OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the ARB_vertex_buffer_object extension, see http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt.
Synopsis
glBindBuffer :: GLenum -> GLuint -> IO ()
glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
glIsBuffer :: GLuint -> IO GLboolean
glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
glUnmapBuffer :: GLenum -> IO GLboolean
glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
gl_ARRAY_BUFFER :: GLenum
gl_ELEMENT_ARRAY_BUFFER :: GLenum
gl_ARRAY_BUFFER_BINDING :: GLenum
gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
gl_STREAM_DRAW :: GLenum
gl_STREAM_READ :: GLenum
gl_STREAM_COPY :: GLenum
gl_STATIC_DRAW :: GLenum
gl_STATIC_READ :: GLenum
gl_STATIC_COPY :: GLenum
gl_DYNAMIC_DRAW :: GLenum
gl_DYNAMIC_READ :: GLenum
gl_DYNAMIC_COPY :: GLenum
gl_READ_ONLY :: GLenum
gl_WRITE_ONLY :: GLenum
gl_READ_WRITE :: GLenum
gl_BUFFER_SIZE :: GLenum
gl_BUFFER_USAGE :: GLenum
gl_BUFFER_ACCESS :: GLenum
gl_BUFFER_MAPPED :: GLenum
gl_BUFFER_MAP_POINTER :: GLenum
Functions
glBindBuffer :: GLenum -> GLuint -> IO ()Source
glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()Source
glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()Source
glIsBuffer :: GLuint -> IO GLbooleanSource
glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()Source
glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()Source
glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()Source
glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)Source
glUnmapBuffer :: GLenum -> IO GLbooleanSource
glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()Source
Tokens
gl_ARRAY_BUFFER :: GLenumSource
gl_ELEMENT_ARRAY_BUFFER :: GLenumSource
gl_ARRAY_BUFFER_BINDING :: GLenumSource
gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenumSource
gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenumSource
gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenumSource
gl_COLOR_ARRAY_BUFFER_BINDING :: GLenumSource
gl_INDEX_ARRAY_BUFFER_BINDING :: GLenumSource
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenumSource
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenumSource
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenumSource
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenumSource
gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenumSource
gl_STREAM_DRAW :: GLenumSource
gl_STREAM_READ :: GLenumSource
gl_STREAM_COPY :: GLenumSource
gl_STATIC_DRAW :: GLenumSource
gl_STATIC_READ :: GLenumSource
gl_STATIC_COPY :: GLenumSource
gl_DYNAMIC_DRAW :: GLenumSource
gl_DYNAMIC_READ :: GLenumSource
gl_DYNAMIC_COPY :: GLenumSource
gl_READ_ONLY :: GLenumSource
gl_WRITE_ONLY :: GLenumSource
gl_READ_WRITE :: GLenumSource
gl_BUFFER_SIZE :: GLenumSource
gl_BUFFER_USAGE :: GLenumSource
gl_BUFFER_ACCESS :: GLenumSource
gl_BUFFER_MAPPED :: GLenumSource
gl_BUFFER_MAP_POINTER :: GLenumSource
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