#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Texture2D>
#include <osg/DrawPixels>
#include <osg/PolygonOffset>
#include <osg/Geode>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgText/Text>
#include <osgProducer/Viewer>
Include dependency graph for osgtexture2D.cpp:
Functions | |
osg::Node * | createFilterWall (osg::BoundingBox &bb, const std::string &filename) |
osg::Node * | createAnisotripicWall (osg::BoundingBox &bb, const std::string &filename) |
osg::Node * | createWrapWall (osg::BoundingBox &bb, const std::string &filename) |
osg::Node * | createSubloadWall (osg::BoundingBox &bb) |
osg::Node * | createModel () |
int | main (int argc, char **argv) |
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