_dataVariance | osg::Object | [protected] |
_pcsoList | osgGL2::ShaderObject | [mutable, protected] |
_programObjectList | osgGL2::ShaderObject | [protected] |
_refCount | osg::Referenced | [mutable, protected] |
_refMutex | osg::Referenced | [mutable, protected] |
_shaderSource | osgGL2::ShaderObject | [protected] |
_type | osgGL2::ShaderObject | [protected] |
_userData | osg::Object | [protected] |
addProgObjRef(ProgramObject *progObj) | osgGL2::ShaderObject | [protected] |
attach(unsigned int contextID, GLhandleARB progObj) const | osgGL2::ShaderObject | |
build(unsigned int contextID) const | osgGL2::ShaderObject | |
className() const =0 | osg::Object | [pure virtual] |
clone(const CopyOp &) const =0 | osg::Object | [pure virtual] |
cloneType() const =0 | osg::Object | [pure virtual] |
compare(const ShaderObject &sa) const | osgGL2::ShaderObject | |
DataVariance enum name | osg::Object | |
DeleteHandler class | osg::Referenced | [friend] |
dirtyShaderObject() | osgGL2::ShaderObject | |
DYNAMIC enum value | osg::Object | |
FRAGMENT enum value | osgGL2::ShaderObject | |
getDataVariance() const | osg::Object | [inline] |
getDeleteHandler() | osg::Referenced | [static] |
getPCSO(unsigned int contextID) const | osgGL2::ShaderObject | [protected] |
getShaderSource() const | osgGL2::ShaderObject | [inline] |
getThreadSafeReferenceCounting() | osg::Referenced | [static] |
getType() const | osgGL2::ShaderObject | [inline] |
getTypename() const | osgGL2::ShaderObject | |
getUserData() | osg::Object | [inline] |
getUserData() const | osg::Object | [inline] |
isSameKindAs(const Object *) const | osg::Object | [inline, virtual] |
libraryName() const =0 | osg::Object | [pure virtual] |
loadShaderSourceFromFile(const char *fileName) | osgGL2::ShaderObject | |
META_Object(osgGL2, ShaderObject) | osgGL2::ShaderObject | |
Object() | osg::Object | [inline] |
Object(const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | osg::Object | |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | [inline] |
ProgramObject::addShader(ShaderObject *shadObj) | osgGL2::ShaderObject | [friend] |
ref() const | osg::Referenced | |
referenceCount() const | osg::Referenced | [inline] |
Referenced() | osg::Referenced | [inline] |
Referenced(const Referenced &) | osg::Referenced | [inline] |
setDataVariance(DataVariance dv) | osg::Object | [inline] |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | [static] |
setShaderSource(const char *sourceText) | osgGL2::ShaderObject | |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | [static] |
setUserData(Referenced *obj) | osg::Object | [inline] |
ShaderObject() | osgGL2::ShaderObject | |
ShaderObject(Type type) | osgGL2::ShaderObject | |
ShaderObject(Type type, const char *sourceText) | osgGL2::ShaderObject | |
ShaderObject(const ShaderObject &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | osgGL2::ShaderObject | |
STATIC enum value | osg::Object | |
Type enum name | osgGL2::ShaderObject | |
UNKNOWN enum value | osgGL2::ShaderObject | |
unref() const | osg::Referenced | |
unref_nodelete() const | osg::Referenced | |
VERTEX enum value | osgGL2::ShaderObject | |
~Object() | osg::Object | [inline, protected, virtual] |
~Referenced() | osg::Referenced | [protected, virtual] |
~ShaderObject() | osgGL2::ShaderObject | [protected, virtual] |