OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.NV.TextureShader3
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Tokens
Description
All raw functions and tokens from the NV_texture_shader3 extension, see
http://www.opengl.org/registry/specs/NV/texture_shader3.txt
.
Synopsis
gl_OFFSET_PROJECTIVE_TEXTURE_2D
::
GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE
::
GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE
::
GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE
::
GLenum
gl_OFFSET_HILO_TEXTURE_2D
::
GLenum
gl_OFFSET_HILO_TEXTURE_RECTANGLE
::
GLenum
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D
::
GLenum
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE
::
GLenum
gl_DEPENDENT_HILO_TEXTURE_2D
::
GLenum
gl_DEPENDENT_RGB_TEXTURE_3D
::
GLenum
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP
::
GLenum
gl_DOT_PRODUCT_PASS_THROUGH
::
GLenum
gl_DOT_PRODUCT_TEXTURE_1D
::
GLenum
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE
::
GLenum
gl_HILO8
::
GLenum
gl_SIGNED_HILO8
::
GLenum
gl_FORCE_BLUE_TO_ONE
::
GLenum
Tokens
gl_OFFSET_PROJECTIVE_TEXTURE_2D
::
GLenum
Source
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE
::
GLenum
Source
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE
::
GLenum
Source
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE
::
GLenum
Source
gl_OFFSET_HILO_TEXTURE_2D
::
GLenum
Source
gl_OFFSET_HILO_TEXTURE_RECTANGLE
::
GLenum
Source
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D
::
GLenum
Source
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE
::
GLenum
Source
gl_DEPENDENT_HILO_TEXTURE_2D
::
GLenum
Source
gl_DEPENDENT_RGB_TEXTURE_3D
::
GLenum
Source
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP
::
GLenum
Source
gl_DOT_PRODUCT_PASS_THROUGH
::
GLenum
Source
gl_DOT_PRODUCT_TEXTURE_1D
::
GLenum
Source
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE
::
GLenum
Source
gl_HILO8
::
GLenum
Source
gl_SIGNED_HILO8
::
GLenum
Source
gl_FORCE_BLUE_TO_ONE
::
GLenum
Source
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