OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_coordinate_frame extension, see http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt.
Synopsis
glTangent3b :: GLbyte -> IO ()
glTangent3d :: GLdouble -> IO ()
glTangent3f :: GLfloat -> IO ()
glTangent3i :: GLint -> IO ()
glTangent3s :: GLshort -> IO ()
glTangent3bv :: Ptr GLbyte -> IO ()
glTangent3dv :: Ptr GLdouble -> IO ()
glTangent3fv :: Ptr GLfloat -> IO ()
glTangent3iv :: Ptr GLint -> IO ()
glTangent3sv :: Ptr GLshort -> IO ()
glBinormal3b :: GLbyte -> IO ()
glBinormal3d :: GLdouble -> IO ()
glBinormal3f :: GLfloat -> IO ()
glBinormal3i :: GLint -> IO ()
glBinormal3s :: GLshort -> IO ()
glBinormal3bv :: Ptr GLbyte -> IO ()
glBinormal3dv :: Ptr GLdouble -> IO ()
glBinormal3fv :: Ptr GLfloat -> IO ()
glBinormal3iv :: Ptr GLint -> IO ()
glBinormal3sv :: Ptr GLshort -> IO ()
glTangentPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
glBinormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
gl_TANGENT_ARRAY :: GLenum
gl_BINORMAL_ARRAY :: GLenum
gl_CURRENT_TANGENT :: GLenum
gl_CURRENT_BINORMAL :: GLenum
gl_TANGENT_ARRAY_TYPE :: GLenum
gl_TANGENT_ARRAY_STRIDE :: GLenum
gl_BINORMAL_ARRAY_TYPE :: GLenum
gl_BINORMAL_ARRAY_STRIDE :: GLenum
gl_TANGENT_ARRAY_POINTER :: GLenum
gl_BINORMAL_ARRAY_POINTER :: GLenum
gl_MAP1_TANGENT :: GLenum
gl_MAP2_TANGENT :: GLenum
gl_MAP1_BINORMAL :: GLenum
gl_MAP2_BINORMAL :: GLenum
Functions
glTangent3b :: GLbyte -> IO ()Source
glTangent3d :: GLdouble -> IO ()Source
glTangent3f :: GLfloat -> IO ()Source
glTangent3i :: GLint -> IO ()Source
glTangent3s :: GLshort -> IO ()Source
glTangent3bv :: Ptr GLbyte -> IO ()Source
glTangent3dv :: Ptr GLdouble -> IO ()Source
glTangent3fv :: Ptr GLfloat -> IO ()Source
glTangent3iv :: Ptr GLint -> IO ()Source
glTangent3sv :: Ptr GLshort -> IO ()Source
glBinormal3b :: GLbyte -> IO ()Source
glBinormal3d :: GLdouble -> IO ()Source
glBinormal3f :: GLfloat -> IO ()Source
glBinormal3i :: GLint -> IO ()Source
glBinormal3s :: GLshort -> IO ()Source
glBinormal3bv :: Ptr GLbyte -> IO ()Source
glBinormal3dv :: Ptr GLdouble -> IO ()Source
glBinormal3fv :: Ptr GLfloat -> IO ()Source
glBinormal3iv :: Ptr GLint -> IO ()Source
glBinormal3sv :: Ptr GLshort -> IO ()Source
glTangentPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source
glBinormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source
Tokens
gl_TANGENT_ARRAY :: GLenumSource
gl_BINORMAL_ARRAY :: GLenumSource
gl_CURRENT_TANGENT :: GLenumSource
gl_CURRENT_BINORMAL :: GLenumSource
gl_TANGENT_ARRAY_TYPE :: GLenumSource
gl_TANGENT_ARRAY_STRIDE :: GLenumSource
gl_BINORMAL_ARRAY_TYPE :: GLenumSource
gl_BINORMAL_ARRAY_STRIDE :: GLenumSource
gl_TANGENT_ARRAY_POINTER :: GLenumSource
gl_BINORMAL_ARRAY_POINTER :: GLenumSource
gl_MAP1_TANGENT :: GLenumSource
gl_MAP2_TANGENT :: GLenumSource
gl_MAP1_BINORMAL :: GLenumSource
gl_MAP2_BINORMAL :: GLenumSource
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