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osgGL2::ProgramObject Member List

This is the complete list of members for osgGL2::ProgramObject, including all inherited members.

_dataVarianceosg::Object [protected]
_enabledosgGL2::ProgramObject [protected]
_frameNumberOfLastPCPOUpdateosgGL2::ProgramObject [mutable, protected]
_pcpoListosgGL2::ProgramObject [mutable, protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_shaderObjectListosgGL2::ProgramObject [protected]
_univalListosgGL2::ProgramObject [mutable, protected]
_userDataosg::Object [protected]
addShader(ShaderObject *shadObj)osgGL2::ProgramObject
ALPHAFUNC enum valueosg::StateAttribute
ANTIALIAS enum valueosg::StateAttribute
apply(osg::State &state) const osgGL2::ProgramObject [virtual]
osg::StateAttribute::apply(State &) const =0osg::StateAttribute [pure virtual]
BLENDCOLOR enum valueosg::StateAttribute
BLENDFUNC enum valueosg::StateAttribute
className() const osg::StateAttribute [inline, virtual]
CLIPPLANE enum valueosg::StateAttribute
clone(const CopyOp &) const =0osg::StateAttribute [pure virtual]
cloneType() const =0osg::StateAttribute [pure virtual]
COLORMASK enum valueosg::StateAttribute
COLORMATRIX enum valueosg::StateAttribute
COLORTABLE enum valueosg::StateAttribute
compare(const osg::StateAttribute &sa) const osgGL2::ProgramObject [virtual]
osg::StateAttribute::compare(const StateAttribute &sa) const =0osg::StateAttribute [pure virtual]
compileGLObjects(osg::State &state) const osgGL2::ProgramObject [virtual]
osg::StateAttribute::compileGLObjects(State &) const osg::StateAttribute [inline, virtual]
CULLFACE enum valueosg::StateAttribute
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteObject(unsigned int contextID, GLhandleARB handle)osgGL2::ProgramObject [static]
DEPTH enum valueosg::StateAttribute
dirtyProgramObject()osgGL2::ProgramObject
dirtyShaderObjects()osgGL2::ProgramObject
DYNAMIC enum valueosg::Object
enable(bool enabled)osgGL2::ProgramObject [inline]
flushDeletedGL2Objects(unsigned int contextID, double currentTime, double &availableTime)osgGL2::ProgramObject [static]
FOG enum valueosg::StateAttribute
FRAGMENTPROGRAM enum valueosg::StateAttribute
FRONTFACE enum valueosg::StateAttribute
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getMember() const osg::StateAttribute [inline, virtual]
getModeUsage(ModeUsage &) const osg::StateAttribute [inline, virtual]
getPCPO(unsigned int contextID) const osgGL2::ProgramObject [protected]
getThreadSafeReferenceCounting()osg::Referenced [static]
getType() const =0osg::StateAttribute [pure virtual]
getTypeMemberPair() const osg::StateAttribute [inline]
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
GLMode typedefosg::StateAttribute
GLModeValue typedefosg::StateAttribute
INHERIT enum valueosg::StateAttribute
isSameKindAs(const Object *obj) const osg::StateAttribute [inline, virtual]
isTextureAttribute() const osg::StateAttribute [inline, virtual]
libraryName() const osg::StateAttribute [inline, virtual]
LIGHT enum valueosg::StateAttribute
LIGHTMODEL enum valueosg::StateAttribute
LINESTIPPLE enum valueosg::StateAttribute
LINEWIDTH enum valueosg::StateAttribute
MATERIAL enum valueosg::StateAttribute
META_StateAttribute(osgGL2, ProgramObject, PROGRAMOBJECT)osgGL2::ProgramObject
MULTISAMPLE enum valueosg::StateAttribute
Object()osg::Object [inline]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
OFF enum valueosg::StateAttribute
ON enum valueosg::StateAttribute
operator!=(const StateAttribute &rhs) const osg::StateAttribute [inline]
operator<(const StateAttribute &rhs) const osg::StateAttribute [inline]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
operator==(const StateAttribute &rhs) const osg::StateAttribute [inline]
OVERRIDE enum valueosg::StateAttribute
OverrideValue typedefosg::StateAttribute
PARAMETER_BLOCK enum valueosg::StateAttribute
POINT enum valueosg::StateAttribute
POINTSPRITE enum valueosg::StateAttribute
POLYGONMODE enum valueosg::StateAttribute
POLYGONOFFSET enum valueosg::StateAttribute
POLYGONSTIPPLE enum valueosg::StateAttribute
PROGRAM enum valueosg::StateAttribute
PROGRAM_PARSER enum valueosg::StateAttribute
PROGRAMOBJECT enum valueosg::StateAttribute
ProgramObject()osgGL2::ProgramObject
ProgramObject(const ProgramObject &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgGL2::ProgramObject
PROTECTED enum valueosg::StateAttribute
ref() const osg::Referenced
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced [inline]
Referenced(const Referenced &)osg::Referenced [inline]
REGISTER_COMBINERS enum valueosg::StateAttribute
releaseGLObjects(osg::State *state=0) const osgGL2::ProgramObject [virtual]
osg::StateAttribute::releaseGLObjects(State *=0) const osg::StateAttribute [inline, virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setSampler(const char *uniformName, int value)osgGL2::ProgramObject [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setUniform(const char *uniformName, int value)osgGL2::ProgramObject
setUniform(const char *uniformName, float value)osgGL2::ProgramObject
setUniform(const char *uniformName, osg::Vec2 value)osgGL2::ProgramObject
setUniform(const char *uniformName, osg::Vec3 value)osgGL2::ProgramObject
setUniform(const char *uniformName, osg::Vec4 value)osgGL2::ProgramObject
setUserData(Referenced *obj)osg::Object [inline]
SHADEMODEL enum valueosg::StateAttribute
ShaderObjectList typedefosgGL2::ProgramObject [protected]
StateAttribute()osg::StateAttribute [inline]
StateAttribute(const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::StateAttribute [inline]
STATIC enum valueosg::Object
STENCIL enum valueosg::StateAttribute
TEXENV enum valueosg::StateAttribute
TEXENVFILTER enum valueosg::StateAttribute
TEXGEN enum valueosg::StateAttribute
TEXMAT enum valueosg::StateAttribute
TEXTURE enum valueosg::StateAttribute
TEXTURE_SHADER enum valueosg::StateAttribute
Type enum nameosg::StateAttribute
TypeMemberPair typedefosg::StateAttribute
unref() const osg::Referenced
unref_nodelete() const osg::Referenced
updateUniforms(int frameNumber) const osgGL2::ProgramObject [protected]
VALIDATOR enum valueosg::StateAttribute
Values enum nameosg::StateAttribute
VERTEX_PROGRAM enum valueosg::StateAttribute
VERTEXPROGRAM enum valueosg::StateAttribute
VIEWMATRIXEXTRACTOR enum valueosg::StateAttribute
VIEWPORT enum valueosg::StateAttribute
~Object()osg::Object [inline, protected, virtual]
~ProgramObject()osgGL2::ProgramObject [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~StateAttribute()osg::StateAttribute [inline, protected, virtual]


Generated at Tue Apr 5 00:56:30 2005 for the OpenSceneGraph by doxygen 1.4.1.