OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the ARB_geometry_shader4 extension, see
http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt
.
Synopsis
glProgramParameteri
::
GLuint
->
GLenum
->
GLint
->
IO
()
glFramebufferTexture
::
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
glFramebufferTextureLayer
::
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
glFramebufferTextureFace
::
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLenum
->
IO
()
gl_GEOMETRY_SHADER
::
GLenum
gl_GEOMETRY_VERTICES_OUT
::
GLenum
gl_GEOMETRY_INPUT_TYPE
::
GLenum
gl_GEOMETRY_OUTPUT_TYPE
::
GLenum
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
::
GLenum
gl_MAX_GEOMETRY_VARYING_COMPONENTS
::
GLenum
gl_MAX_VERTEX_VARYING_COMPONENTS
::
GLenum
gl_MAX_VARYING_COMPONENTS
::
GLenum
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS
::
GLenum
gl_MAX_GEOMETRY_OUTPUT_VERTICES
::
GLenum
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
::
GLenum
gl_LINES_ADJACENCY
::
GLenum
gl_LINE_STRIP_ADJACENCY
::
GLenum
gl_TRIANGLES_ADJACENCY
::
GLenum
gl_TRIANGLE_STRIP_ADJACENCY
::
GLenum
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
::
GLenum
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_LAYERED
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
::
GLenum
gl_PROGRAM_POINT_SIZE
::
GLenum
Functions
glProgramParameteri
::
GLuint
->
GLenum
->
GLint
->
IO
()
Source
glFramebufferTexture
::
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
Source
glFramebufferTextureLayer
::
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
Source
glFramebufferTextureFace
::
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLenum
->
IO
()
Source
Tokens
gl_GEOMETRY_SHADER
::
GLenum
Source
gl_GEOMETRY_VERTICES_OUT
::
GLenum
Source
gl_GEOMETRY_INPUT_TYPE
::
GLenum
Source
gl_GEOMETRY_OUTPUT_TYPE
::
GLenum
Source
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
::
GLenum
Source
gl_MAX_GEOMETRY_VARYING_COMPONENTS
::
GLenum
Source
gl_MAX_VERTEX_VARYING_COMPONENTS
::
GLenum
Source
gl_MAX_VARYING_COMPONENTS
::
GLenum
Source
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS
::
GLenum
Source
gl_MAX_GEOMETRY_OUTPUT_VERTICES
::
GLenum
Source
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
::
GLenum
Source
gl_LINES_ADJACENCY
::
GLenum
Source
gl_LINE_STRIP_ADJACENCY
::
GLenum
Source
gl_TRIANGLES_ADJACENCY
::
GLenum
Source
gl_TRIANGLE_STRIP_ADJACENCY
::
GLenum
Source
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
::
GLenum
Source
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_LAYERED
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
::
GLenum
Source
gl_PROGRAM_POINT_SIZE
::
GLenum
Source
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