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Abstract base class for texture transform nodes. More...
#include <openvrml/node.h>
Public Member Functions | |
virtual | ~texture_transform_node ()=0 throw () |
Destructor. | |
void | render_texture_transform (viewer &v) |
Render the texture transform. | |
Protected Member Functions | |
texture_transform_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual texture_transform_node * | to_texture_transform () throw () |
Cast to a texture_transform_node . | |
virtual void | do_render_texture_transform (viewer &v) |
Render the texture transform. |
Abstract base class for texture transform nodes.
openvrml::texture_transform_node::~texture_transform_node | ( | ) | throw () [pure virtual] |
Destructor.
openvrml::texture_transform_node::texture_transform_node | ( | const node_type & | type, | |
const boost::shared_ptr< openvrml::scope > & | scope | |||
) | throw () [protected] |
void openvrml::texture_transform_node::render_texture_transform | ( | viewer & | v | ) |
Render the texture transform.
[in,out] | v | viewer. |
openvrml::texture_transform_node * openvrml::texture_transform_node::to_texture_transform | ( | ) | throw () [private, virtual] |
Cast to a texture_transform_node
.
texture_transform_node
. Reimplemented from openvrml::node.