|NAME|
|RACE| |FOR,%class,0,COUNT[CLASSES]-1,1,1| |IIF(CLASS.%class.TYPE:Monster)| |ELSE| |IIF(CLASS.%class.LEVEL:N/A)| |ELSE| , |CLASS.%class.LEVEL| |IIF(CLASS.%class.LEVEL:1.OR.CLASS.%class.LEVEL:21)| st |ELSE| |IIF(CLASS.%class.LEVEL:2.OR.CLASS.%class.LEVEL:22)| nd |ELSE| |IIF(CLASS.%class.LEVEL:3.OR.CLASS.%class.LEVEL:23)| rd |ELSE| th |ENDIF| |ENDIF| |ENDIF| -Level |CLASS.%class| |ENDIF| |ENDIF| |ENDFOR| |SIZELONG| |IIF(RACETYPE:None)| |TEXT.TITLE.TYPE| |ELSE| |RACETYPE| |ENDIF| |IIF(VAR.IF(var("COUNT[RACESUBTYPES]")==0;1;0):1)| |ELSE| ( |FOR,%subtype,0,COUNT[RACESUBTYPES]-2,1,1| |RACESUBTYPE.%subtype|, |ENDFOR| |FOR,%subtype,COUNT[RACESUBTYPES]-1,COUNT[RACESUBTYPES]-1,1,1| |RACESUBTYPE.%subtype| |ENDFOR| ) |ENDIF| Hit Dice: |HITDICE| (|HP| hp) Initiative: |INITIATIVEMOD| Speed: |FOR,%movement,0,COUNT[MOVE]-1,1,1| |IIF(MOVE.0.NAME:Walk)| |IIF(MOVE.%movement.NAME:Walk)| |MOVE.%movement.RATE| (|MOVE.%movement.SQUARES| squares) |ELSE| |MOVE.%movement.NAME| |MOVE.%movement.RATE| |ENDIF| |ELSE| |MOVE.%movement.NAME| |MOVE.%movement.RATE| (|MOVE.%movement.SQUARES| squares) |ENDIF| , |ENDFOR| Armor Class: |AC.Total| ( |IIF(AC.Size:0)| |ELSE| |AC.Size.SIGN| size, |ENDIF| |IIF(AC.Ability:0)| |ELSE| |AC.Ability.SIGN| Dex, |ENDIF| |IIF(AC.NaturalArmor:0)| |ELSE| |AC.NaturalArmor.SIGN| natural, |ENDIF| |IIF(AC.Misc:0)| |ELSE| |AC.Misc.SIGN| misc |ENDIF| |IIF(AC.Armor:0)| |ELSE| |AC.Armor.SIGN| |EQ.IS.ARMOR.0.NAME|, |ENDIF| |IIF(AC.Shield:0)| |ELSE| |AC.Shield.SIGN| |IIF(EQ.IS.SHIELD.0.TYPE:HEAVY)| Heavy Shield, |ELSE| |ENDIF| |IIF(EQ.IS.SHIELD.0.TYPE:LIGHT)| Light Shield, |ELSE| |ENDIF| |IIF(EQ.IS.SHIELD.0.TYPE:BUCKLER)| Buckler, |ELSE| |ENDIF| |IIF(EQ.IS.SHIELD.0.TYPE:TOWER)| Tower Shield, |ELSE| |ENDIF| |ENDIF| ) touch |AC.Touch|, flatfooted |AC.Flatfooted| Base Attack/Grapple: |VAR.BAB.INTVAL.SIGN|/ |IIF(VAR.IF(var("CanNotGrapple")==0;1;0):1)| |VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN| |ELSE| - |ENDIF| Full Attack: |FOR,%weap,0,COUNT[EQTYPE.Weapon]-1,1,1| |WEAPON.%weap.NAME.NOSTAR| |IIF(WEAPON.%weap.TOTALHIT:N/A)| (two handed) |WEAPON.%weap.THHIT| melee ((two handed) |WEAPON.%weap.THDAMAGE| |FOR,%CritTest,STRLEN[WEAPON.%weap.CRIT],STRLEN[WEAPON.%weap.CRIT],1,0| |IIF(%CritTest:2)| |ELSE| /|WEAPON.%weap.CRIT| |ENDIF| |ENDFOR| |IIF(WEAPON.%weap.MULT:2)| |ELSE| /x|WEAPON.%weap.MULT| |ENDIF| ); |ELSE| |WEAPON.%weap.BASEHIT| |IIF(WEAPON.%weap.ISTYPE.Ranged)| ranged |ELSE| melee |ENDIF| ( |IIF(WEAPON.%weap.ISTYPE.Ranged)| |WEAPON.%weap.RANGELIST.0.DAMAGE| |ELSE| |WEAPON.%weap.DAMAGE| |ENDIF| |FOR,%CritTest,STRLEN[WEAPON.%weap.CRIT],STRLEN[WEAPON.%weap.CRIT],1,0| |IIF(%CritTest:2)| |ELSE| /|WEAPON.%weap.CRIT| |ENDIF| |ENDFOR| |IIF(WEAPON.%weap.MULT:2)| |ELSE| /x|WEAPON.%weap.MULT| |ENDIF| ); |ENDIF| |ENDFOR| Attack: |FOR,%weap,0,COUNT[EQTYPE.Weapon]-1,1,1| |WEAPON.%weap.NAME.NOSTAR| |IIF(WEAPON.%weap.TOTALHIT:N/A)| (two handed) |WEAPON.%weap.THHIT.0| melee ((two handed) |WEAPON.%weap.THDAMAGE| |FOR,%CritTest,STRLEN[WEAPON.%weap.CRIT],STRLEN[WEAPON.%weap.CRIT],1,0| |IIF(%CritTest:2)| |ELSE| /|WEAPON.%weap.CRIT| |ENDIF| |ENDFOR| |IIF(WEAPON.%weap.MULT:2)| |ELSE| /x|WEAPON.%weap.MULT| |ENDIF| ); |ELSE| |WEAPON.%weap.BASEHIT.0| |IIF(WEAPON.%weap.ISTYPE.Ranged)| ranged |ELSE| melee |ENDIF| ( |IIF(WEAPON.%weap.ISTYPE.Ranged)| |WEAPON.%weap.RANGELIST.0.DAMAGE| |ELSE| |WEAPON.%weap.DAMAGE| |ENDIF| |FOR,%CritTest,STRLEN[WEAPON.%weap.CRIT],STRLEN[WEAPON.%weap.CRIT],1,0| |IIF(%CritTest:2)| |ELSE| /|WEAPON.%weap.CRIT| |ENDIF| |ENDFOR| |IIF(WEAPON.%weap.MULT:2)| |ELSE| /x|WEAPON.%weap.MULT| |ENDIF| ); |ENDIF| |ENDFOR| Face/Reach: |FACE|/|REACH| Special Attacks/Qualities: |FOR,%DRtest,STRLEN[DR],STRLEN[DR],1,0| |IIF(%DRtest:0)| |ELSE| Damage Reduction |DR|, |ENDIF| |ENDFOR| |IIF(SR:0)| |ELSE| Spell Resistance |SR|, |ENDIF| |FOR,%vision,0,COUNT[VISION]-1,1,0| |VISION.%vision|, |ENDFOR| |SPECIALLIST| Saves: Fort: |CHECK.FORTITUDE.TOTAL|, Ref: |CHECK.REFLEX.TOTAL|, Will: |CHECK.WILL.TOTAL| Abilities: Str |STAT.0|, Dex |STAT.1|, Con |STAT.2|, Int |STAT.3|, Wis |STAT.4|, Cha |STAT.5| Skills: |FOR,%skill,0,COUNT[SKILLS]-1,1,0| |IIF(SKILL.%skill.TYPE:SkillUse)| |ELSE| |IIF(VAR.IF(var("SKILL.%skill.RANK")==0;1;0):1)| |IIF(VAR.IF(var("SKILL.%skill.TOTAL")==0;1;0):1)| |ELSE| |SKILL.%skill| |SKILL.%skill.TOTAL.INTVAL.SIGN|; |ENDIF| |ELSE| |SKILL.%skill| |SKILL.%skill.TOTAL.INTVAL.SIGN|; |ENDIF| |ENDIF| |ENDFOR| Feats: |FEATLIST|
|VFEATLIST|
|FEATAUTOLIST|Challenge Rating: |CR| Alignment: |ALIGNMENT| Level Adjustment: |IIF(VAR.IF(var("ECL-TL")==0;1;0):1)| - |ELSE| +|VAR.ECL-TL.INTVAL| |ENDIF| Languages: |LANGUAGES|
|%REGION|Region: |REGION|
|%|Possessions: |FOR.0,COUNT[EQUIPMENT.Not.Natural],100,\EQ.%.NAME\; , , ,0|
|%DOMAIN.1| Deity: |DEITY| Domains: |FOR.1,COUNT[DOMAINS]+1,1,\DOMAIN.%\(\DOMAIN.%.POWER\), ,NONE,2|
|%| |%SPELLLISTCLASS.0| Spells:
|%| |%SPELLLISTBOOK.0.0.1| Innate: |FOR,%spell,0,COUNT[SPELLSINBOOK0.1.0]-2,1,1| |SPELLMEM.0.1.0.%spell.NAME|, |ENDFOR| |FOR,%spell,COUNT[SPELLSINBOOK0.1.0]-1,COUNT[SPELLSINBOOK0.1.0]-1,1,1| |SPELLMEM.0.1.0.%spell.NAME| |ENDFOR|
|%| |FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1| |%SPELLLISTCLASS.%class| Spells per Day: (|FOR.0,9,1,\SPELLLISTCAST.%class.%\,NONE,/,0| DC:|SPELLLISTDC.%class.0|+spell level)
|SPELLLISTCLASS.%class| - Known:
|FOR,%level,0,MAXSPELLLEVEL.%class,1,1| |%SPELLLISTBOOK.%class.%level.0| Level |%level|: |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.0.%level]-2,1,1| |SPELLMEM.%class.0.%level.%spell.NAME|, |ENDFOR| |FOR,%spell,COUNT[SPELLSINBOOK.%class.0.%level]-1,COUNT[SPELLSINBOOK.%class.0.%level]-1,1,1| |SPELLMEM.%class.0.%level.%spell.NAME| |ENDFOR|
|%| |ENDFOR| |ENDFOR| |%|
|IIF(VAR.IF(var("FEATPOINTS")==0;1;0):1)| |ELSE| Unspent Feat Points: |FEATPOINTS.INTVAL| |ENDIF| |IIF(VAR.IF(var("SKILLPOINTS.UNUSED")==0;1;0):1)| |ELSE|
Unspent Skill Points: |SKILLPOINTS.UNUSED.INTVAL|