Main Page | Modules | Namespace List | Class Hierarchy | Alphabetical List | Class List | Directories | File List | Namespace Members | Class Members | File Members | Related Pages

osg::StateSet Member List

This is the complete list of members for osg::StateSet, including all inherited members.

_attributeListosg::StateSet [protected]
_binModeosg::StateSet [protected]
_binNameosg::StateSet [protected]
_binNumosg::StateSet [protected]
_dataVarianceosg::Object [protected]
_modeListosg::StateSet [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_renderingHintosg::StateSet [protected]
_textureAttributeListosg::StateSet [protected]
_textureModeListosg::StateSet [protected]
_userDataosg::Object [protected]
AttributeList typedefosg::StateSet
className() const osg::StateSet [inline, virtual]
clear()osg::StateSet
clone(const CopyOp &copyop) const osg::StateSet [inline, virtual]
cloneType() const osg::StateSet [inline, virtual]
compare(const StateSet &rhs, bool compareAttributeContents=false) const osg::StateSet
compareAttributeContents(const AttributeList &lhs, const AttributeList &rhs)osg::StateSet [protected]
compareAttributePtrs(const AttributeList &lhs, const AttributeList &rhs)osg::StateSet [protected]
compareModes(const ModeList &lhs, const ModeList &rhs)osg::StateSet [protected]
compileGLObjects(State &state) const osg::StateSet
DataVariance enum nameosg::Object
DEFAULT_BIN enum valueosg::StateSet
DeleteHandler classosg::Referenced [friend]
DYNAMIC enum valueosg::Object
ENCLOSE_RENDERBIN_DETAILS enum valueosg::StateSet
getAttribute(StateAttribute::Type type, unsigned int member=0)osg::StateSet
getAttribute(StateAttribute::Type type, unsigned int member=0) const osg::StateSet
getAttribute(AttributeList &attributeList, const StateAttribute::Type type, unsigned int member)osg::StateSet [protected]
getAttribute(const AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) const osg::StateSet [protected]
getAttributeList()osg::StateSet [inline]
getAttributeList() const osg::StateSet [inline]
getAttributePair(StateAttribute::Type type, unsigned int member=0) const osg::StateSet
getAttributePair(const AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) const osg::StateSet [protected]
getBinName() const osg::StateSet [inline]
getBinNumber() const osg::StateSet [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getMode(StateAttribute::GLMode mode) const osg::StateSet
getMode(const ModeList &modeList, StateAttribute::GLMode mode) const osg::StateSet [protected]
getModeList()osg::StateSet [inline]
getModeList() const osg::StateSet [inline]
getOrCreateTextureAttributeList(unsigned int unit)osg::StateSet [inline, protected]
getOrCreateTextureModeList(unsigned int unit)osg::StateSet [inline, protected]
getRenderBinMode() const osg::StateSet [inline]
getRenderingHint() const osg::StateSet [inline]
getTextureAttribute(unsigned int unit, StateAttribute::Type type)osg::StateSet
getTextureAttribute(unsigned int unit, StateAttribute::Type type) const osg::StateSet
getTextureAttributeList()osg::StateSet [inline]
getTextureAttributeList() const osg::StateSet [inline]
getTextureAttributePair(unsigned int unit, StateAttribute::Type type) const osg::StateSet
getTextureMode(unsigned int unit, StateAttribute::GLMode mode) const osg::StateSet
getTextureModeList()osg::StateSet [inline]
getTextureModeList() const osg::StateSet [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
INHERIT_RENDERBIN_DETAILS enum valueosg::StateSet
isSameKindAs(const Object *obj) const osg::StateSet [inline, virtual]
libraryName() const osg::StateSet [inline, virtual]
merge(const StateSet &rhs)osg::StateSet
ModeList typedefosg::StateSet
Object()osg::Object [inline]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
OPAQUE_BIN enum valueosg::StateSet
operator!=(const StateSet &rhs) const osg::StateSet [inline]
operator<(const StateSet &rhs) const osg::StateSet [inline]
operator=(const StateSet &)osg::StateSet [inline, protected]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
operator==(const StateSet &rhs) const osg::StateSet [inline]
OVERRIDE_RENDERBIN_DETAILS enum valueosg::StateSet
ref() const osg::Referenced
RefAttributePair typedefosg::StateSet
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced [inline]
Referenced(const Referenced &)osg::Referenced [inline]
releaseGLObjects(State *state=0) const osg::StateSet [virtual]
removeAttribute(StateAttribute::Type type, unsigned int member=0)osg::StateSet
removeAttribute(StateAttribute *attribute)osg::StateSet
removeMode(StateAttribute::GLMode mode)osg::StateSet
removeTextureAttribute(unsigned int unit, StateAttribute::Type type)osg::StateSet
removeTextureAttribute(unsigned int unit, StateAttribute *attribute)osg::StateSet
removeTextureMode(unsigned int unit, StateAttribute::GLMode mode)osg::StateSet
RenderBinMode enum nameosg::StateSet
RenderingHint enum nameosg::StateSet
setAssociatedModes(const StateAttribute *attribute, StateAttribute::GLModeValue value)osg::StateSet
setAssociatedTextureModes(unsigned int unit, const StateAttribute *attribute, StateAttribute::GLModeValue value)osg::StateSet
setAttribute(StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSet
setAttribute(AttributeList &attributeList, StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSet [protected]
setAttributeAndModes(StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON)osg::StateSet
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setGlobalDefaults()osg::StateSet
setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSet
setMode(ModeList &modeList, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSet [protected]
setModeToInherit(ModeList &modeList, StateAttribute::GLMode mode)osg::StateSet [protected]
setRenderBinDetails(int binNum, const std::string &binName, RenderBinMode mode=USE_RENDERBIN_DETAILS)osg::StateSet
setRenderBinToInherit()osg::StateSet
setRenderingHint(int hint)osg::StateSet
setTextureAttribute(unsigned int unit, StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSet
setTextureAttributeAndModes(unsigned int unit, StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON)osg::StateSet
setTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSet
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setUserData(Referenced *obj)osg::Object [inline]
StateSet()osg::StateSet
StateSet(const StateSet &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::StateSet
STATIC enum valueosg::Object
TextureAttributeList typedefosg::StateSet
TextureModeList typedefosg::StateSet
TRANSPARENT_BIN enum valueosg::StateSet
unref() const osg::Referenced
unref_nodelete() const osg::Referenced
USE_RENDERBIN_DETAILS enum valueosg::StateSet
useRenderBinDetails() const osg::StateSet [inline]
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~StateSet()osg::StateSet [protected, virtual]


Generated at Tue Apr 5 00:55:16 2005 for the OpenSceneGraph by doxygen 1.4.1.