When POINTPOOLNAME trigger tag is present in miscinfo file Summary Tab Will display total points/points remaining (i.e. Development Points 160/135) on the same line as the stat total and stat mod total
Skills Tab - Instead of skill points by class/level requirement to spend skill points, it's just a pool this is also populated by the classes STARTSKILLPTS and miscinfo SKILLMULTIPLIER
Feats Tab - Will show total point pool as reported on the skills tab
The name of the skill must be the first entry on each line.
Tag Name: ACHECK:x
Variables Used (x): Text (YES, NO, PROFICIENT, DOUBLE, WEIGHT)
What it does:
Example:
ACHECK:YES
Armor check penalty applies to this skill.
Tag Name: CHOOSE:Language(x.y,x.y)
Variables Used (x): Text (Language TYPE, i.e. Spoken, Written, or Read)
Variables Used (y): Text (Language name)
What it does:
Example:
CHOOSE:Language(Read.Draconic,Spoken)
Choose between "Spoken" type languages or "Read" and "Draconic" type languages.
*** New 5.3.3
Tag Name: CLASSES:x
Variables Used (x): Text (Class Name)
Variables Used (x): ALL
What it does:
Makes the given skill a class skill for the listed classes.
Example:
CLASSES:Cleric|Paladin
The listed skill is class skill for "Cleric" or "Paladin" characters.
CLASSES:ALL
The listed skill is class skill for all classes.
CLASSES:ALL|!Wizard
The listed skill is a class skill for all classes except for "Wizard" characters.
*** Deprecated 5.11.11 - Remove 6.0
Tag Name: COST:x
Variables Used (x): Number (skill point cost)
What it does:
This is how many skill points the skill costs. A decimal value, as the example below, would mean that it only costs 1/2 a skill point.
Deduct from skills tab (see UI changes) point pool when the miscinfo trigger tag POINTPOOLNAME (See new tag) is present.
Example:
COST:1
Skill costs one skill point.
COST:.5
Skill costs half a skill point.
Tag Name: EXCLUSIVE:x
Variables Used (x): Boolean (YES or NO)
What it does:
Example:
EXCLUSIVE:YES
This skill may only be taken if it is a class skill.
Tag Name: KEYSTAT:x
Variables Used (x): Text (Abbreviated name of stat from statsandchecks.lst)
What it does:
Example:
KEYSTAT:INT
Sets the Key stat for the skill to Intelligence.
*** Deprecated ***
Tag Name: REQ:x
*** New 5.11.4
Tag Name: (SKILLNAME).MOD or .COPY or .CLEAR
Variables Used (x): Text (.MOD or .COPY or .CLEAR)
What it does:
Example:
Light-Duty Vest.COPY=Vest (Concealable/w.Outershell)
Copy the Equipment possesses the "Light-Duty Vest" identifyer to "Vest (Concealable/w.Outershell)" in all aspects.
Climb(class skill).MOD <tab> TYPE:Explorer_Skills.Hunter_Skills.Nomad_Skills.Tribal_Leader_Skills
Modifies the Skill "Climb".
Demolitions.MOD <tab> PRE:.CLEAR
Modifies the Skill "Demolitions" by getting rid of all PRE: tags.
Computer Use.FORGET
Forget the Skill "Computer Use".
*** Deprecated - Use BONUS:SKILL|<skillname>|x|PRESKILL:1,<synergyskillname>=y
Tag Name: SYNERGY:x=y=z
Tag Name: TYPE:x.x
Variables Used (x): Text (Skill type)
What it does:
Example:
TYPE:Charisma.Perform
This skill belongs to the "Charisma" and "Perform" types.
Craft (Electronic - class skill).MOD <tab> TYPE:.CLEAR <tab> TYPE:Scientist_Skills.Terraformer_Skills
This skill is modified to be in the "Scientist_Skills" and "Terraformer_Skills" types.
Tag Name: USEUNTRAINED:x
Variables Used (x): Boolean (YES or NO)
What it does:
Example:
USEUNTRAINED:NO
This skill may not be used if untrained.
*** New 5.7.7
Tag Name: VISIBLE:x|y
Variables Used (x): YES
Variables Used (x): ALWAYS
Variables Used (x): DISPLAY
Variables Used (x): GUI
Variables Used (x): EXPORT
Variables Used (x): CSHEET
Variables Used (y): Optional Property (READONLY)
What it does:
Example:
VISIBLE:YES
Shows the skill name in PCGen and on the Output sheet.
VISIBLE:ALWAYS
Shows the skill name in PCGen and on the Output sheet.
VISIBLE:DISPLAY
Shows the skill name in PCGen but not on the Output sheet.
VISIBLE:GUI
Shows the skill name in PCGen but not on the Output sheet.
VISIBLE:CSHEET
Shows the skill name on the Output sheet but not in PCGen.
VISIBLE:ALWAYS|READONLY
Shows the skill name in PCGen and on the Output sheet but prohibits the user from adding ranks to it.