GLenumSource
gl_OFFSET_TEXTURE_RECTANGLE :: GLenumSource
gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenumSource
gl_DEPENDENT_AR_TEXTURE_2D :: GLenumSource
gl_DEPENDENT_GB_TEXTURE_2D :: GLenumSource
gl_DOT_PRODUCT :: GLenumSource
gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenumSource
gl_DOT_PRODUCT_TEXTURE_2D :: GLenumSource
gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenumSource
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenumSource
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenumSource
gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenumSource
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenumSource
gl_UNSIGNED_IDENTITY :: GLenumSource
gl_EXPAND_NORMAL :: GLenumSource
gl_HILO :: GLenumSource
gl_DSDT :: GLenumSource
gl_DSDT_MAG :: GLenumSource
gl_DSDT_MAG_VIB :: GLenumSource
gl_UNSIGNED_INT_S8_S8_8_8 :: GLenumSource
gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenumSource
gl_SIGNED_RGBA :: GLenumSource
gl_SIGNED_RGBA8 :: GLenumSource
gl_SIGNED_RGB :: GLenumSource
gl_SIGNED_RGB8 :: GLenumSource
gl_SIGNED_LUMINANCE :: GLenumSource
gl_SIGNED_LUMINANCE8 :: GLenumSource
gl_SIGNED_LUMINANCE_ALPHA :: GLenumSource
gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenumSource
gl_SIGNED_ALPHA :: GLenumSource
gl_SIGNED_ALPHA8 :: GLenumSource
gl_SIGNED_INTENSITY :: GLenumSource
gl_SIGNED_INTENSITY8 :: GLenumSource
gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenumSource
gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenumSource
gl_HILO :: GLenumSource
gl_HILO16 :: GLenumSource
gl_SIGNED_HILO :: GLenumSource
gl_SIGNED_HILO16 :: GLenumSource
gl_DSDT :: GLenumSource
gl_DSDT8 :: GLenumSource
gl_DSDT_MAG :: GLenumSource
gl_DSDT8_MAG8 :: GLenumSource
gl_DSDT_MAG_INTENSITY :: GLenumSource
gl_DSDT8_MAG8_INTENSITY8 :: GLenumSource
gl_HI_SCALE :: GLenumSource
gl_LO_SCALE :: GLenumSource
gl_DS_SCALE :: GLenumSource
gl_DT_SCALE :: GLenumSource
gl_MAGNITUDE_SCALE :: GLenumSource
gl_VIBRANCE_SCALE :: GLenumSource
gl_HI_BIAS :: GLenumSource
gl_LO_BIAS :: GLenumSource
gl_DS_BIAS :: GLenumSource
gl_DT_BIAS :: GLenumSource
gl_MAGNITUDE_BIAS :: GLenumSource
gl_VIBRANCE_BIAS :: GLenumSource
gl_TEXTURE_BORDER_VALUES :: GLenumSource
gl_TEXTURE_HI_SIZE :: GLenumSource
gl_TEXTURE_LO_SIZE :: GLenumSource
gl_TEXTURE_DS_SIZE :: GLenumSource
gl_TEXTURE_DT_SIZE :: GLenumSource
gl_TEXTURE_MAG_SIZE :: GLenumSource
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