CEL

Public API Reference

propclass/linmove.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2001 PlaneShift Team (info@planeshift.it,
00004     Copyright (C) 2001-2003 by Jorrit Tyberghein
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License as published by the Free Software Foundation; either
00009     version 2 of the License, or (at your option) any later version.
00010 
00011     This library is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014     Library General Public License for more details.
00015 
00016     You should have received a copy of the GNU Library General Public
00017     License along with this library; if not, write to the Free
00018     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00019 */
00020 
00021 /*
00022  * This code is heavily based on pslinmove from the PlaneShift project.
00023  * Thanks a lot for making this!
00024  */
00025 
00026 #ifndef __CEL_PF_LINEAR_MOVE__
00027 #define __CEL_PF_LINEAR_MOVE__
00028 
00029 #include "cstypes.h"
00030 #include "csutil/scf.h"
00031 #include "csutil/strhash.h"
00032 
00033 
00034 struct iDataBuffer;
00035 struct iSector;
00036 struct iPath;
00037 struct iPcCollisionDetection;
00038 struct iPcMesh;
00039 struct iMeshWrapper;
00040 
00041 
00042 SCF_VERSION (iPcGravityCallback, 0, 0, 1);
00043 
00052 struct iPcGravityCallback : public iBase
00053 {
00054 public:
00055     virtual void Callback () = 0;
00056 };
00057 
00058 SCF_VERSION (iPcLinearMovement, 0, 0, 2);
00059 
00088 struct iPcLinearMovement : public iBase
00089 {
00096   virtual void SetAnchor (iPcMesh* pcmesh) = 0;
00097 
00101   virtual iPcMesh* GetAnchor () const = 0;
00102 
00106   virtual void SetAngularVelocity (const csVector3& angle) = 0;
00107 
00113   virtual void SetAngularVelocity (const csVector3& angle,
00114         const csVector3& angle_to_reach) = 0;
00115 
00119   virtual void SetSpeed (float speedZ) = 0;
00120 
00124   virtual void SetVelocity (const csVector3& vel) = 0;
00125 
00130   virtual void AddVelocity (const csVector3& vel) = 0;
00131 
00133   virtual void ClearWorldVelocity () = 0;
00134 
00135 
00139   virtual void GetVelocity (csVector3& v) const = 0;
00140 
00144   virtual void GetAngularVelocity (csVector3& v) const = 0;
00145 
00154   virtual bool InitCD (iMeshWrapper* mesh, float percentage,
00155         iPcCollisionDetection* pc_cd = 0) = 0;
00156 
00165   virtual bool InitCD (const csVector3& body, const csVector3& legs,
00166         const csVector3& shift, iPcCollisionDetection *pc_cd = 0) = 0;
00167 
00171   virtual void GetCDDimensions (csVector3& body, csVector3& legs,
00172         csVector3& shift, iPcCollisionDetection*& pc_cd) = 0;
00173 
00177   virtual bool InitCD (iPcCollisionDetection *pc_cd=0) = 0;
00178 
00183   virtual csTicks TimeDiff (void) = 0;
00184 
00186   virtual void GetDRData (bool& on_ground, float& speed, csVector3& pos,
00187         float& yrot, iSector*& sector, csVector3& vel, csVector3& worldVel,
00188         float& ang_vel) = 0;
00189 
00190 
00192   virtual void SetDRData (bool on_ground,float speed, csVector3& pos,
00193         float yrot, iSector *sector, csVector3& vel, csVector3& worldVel,
00194         float ang_vel) = 0;
00195 
00202   virtual void SetSoftDRData (bool on_ground,float speed, csVector3& pos,
00203         float yrot,iSector *sector, csVector3& vel, csVector3& worldVel,
00204         float ang_vel) = 0;
00205 
00210   virtual void SetFullPosition (const csVector3& pos, float yrot,
00211         const iSector* sector) = 0;
00216   virtual void SetPosition (const csVector3& pos, float yrot,
00217         const iSector* sector) = 0;
00223   virtual void GetLastPosition (csVector3& pos, float& yrot,
00224         iSector*& sector) = 0;
00229   virtual void GetLastFullPosition (csVector3& pos, float& yrot,
00230         iSector*& sector) = 0;
00231 
00233   virtual bool IsPath () const = 0;
00234 
00238   virtual iSector* GetSector () = 0;
00239 
00244   virtual void ExtrapolatePosition (float delta) = 0;
00245 
00252   virtual void UpdateDRDelta (csTicks ticksdelta) = 0;
00253 
00261   virtual void UpdateDR (csTicks ticks) = 0;
00262 
00268   virtual void SetPath (iPath *newpath) = 0;
00269 
00274   virtual void SetPathTime (float timeval) = 0;
00275 
00283   virtual void SetPathSpeed (float speed) = 0;
00284 
00293   virtual void SetPathAction (int which, const char *action) = 0;
00294 
00299   virtual void SetPathSector (const char *sectorname) = 0;
00300 
00301   virtual bool IsOnGround () const = 0;
00302 
00303   virtual void SetOnGround (bool onground) = 0;
00304 
00306   virtual void SetHugGround (bool hugGround) = 0;
00307 
00308   virtual void SetDeltaLimit(float deltaLimit) = 0;
00309 
00310   virtual bool RotateV (float delta) = 0;
00311 
00312   virtual void SetGravity (float grav) = 0;
00313 
00314   virtual float GetGravity () = 0;
00315 
00316   virtual void ResetGravity () = 0;
00317 
00324   virtual void AddGravityCallback (iPcGravityCallback* callback) = 0;
00325 
00329   virtual void RemoveGravityCallback (iPcGravityCallback* callback) = 0;
00330 
00332   virtual csVector3 GetPortalDisplacement () = 0;
00333 
00335   virtual void ClearPortalDisplacement () = 0;
00336 
00342   virtual void SetFullPosition (const char* center_name, float yrot,
00343         iSector* sector) = 0;
00348   virtual void SetPosition (const char* center_name, float yrot,
00349         iSector* sector) = 0;
00350 };
00351 
00352 #endif
00353 

Generated for CEL: Crystal Entity Layer by doxygen 1.4.6