#include <fstream>
#include <osg/Notify>
#include <osg/State>
#include <osg/Timer>
#include <osg/FrameStamp>
#include <osgGL2/ProgramObject>
#include <osgGL2/UniformValue>
#include <osgGL2/Extensions>
#include <list>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
Include dependency graph for ProgramObject.cpp:
Typedefs | |
typedef std::list< GLhandleARB > | GL2ObjectList |
typedef std::map< unsigned int, GL2ObjectList > | DeletedGL2ObjectCache |
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