OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.EXT.LightTexture
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_light_texture extension, see http://www.opengl.org/registry/specs/EXT/light_texture.txt.
Synopsis
glApplyTexture :: GLenum -> IO ()
glTextureLight :: GLenum -> IO ()
glTextureMaterial :: GLenum -> GLenum -> IO ()
gl_FRAGMENT_MATERIAL :: GLenum
gl_FRAGMENT_NORMAL :: GLenum
gl_FRAGMENT_DEPTH :: GLenum
gl_FRAGMENT_COLOR :: GLenum
gl_ATTENUATION :: GLenum
gl_SHADOW_ATTENUATION :: GLenum
gl_TEXTURE_APPLICATION_MODE :: GLenum
gl_TEXTURE_LIGHT :: GLenum
gl_TEXTURE_MATERIAL_FACE :: GLenum
gl_TEXTURE_MATERIAL_PARAMETER :: GLenum
Functions
glApplyTexture :: GLenum -> IO ()Source
glTextureLight :: GLenum -> IO ()Source
glTextureMaterial :: GLenum -> GLenum -> IO ()Source
Tokens
gl_FRAGMENT_MATERIAL :: GLenumSource
gl_FRAGMENT_NORMAL :: GLenumSource
gl_FRAGMENT_DEPTH :: GLenumSource
gl_FRAGMENT_COLOR :: GLenumSource
gl_ATTENUATION :: GLenumSource
gl_SHADOW_ATTENUATION :: GLenumSource
gl_TEXTURE_APPLICATION_MODE :: GLenumSource
gl_TEXTURE_LIGHT :: GLenumSource
gl_TEXTURE_MATERIAL_FACE :: GLenumSource
gl_TEXTURE_MATERIAL_PARAMETER :: GLenumSource
Produced by Haddock version 2.4.2