OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.EXT.VertexArray
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_vertex_array extension, see http://www.opengl.org/registry/specs/EXT/vertex_array.txt.
Synopsis
glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
gl_VERTEX_ARRAY :: GLenum
gl_NORMAL_ARRAY :: GLenum
gl_COLOR_ARRAY :: GLenum
gl_INDEX_ARRAY :: GLenum
gl_TEXTURE_COORD_ARRAY :: GLenum
gl_EDGE_FLAG_ARRAY :: GLenum
gl_DOUBLE :: GLenum
gl_VERTEX_ARRAY_SIZE :: GLenum
gl_VERTEX_ARRAY_TYPE :: GLenum
gl_VERTEX_ARRAY_STRIDE :: GLenum
gl_VERTEX_ARRAY_COUNT :: GLenum
gl_NORMAL_ARRAY_TYPE :: GLenum
gl_NORMAL_ARRAY_STRIDE :: GLenum
gl_NORMAL_ARRAY_COUNT :: GLenum
gl_COLOR_ARRAY_SIZE :: GLenum
gl_COLOR_ARRAY_TYPE :: GLenum
gl_COLOR_ARRAY_STRIDE :: GLenum
gl_COLOR_ARRAY_COUNT :: GLenum
gl_INDEX_ARRAY_TYPE :: GLenum
gl_INDEX_ARRAY_STRIDE :: GLenum
gl_INDEX_ARRAY_COUNT :: GLenum
gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum
gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
gl_EDGE_FLAG_ARRAY_COUNT :: GLenum
gl_VERTEX_ARRAY_POINTER :: GLenum
gl_NORMAL_ARRAY_POINTER :: GLenum
gl_COLOR_ARRAY_POINTER :: GLenum
gl_INDEX_ARRAY_POINTER :: GLenum
gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
Functions
glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()Source
glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source
glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source
glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source
glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source
glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source
glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()Source
glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()Source
Tokens
gl_VERTEX_ARRAY :: GLenumSource
gl_NORMAL_ARRAY :: GLenumSource
gl_COLOR_ARRAY :: GLenumSource
gl_INDEX_ARRAY :: GLenumSource
gl_TEXTURE_COORD_ARRAY :: GLenumSource
gl_EDGE_FLAG_ARRAY :: GLenumSource
gl_DOUBLE :: GLenumSource
gl_VERTEX_ARRAY_SIZE :: GLenumSource
gl_VERTEX_ARRAY_TYPE :: GLenumSource
gl_VERTEX_ARRAY_STRIDE :: GLenumSource
gl_VERTEX_ARRAY_COUNT :: GLenumSource
gl_NORMAL_ARRAY_TYPE :: GLenumSource
gl_NORMAL_ARRAY_STRIDE :: GLenumSource
gl_NORMAL_ARRAY_COUNT :: GLenumSource
gl_COLOR_ARRAY_SIZE :: GLenumSource
gl_COLOR_ARRAY_TYPE :: GLenumSource
gl_COLOR_ARRAY_STRIDE :: GLenumSource
gl_COLOR_ARRAY_COUNT :: GLenumSource
gl_INDEX_ARRAY_TYPE :: GLenumSource
gl_INDEX_ARRAY_STRIDE :: GLenumSource
gl_INDEX_ARRAY_COUNT :: GLenumSource
gl_TEXTURE_COORD_ARRAY_SIZE :: GLenumSource
gl_TEXTURE_COORD_ARRAY_TYPE :: GLenumSource
gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenumSource
gl_TEXTURE_COORD_ARRAY_COUNT :: GLenumSource
gl_EDGE_FLAG_ARRAY_STRIDE :: GLenumSource
gl_EDGE_FLAG_ARRAY_COUNT :: GLenumSource
gl_VERTEX_ARRAY_POINTER :: GLenumSource
gl_NORMAL_ARRAY_POINTER :: GLenumSource
gl_COLOR_ARRAY_POINTER :: GLenumSource
gl_INDEX_ARRAY_POINTER :: GLenumSource
gl_TEXTURE_COORD_ARRAY_POINTER :: GLenumSource
gl_EDGE_FLAG_ARRAY_POINTER :: GLenumSource
Produced by Haddock version 2.4.2