OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_direct_state_access extension not already in the OpenGL 3.1 core, see
http://www.opengl.org/registry/specs/EXT/direct_state_access.txt
.
Synopsis
glClientAttribDefault
::
GLbitfield
->
IO
()
glPushClientAttribDefault
::
GLbitfield
->
IO
()
glMatrixLoadf
::
GLenum
->
Ptr
GLfloat
->
IO
()
glMatrixLoadd
::
GLenum
->
Ptr
GLdouble
->
IO
()
glMatrixMultf
::
GLenum
->
Ptr
GLfloat
->
IO
()
glMatrixMultd
::
GLenum
->
Ptr
GLdouble
->
IO
()
glMatrixLoadIdentity
::
GLenum
->
IO
()
glMatrixRotatef
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glMatrixRotated
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glMatrixScalef
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glMatrixScaled
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glMatrixTranslatef
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glMatrixTranslated
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glMatrixOrtho
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glMatrixFrustum
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glMatrixPush
::
GLenum
->
IO
()
glMatrixPop
::
GLenum
->
IO
()
glTextureParameteri
::
GLuint
->
GLenum
->
GLenum
->
GLint
->
IO
()
glTextureParameteriv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glTextureParameterf
::
GLuint
->
GLenum
->
GLenum
->
GLfloat
->
IO
()
glTextureParameterfv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glTextureImage1D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTextureImage2D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTextureSubImage1D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTextureSubImage2D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glCopyTextureImage1D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
IO
()
glCopyTextureImage2D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
IO
()
glCopyTextureSubImage1D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
IO
()
glCopyTextureSubImage2D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
glGetTextureImage
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glGetTextureParameterfv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetTextureParameteriv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetTextureLevelParameterfv
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetTextureLevelParameteriv
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
Ptr
GLint
->
IO
()
glTextureImage3D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTextureSubImage3D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glCopyTextureSubImage3D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
glBindMultiTexture
::
GLenum
->
GLenum
->
GLuint
->
IO
()
glMultiTexCoordPointer
::
GLenum
->
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glMultiTexEnvf
::
GLenum
->
GLenum
->
GLenum
->
GLfloat
->
IO
()
glMultiTexEnvfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glMultiTexEnvi
::
GLenum
->
GLenum
->
GLenum
->
GLint
->
IO
()
glMultiTexEnviv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexGend
::
GLenum
->
GLenum
->
GLenum
->
GLdouble
->
IO
()
glMultiTexGendv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
glMultiTexGenf
::
GLenum
->
GLenum
->
GLenum
->
GLfloat
->
IO
()
glMultiTexGenfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glMultiTexGeni
::
GLenum
->
GLenum
->
GLenum
->
GLint
->
IO
()
glMultiTexGeniv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetMultiTexEnvfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetMultiTexEnviv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetMultiTexGendv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
glGetMultiTexGenfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetMultiTexGeniv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexParameteri
::
GLenum
->
GLenum
->
GLenum
->
GLint
->
IO
()
glMultiTexParameteriv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexParameterf
::
GLenum
->
GLenum
->
GLenum
->
GLfloat
->
IO
()
glMultiTexParameterfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glMultiTexImage1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glMultiTexImage2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glMultiTexSubImage1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glMultiTexSubImage2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glCopyMultiTexImage1D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
IO
()
glCopyMultiTexImage2D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
IO
()
glCopyMultiTexSubImage1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
IO
()
glCopyMultiTexSubImage2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
glGetMultiTexImage
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glGetMultiTexParameterfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetMultiTexParameteriv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetMultiTexLevelParameterfv
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetMultiTexLevelParameteriv
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexImage3D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glMultiTexSubImage3D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glCopyMultiTexSubImage3D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
glEnableClientStateIndexed
::
GLenum
->
GLuint
->
IO
()
glDisableClientStateIndexed
::
GLenum
->
GLuint
->
IO
()
glGetFloatIndexedv
::
GLenum
->
GLuint
->
Ptr
GLfloat
->
IO
()
glGetDoubleIndexedv
::
GLenum
->
GLuint
->
Ptr
GLdouble
->
IO
()
glGetPointerIndexedv
::
GLenum
->
GLuint
->
Ptr
(
Ptr
a) ->
IO
()
glEnableIndexed
::
GLenum
->
GLuint
->
IO
()
glDisableIndexed
::
GLenum
->
GLuint
->
IO
()
glIsEnabledIndexed
::
GLenum
->
GLuint
->
IO
GLboolean
glGetIntegerIndexedv
::
GLenum
->
GLuint
->
Ptr
GLint
->
IO
()
glGetBooleanIndexedv
::
GLenum
->
GLuint
->
Ptr
GLboolean
->
IO
()
glNamedProgramString
::
GLuint
->
GLenum
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glNamedProgramLocalParameter4d
::
GLuint
->
GLenum
->
GLuint
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glNamedProgramLocalParameter4dv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLdouble
->
IO
()
glNamedProgramLocalParameter4f
::
GLuint
->
GLenum
->
GLuint
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glNamedProgramLocalParameter4fv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLfloat
->
IO
()
glGetNamedProgramLocalParameterdv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLdouble
->
IO
()
glGetNamedProgramLocalParameterfv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLfloat
->
IO
()
glGetNamedProgramiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetNamedProgramString
::
GLuint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glCompressedTextureImage3D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTextureImage2D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTextureImage1D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTextureSubImage3D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTextureSubImage2D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTextureSubImage1D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glGetCompressedTextureImage
::
GLuint
->
GLenum
->
GLint
->
Ptr
a ->
IO
()
glCompressedMultiTexImage3D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedMultiTexImage2D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedMultiTexImage1D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedMultiTexSubImage3D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedMultiTexSubImage2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedMultiTexSubImage1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glGetCompressedMultiTexImage
::
GLenum
->
GLenum
->
GLint
->
Ptr
a ->
IO
()
glMatrixLoadTransposef
::
GLenum
->
Ptr
GLfloat
->
IO
()
glMatrixLoadTransposed
::
GLenum
->
Ptr
GLdouble
->
IO
()
glMatrixMultTransposef
::
GLenum
->
Ptr
GLfloat
->
IO
()
glMatrixMultTransposed
::
GLenum
->
Ptr
GLdouble
->
IO
()
glNamedBufferData
::
GLuint
->
GLsizeiptr
->
Ptr
a ->
GLenum
->
IO
()
glNamedBufferSubData
::
GLuint
->
GLintptr
->
GLsizeiptr
->
Ptr
a ->
IO
()
glMapNamedBuffer
::
GLuint
->
GLenum
->
IO
()
glUnmapNamedBuffer
::
GLuint
->
IO
GLboolean
glGetNamedBufferParameteriv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glGetNamedBufferPointerv
::
GLuint
->
GLenum
->
Ptr
(
Ptr
a) ->
IO
()
glGetNamedBufferSubData
::
GLuint
->
GLintptr
->
GLsizeiptr
->
Ptr
a ->
IO
()
glProgramUniform1f
::
GLuint
->
GLint
->
GLfloat
->
IO
()
glProgramUniform2f
::
GLuint
->
GLint
->
GLfloat
->
GLfloat
->
IO
()
glProgramUniform3f
::
GLuint
->
GLint
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glProgramUniform4f
::
GLuint
->
GLint
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glProgramUniform1i
::
GLuint
->
GLint
->
GLint
->
IO
()
glProgramUniform2i
::
GLuint
->
GLint
->
GLint
->
GLint
->
IO
()
glProgramUniform3i
::
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glProgramUniform4i
::
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glProgramUniform1fv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glProgramUniform2fv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glProgramUniform3fv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glProgramUniform4fv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glProgramUniform1iv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
glProgramUniform2iv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
glProgramUniform3iv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
glProgramUniform4iv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
glProgramUniformMatrix2fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glProgramUniformMatrix3fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glProgramUniformMatrix4fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glProgramUniformMatrix2x3fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glProgramUniformMatrix3x2fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glProgramUniformMatrix2x4fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glProgramUniformMatrix4x2fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glProgramUniformMatrix3x4fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glProgramUniformMatrix4x3fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glTextureBuffer
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
IO
()
glMultiTexBuffer
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
IO
()
glTextureParameterIiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glTextureParameterIuiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
glGetTextureParameterIiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetTextureParameterIuiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
glMultiTexParameterIiv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexParameterIuiv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
glGetMultiTexParameterIiv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetMultiTexParameterIuiv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
glProgramUniform1ui
::
GLuint
->
GLint
->
GLuint
->
IO
()
glProgramUniform2ui
::
GLuint
->
GLint
->
GLuint
->
GLuint
->
IO
()
glProgramUniform3ui
::
GLuint
->
GLint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glProgramUniform4ui
::
GLuint
->
GLint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glProgramUniform1uiv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glProgramUniform2uiv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glProgramUniform3uiv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glProgramUniform4uiv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glNamedProgramLocalParameters4fv
::
GLuint
->
GLenum
->
GLuint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glNamedProgramLocalParameterI4i
::
GLuint
->
GLenum
->
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glNamedProgramLocalParameterI4iv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLint
->
IO
()
glNamedProgramLocalParametersI4iv
::
GLuint
->
GLenum
->
GLuint
->
GLsizei
->
Ptr
GLint
->
IO
()
glNamedProgramLocalParameterI4ui
::
GLuint
->
GLenum
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glNamedProgramLocalParameterI4uiv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLuint
->
IO
()
glNamedProgramLocalParametersI4uiv
::
GLuint
->
GLenum
->
GLuint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glGetNamedProgramLocalParameterIiv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLint
->
IO
()
glGetNamedProgramLocalParameterIuiv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLuint
->
IO
()
glNamedRenderbufferStorage
::
GLuint
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
glGetNamedRenderbufferParameteriv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glNamedRenderbufferStorageMultisample
::
GLuint
->
GLsizei
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
glNamedRenderbufferStorageMultisampleCoverage
::
GLuint
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
glCheckNamedFramebufferStatus
::
GLuint
->
GLenum
->
IO
GLenum
glNamedFramebufferTexture1D
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
glNamedFramebufferTexture2D
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
glNamedFramebufferTexture3D
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
glNamedFramebufferRenderbuffer
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
IO
()
glGetNamedFramebufferAttachmentParameteriv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGenerateTextureMipmap
::
GLuint
->
GLenum
->
IO
()
glGenerateMultiTexMipmap
::
GLenum
->
GLenum
->
IO
()
glFramebufferDrawBuffer
::
GLuint
->
GLenum
->
IO
()
glFramebufferDrawBuffers
::
GLuint
->
GLsizei
->
Ptr
GLenum
->
IO
()
glFramebufferReadBuffer
::
GLuint
->
GLenum
->
IO
()
glGetFramebufferParameteriv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glNamedFramebufferTexture
::
GLuint
->
GLenum
->
GLuint
->
GLint
->
IO
()
glNamedFramebufferTextureLayer
::
GLuint
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
glNamedFramebufferTextureFace
::
GLuint
->
GLenum
->
GLuint
->
GLint
->
GLenum
->
IO
()
glTextureRenderbuffer
::
GLuint
->
GLenum
->
GLuint
->
IO
()
glMultiTexRenderbuffer
::
GLenum
->
GLenum
->
GLuint
->
IO
()
gl_PROGRAM_MATRIX
::
GLenum
gl_TRANSPOSE_PROGRAM_MATRIX
::
GLenum
gl_PROGRAM_MATRIX_STACK_DEPTH
::
GLenum
Functions
glClientAttribDefault
::
GLbitfield
->
IO
()
Source
glPushClientAttribDefault
::
GLbitfield
->
IO
()
Source
glMatrixLoadf
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMatrixLoadd
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glMatrixMultf
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMatrixMultd
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glMatrixLoadIdentity
::
GLenum
->
IO
()
Source
glMatrixRotatef
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glMatrixRotated
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glMatrixScalef
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glMatrixScaled
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glMatrixTranslatef
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glMatrixTranslated
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glMatrixOrtho
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glMatrixFrustum
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glMatrixPush
::
GLenum
->
IO
()
Source
glMatrixPop
::
GLenum
->
IO
()
Source
glTextureParameteri
::
GLuint
->
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glTextureParameteriv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glTextureParameterf
::
GLuint
->
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glTextureParameterfv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glTextureImage1D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTextureImage2D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTextureSubImage1D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTextureSubImage2D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glCopyTextureImage1D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
IO
()
Source
glCopyTextureImage2D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
IO
()
Source
glCopyTextureSubImage1D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
IO
()
Source
glCopyTextureSubImage2D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
glGetTextureImage
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glGetTextureParameterfv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetTextureParameteriv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetTextureLevelParameterfv
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetTextureLevelParameteriv
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glTextureImage3D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTextureSubImage3D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glCopyTextureSubImage3D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
glBindMultiTexture
::
GLenum
->
GLenum
->
GLuint
->
IO
()
Source
glMultiTexCoordPointer
::
GLenum
->
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glMultiTexEnvf
::
GLenum
->
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glMultiTexEnvfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMultiTexEnvi
::
GLenum
->
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glMultiTexEnviv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexGend
::
GLenum
->
GLenum
->
GLenum
->
GLdouble
->
IO
()
Source
glMultiTexGendv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glMultiTexGenf
::
GLenum
->
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glMultiTexGenfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMultiTexGeni
::
GLenum
->
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glMultiTexGeniv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetMultiTexEnvfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetMultiTexEnviv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetMultiTexGendv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glGetMultiTexGenfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetMultiTexGeniv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexParameteri
::
GLenum
->
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glMultiTexParameteriv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexParameterf
::
GLenum
->
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glMultiTexParameterfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMultiTexImage1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glMultiTexImage2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glMultiTexSubImage1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glMultiTexSubImage2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glCopyMultiTexImage1D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
IO
()
Source
glCopyMultiTexImage2D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
IO
()
Source
glCopyMultiTexSubImage1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
IO
()
Source
glCopyMultiTexSubImage2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
glGetMultiTexImage
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glGetMultiTexParameterfv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetMultiTexParameteriv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetMultiTexLevelParameterfv
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetMultiTexLevelParameteriv
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexImage3D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glMultiTexSubImage3D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glCopyMultiTexSubImage3D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
glEnableClientStateIndexed
::
GLenum
->
GLuint
->
IO
()
Source
glDisableClientStateIndexed
::
GLenum
->
GLuint
->
IO
()
Source
glGetFloatIndexedv
::
GLenum
->
GLuint
->
Ptr
GLfloat
->
IO
()
Source
glGetDoubleIndexedv
::
GLenum
->
GLuint
->
Ptr
GLdouble
->
IO
()
Source
glGetPointerIndexedv
::
GLenum
->
GLuint
->
Ptr
(
Ptr
a) ->
IO
()
Source
glEnableIndexed
::
GLenum
->
GLuint
->
IO
()
Source
glDisableIndexed
::
GLenum
->
GLuint
->
IO
()
Source
glIsEnabledIndexed
::
GLenum
->
GLuint
->
IO
GLboolean
Source
glGetIntegerIndexedv
::
GLenum
->
GLuint
->
Ptr
GLint
->
IO
()
Source
glGetBooleanIndexedv
::
GLenum
->
GLuint
->
Ptr
GLboolean
->
IO
()
Source
glNamedProgramString
::
GLuint
->
GLenum
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glNamedProgramLocalParameter4d
::
GLuint
->
GLenum
->
GLuint
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glNamedProgramLocalParameter4dv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLdouble
->
IO
()
Source
glNamedProgramLocalParameter4f
::
GLuint
->
GLenum
->
GLuint
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glNamedProgramLocalParameter4fv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLfloat
->
IO
()
Source
glGetNamedProgramLocalParameterdv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLdouble
->
IO
()
Source
glGetNamedProgramLocalParameterfv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLfloat
->
IO
()
Source
glGetNamedProgramiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetNamedProgramString
::
GLuint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glCompressedTextureImage3D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTextureImage2D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTextureImage1D
::
GLuint
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTextureSubImage3D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTextureSubImage2D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTextureSubImage1D
::
GLuint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glGetCompressedTextureImage
::
GLuint
->
GLenum
->
GLint
->
Ptr
a ->
IO
()
Source
glCompressedMultiTexImage3D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedMultiTexImage2D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedMultiTexImage1D
::
GLenum
->
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedMultiTexSubImage3D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedMultiTexSubImage2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedMultiTexSubImage1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glGetCompressedMultiTexImage
::
GLenum
->
GLenum
->
GLint
->
Ptr
a ->
IO
()
Source
glMatrixLoadTransposef
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMatrixLoadTransposed
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glMatrixMultTransposef
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMatrixMultTransposed
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glNamedBufferData
::
GLuint
->
GLsizeiptr
->
Ptr
a ->
GLenum
->
IO
()
Source
glNamedBufferSubData
::
GLuint
->
GLintptr
->
GLsizeiptr
->
Ptr
a ->
IO
()
Source
glMapNamedBuffer
::
GLuint
->
GLenum
->
IO
()
Source
glUnmapNamedBuffer
::
GLuint
->
IO
GLboolean
Source
glGetNamedBufferParameteriv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetNamedBufferPointerv
::
GLuint
->
GLenum
->
Ptr
(
Ptr
a) ->
IO
()
Source
glGetNamedBufferSubData
::
GLuint
->
GLintptr
->
GLsizeiptr
->
Ptr
a ->
IO
()
Source
glProgramUniform1f
::
GLuint
->
GLint
->
GLfloat
->
IO
()
Source
glProgramUniform2f
::
GLuint
->
GLint
->
GLfloat
->
GLfloat
->
IO
()
Source
glProgramUniform3f
::
GLuint
->
GLint
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glProgramUniform4f
::
GLuint
->
GLint
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glProgramUniform1i
::
GLuint
->
GLint
->
GLint
->
IO
()
Source
glProgramUniform2i
::
GLuint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glProgramUniform3i
::
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glProgramUniform4i
::
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glProgramUniform1fv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniform2fv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniform3fv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniform4fv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniform1iv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glProgramUniform2iv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glProgramUniform3iv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glProgramUniform4iv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glProgramUniformMatrix2fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniformMatrix3fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniformMatrix4fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniformMatrix2x3fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniformMatrix3x2fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniformMatrix2x4fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniformMatrix4x2fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniformMatrix3x4fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glProgramUniformMatrix4x3fv
::
GLuint
->
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glTextureBuffer
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
IO
()
Source
glMultiTexBuffer
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
IO
()
Source
glTextureParameterIiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glTextureParameterIuiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
glGetTextureParameterIiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetTextureParameterIuiv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
glMultiTexParameterIiv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexParameterIuiv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
glGetMultiTexParameterIiv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetMultiTexParameterIuiv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
glProgramUniform1ui
::
GLuint
->
GLint
->
GLuint
->
IO
()
Source
glProgramUniform2ui
::
GLuint
->
GLint
->
GLuint
->
GLuint
->
IO
()
Source
glProgramUniform3ui
::
GLuint
->
GLint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glProgramUniform4ui
::
GLuint
->
GLint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glProgramUniform1uiv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glProgramUniform2uiv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glProgramUniform3uiv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glProgramUniform4uiv
::
GLuint
->
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glNamedProgramLocalParameters4fv
::
GLuint
->
GLenum
->
GLuint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glNamedProgramLocalParameterI4i
::
GLuint
->
GLenum
->
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glNamedProgramLocalParameterI4iv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLint
->
IO
()
Source
glNamedProgramLocalParametersI4iv
::
GLuint
->
GLenum
->
GLuint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glNamedProgramLocalParameterI4ui
::
GLuint
->
GLenum
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glNamedProgramLocalParameterI4uiv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLuint
->
IO
()
Source
glNamedProgramLocalParametersI4uiv
::
GLuint
->
GLenum
->
GLuint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGetNamedProgramLocalParameterIiv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLint
->
IO
()
Source
glGetNamedProgramLocalParameterIuiv
::
GLuint
->
GLenum
->
GLuint
->
Ptr
GLuint
->
IO
()
Source
glNamedRenderbufferStorage
::
GLuint
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
Source
glGetNamedRenderbufferParameteriv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glNamedRenderbufferStorageMultisample
::
GLuint
->
GLsizei
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
Source
glNamedRenderbufferStorageMultisampleCoverage
::
GLuint
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
Source
glCheckNamedFramebufferStatus
::
GLuint
->
GLenum
->
IO
GLenum
Source
glNamedFramebufferTexture1D
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
Source
glNamedFramebufferTexture2D
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
Source
glNamedFramebufferTexture3D
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
Source
glNamedFramebufferRenderbuffer
::
GLuint
->
GLenum
->
GLenum
->
GLuint
->
IO
()
Source
glGetNamedFramebufferAttachmentParameteriv
::
GLuint
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGenerateTextureMipmap
::
GLuint
->
GLenum
->
IO
()
Source
glGenerateMultiTexMipmap
::
GLenum
->
GLenum
->
IO
()
Source
glFramebufferDrawBuffer
::
GLuint
->
GLenum
->
IO
()
Source
glFramebufferDrawBuffers
::
GLuint
->
GLsizei
->
Ptr
GLenum
->
IO
()
Source
glFramebufferReadBuffer
::
GLuint
->
GLenum
->
IO
()
Source
glGetFramebufferParameteriv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glNamedFramebufferTexture
::
GLuint
->
GLenum
->
GLuint
->
GLint
->
IO
()
Source
glNamedFramebufferTextureLayer
::
GLuint
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
Source
glNamedFramebufferTextureFace
::
GLuint
->
GLenum
->
GLuint
->
GLint
->
GLenum
->
IO
()
Source
glTextureRenderbuffer
::
GLuint
->
GLenum
->
GLuint
->
IO
()
Source
glMultiTexRenderbuffer
::
GLenum
->
GLenum
->
GLuint
->
IO
()
Source
Tokens
gl_PROGRAM_MATRIX
::
GLenum
Source
gl_TRANSPOSE_PROGRAM_MATRIX
::
GLenum
Source
gl_PROGRAM_MATRIX_STACK_DEPTH
::
GLenum
Source
Produced by
Haddock
version 2.4.2