iQuestSequence Struct Reference
A sequence. More...
#include <tools/questmanager.h>
Public Member Functions | |
virtual void | Abort ()=0 |
Abort this sequence. | |
virtual void | AddSequenceCallback (iQuestSequenceCallback *cb)=0 |
Register a callback that is fired when this sequence finishes. | |
virtual void | Finish ()=0 |
Finish this sequence. | |
virtual const char * | GetName () const =0 |
Get the name of this sequence. | |
virtual bool | IsRunning ()=0 |
Return true if this sequence is currently running. | |
virtual void | RemoveSequenceCallback (iQuestSequenceCallback *cb)=0 |
Remove a callback. | |
virtual bool | Start (csTicks delay)=0 |
Fire this sequence. |
Detailed Description
A sequence.
Definition at line 370 of file questmanager.h.
Member Function Documentation
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Abort this sequence. This will simply abort the sequence without doing any further operation. This can leave the objects on which this sequence operates in undefined states. |
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Register a callback that is fired when this sequence finishes.
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Finish this sequence. The sequence will be executed at end condition which means that all operations that have not yet fully executed will be executed at relative time index '1'. So the end result will be as if the sequence completed normally. |
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Get the name of this sequence.
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Return true if this sequence is currently running.
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Remove a callback.
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Fire this sequence.
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The documentation for this struct was generated from the following file:
- tools/questmanager.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.6