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osgGL2::ShaderObject::PerContextShaderObj Class Reference

PCSO is an OSG-internal encapsulation of glShaderObjects per-GL context. More...

Inheritance diagram for osgGL2::ShaderObject::PerContextShaderObj:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 PerContextShaderObj (const ShaderObject *shadObj, unsigned int contextID)
 PerContextShaderObj (const PerContextShaderObj &rhs)
GLhandleARBgetHandle ()
bool isDirty () const
void markAsDirty ()
void build ()
void attach (GLhandleARB progObj) const
 Attach our glShaderObject to a glProgramObject.

Protected Member Functions

 PerContextShaderObj ()
 ~PerContextShaderObj ()

Protected Attributes

const ShaderObject_shadObj
 Pointer to our parent ShaderObject.
osg::ref_ptr< Extensions_extensions
 Pointer to this context's extension functions.
GLhandleARB _glShaderObjHandle
 Handle to the actual glShaderObject.
bool _dirty
 Do we need to be recompiled?
const unsigned int _contextID

Detailed Description

PCSO is an OSG-internal encapsulation of glShaderObjects per-GL context.


Constructor & Destructor Documentation

ShaderObject::PerContextShaderObj::PerContextShaderObj const ShaderObject shadObj,
unsigned int  contextID
 

ShaderObject::PerContextShaderObj::PerContextShaderObj const PerContextShaderObj rhs  ) 
 

osgGL2::ShaderObject::PerContextShaderObj::PerContextShaderObj  )  [protected]
 

ShaderObject::PerContextShaderObj::~PerContextShaderObj  )  [protected]
 


Member Function Documentation

void ShaderObject::PerContextShaderObj::attach GLhandleARB  progObj  )  const
 

Attach our glShaderObject to a glProgramObject.

void ShaderObject::PerContextShaderObj::build  ) 
 

GLhandleARB& osgGL2::ShaderObject::PerContextShaderObj::getHandle  )  [inline]
 

bool osgGL2::ShaderObject::PerContextShaderObj::isDirty  )  const [inline]
 

void osgGL2::ShaderObject::PerContextShaderObj::markAsDirty  )  [inline]
 


Member Data Documentation

const unsigned int osgGL2::ShaderObject::PerContextShaderObj::_contextID [protected]
 

bool osgGL2::ShaderObject::PerContextShaderObj::_dirty [protected]
 

Do we need to be recompiled?

osg::ref_ptr<Extensions> osgGL2::ShaderObject::PerContextShaderObj::_extensions [protected]
 

Pointer to this context's extension functions.

GLhandleARB osgGL2::ShaderObject::PerContextShaderObj::_glShaderObjHandle [protected]
 

Handle to the actual glShaderObject.

const ShaderObject* osgGL2::ShaderObject::PerContextShaderObj::_shadObj [protected]
 

Pointer to our parent ShaderObject.


The documentation for this class was generated from the following files:
Generated at Tue Apr 5 00:56:33 2005 for the OpenSceneGraph by doxygen 1.4.1.