OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.ARB.Multitexture
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the ARB_multitexture extension, see http://www.opengl.org/registry/specs/ARB/multitexture.txt.
Synopsis
glActiveTexture :: GLenum -> IO ()
glClientActiveTexture :: GLenum -> IO ()
glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
glMultiTexCoord1i :: GLenum -> GLint -> IO ()
glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
gl_ACTIVE_TEXTURE :: GLenum
gl_CLIENT_ACTIVE_TEXTURE :: GLenum
gl_MAX_TEXTURE_UNITS :: GLenum
gl_TEXTURE0 :: GLenum
gl_TEXTURE1 :: GLenum
gl_TEXTURE10 :: GLenum
gl_TEXTURE11 :: GLenum
gl_TEXTURE12 :: GLenum
gl_TEXTURE13 :: GLenum
gl_TEXTURE14 :: GLenum
gl_TEXTURE15 :: GLenum
gl_TEXTURE16 :: GLenum
gl_TEXTURE17 :: GLenum
gl_TEXTURE18 :: GLenum
gl_TEXTURE19 :: GLenum
gl_TEXTURE2 :: GLenum
gl_TEXTURE20 :: GLenum
gl_TEXTURE21 :: GLenum
gl_TEXTURE22 :: GLenum
gl_TEXTURE23 :: GLenum
gl_TEXTURE24 :: GLenum
gl_TEXTURE25 :: GLenum
gl_TEXTURE26 :: GLenum
gl_TEXTURE27 :: GLenum
gl_TEXTURE28 :: GLenum
gl_TEXTURE29 :: GLenum
gl_TEXTURE3 :: GLenum
gl_TEXTURE30 :: GLenum
gl_TEXTURE31 :: GLenum
gl_TEXTURE4 :: GLenum
gl_TEXTURE5 :: GLenum
gl_TEXTURE6 :: GLenum
gl_TEXTURE7 :: GLenum
gl_TEXTURE8 :: GLenum
gl_TEXTURE9 :: GLenum
Functions
glActiveTexture :: GLenum -> IO ()Source
glClientActiveTexture :: GLenum -> IO ()Source
glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()Source
glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()Source
glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()Source
glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()Source
glMultiTexCoord1i :: GLenum -> GLint -> IO ()Source
glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()Source
glMultiTexCoord1s :: GLenum -> GLshort -> IO ()Source
glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()Source
glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()Source
glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()Source
glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()Source
glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()Source
glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()Source
glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()Source
glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()Source
glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()Source
glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()Source
glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()Source
glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()Source
glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()Source
glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()Source
glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()Source
glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()Source
glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()Source
glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()Source
glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()Source
glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source
glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()Source
Tokens
gl_ACTIVE_TEXTURE :: GLenumSource
gl_CLIENT_ACTIVE_TEXTURE :: GLenumSource
gl_MAX_TEXTURE_UNITS :: GLenumSource
gl_TEXTURE0 :: GLenumSource
gl_TEXTURE1 :: GLenumSource
gl_TEXTURE10 :: GLenumSource
gl_TEXTURE11 :: GLenumSource
gl_TEXTURE12 :: GLenumSource
gl_TEXTURE13 :: GLenumSource
gl_TEXTURE14 :: GLenumSource
gl_TEXTURE15 :: GLenumSource
gl_TEXTURE16 :: GLenumSource
gl_TEXTURE17 :: GLenumSource
gl_TEXTURE18 :: GLenumSource
gl_TEXTURE19 :: GLenumSource
gl_TEXTURE2 :: GLenumSource
gl_TEXTURE20 :: GLenumSource
gl_TEXTURE21 :: GLenumSource
gl_TEXTURE22 :: GLenumSource
gl_TEXTURE23 :: GLenumSource
gl_TEXTURE24 :: GLenumSource
gl_TEXTURE25 :: GLenumSource
gl_TEXTURE26 :: GLenumSource
gl_TEXTURE27 :: GLenumSource
gl_TEXTURE28 :: GLenumSource
gl_TEXTURE29 :: GLenumSource
gl_TEXTURE3 :: GLenumSource
gl_TEXTURE30 :: GLenumSource
gl_TEXTURE31 :: GLenumSource
gl_TEXTURE4 :: GLenumSource
gl_TEXTURE5 :: GLenumSource
gl_TEXTURE6 :: GLenumSource
gl_TEXTURE7 :: GLenumSource
gl_TEXTURE8 :: GLenumSource
gl_TEXTURE9 :: GLenumSource
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