#include <osg/Notify>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
#include <osgGL2/Version>
#include "GL2Scene.h"
Include dependency graph for osgshaders.cpp:
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int | main (int argc, char **argv) |
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