OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the ARB_vertex_array_object extension, see
http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt
.
Synopsis
glBindVertexArray
::
GLuint
->
IO
()
glDeleteVertexArrays
::
GLsizei
->
Ptr
GLuint
->
IO
()
glGenVertexArrays
::
GLsizei
->
Ptr
GLuint
->
IO
()
glIsVertexArray
::
GLuint
->
IO
GLboolean
gl_VERTEX_ARRAY_BINDING
::
GLenum
Functions
glBindVertexArray
::
GLuint
->
IO
()
Source
glDeleteVertexArrays
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGenVertexArrays
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glIsVertexArray
::
GLuint
->
IO
GLboolean
Source
Tokens
gl_VERTEX_ARRAY_BINDING
::
GLenum
Source
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Haddock
version 2.4.2