_position | osg::AnimationPath::ControlPoint | |
_rotation | osg::AnimationPath::ControlPoint | |
_scale | osg::AnimationPath::ControlPoint | |
ControlPoint() | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3d &position) | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3d &position, const osg::Quat &rotation) | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3d &position, const osg::Quat &rotation, const osg::Vec3d &scale) | osg::AnimationPath::ControlPoint | [inline] |
getInverse(Matrixf &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
getInverse(Matrixd &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
getMatrix(Matrixf &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
getMatrix(Matrixd &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
interpolate(float ratio, const ControlPoint &first, const ControlPoint &second) | osg::AnimationPath::ControlPoint | [inline] |