#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/AutoTransform>
#include <osg/Geometry>
#include <osgText/Text>
Include dependency graph for osgautotransform.cpp:
Functions | |
osg::Node * | createLabel (const osg::Vec3 &pos, float size, const std::string &label) |
osg::Node * | createLabel3 (const osg::Vec3 &pos, float size, const std::string &label) |
osg::Node * | createAxis (const osg::Vec3 &s, const osg::Vec3 &e, int numReps, osg::AutoTransform::AutoRotateMode autoRotateMode, const std::string &str) |
osg::Node * | createScene () |
int | main (int argc, char **argv) |
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