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See:
Description
Interface Summary | |
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Droid | Robots that implement Droid have no scanner, but an extra 20 life/energy. |
Class Summary | |
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_AdvancedRadiansRobot | This class is used by the system as a placeholder for all *Radians calls in AdvancedRobot. |
_AdvancedRobot | This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for AdvancedRobot. |
_Robot | This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for Robot. |
_RobotBase | This class is the base class of all robots used by the system. |
AdvancedRobot | A more advanced type of robot than Robot that allows non-blocking calls, custom events, and writes to the filesystem. |
Bullet | Represents a bullet. |
BulletHitBulletEvent | This event is sent to onBulletHitBullet when one of your bullets has hit another bullet. |
BulletHitEvent | This event is sent to onBulletHit
when one of your bullets has hit another robot. |
BulletMissedEvent | This event is sent to onBulletMissed when one of your bullets has missed, i.e. when the bullet has
reached the border of the battlefield. |
Condition | Condition is used to define custom AdvancedRobot.waitFor(Condition)
and custom events for a AdvancedRobot . |
CustomEvent | This event is sent to onCustomEvent(CustomEvent) when a custom condition is met. |
DeathEvent | This event is sent to onDeath(DeathEvent)
when your robot dies. |
Event | The superclass of all Robocode events. |
GunTurnCompleteCondition | A prebuilt condition you can use that indicates your gun has finished turning. |
HitByBulletEvent | A HitByBulletEvent is sent to onHitByBullet(HitByBulletEvent) when your robot has been hit by a bullet. |
HitRobotEvent | A HitRobotEvent is sent to onHitRobot(HitRobotEvent) when your robot collides with another robot. |
HitWallEvent | A HitWallEvent is sent to onHitWall(HitWallEvent) when you collide a wall. |
JuniorRobot | This is the simplest robot type, which is simpler than the Robot and
AdvancedRobot classes. |
MessageEvent | A MessageEvent is sent to onMessageReceived(MessageEvent) when a teammate sends a message to your robot. |
MoveCompleteCondition | A prebuilt condition you can use that indicates your robot has finished moving. |
RadarTurnCompleteCondition | A prebuilt condition you can use that indicates your radar has finished turning. |
Robocode | Robocode - A programming game involving battling AI tanks. |
RobocodeFileOutputStream | RobocodeFileOutputStream is similar to a FileOutputStream
and is used for streaming/writing data out to a file, which you got
previously by calling AdvancedRobot.getDataFile(String) . |
RobocodeFileWriter | RobocodeFileWriter is similar to a FileWriter and is used for
writing data out to a file, which you got by calling AdvancedRobot.getDataFile(String) . |
Robot | The basic robot class that you will extend to create your own robots. |
RobotDeathEvent | This event is sent to onRobotDeath(RobotDeathEvent) when another robot (not your robot) dies. |
RobotStatus | Contains the status of a robot for a specific time/turn. |
Rules | Constants and methods that defines the rules of Robocode. |
ScannedRobotEvent | A ScannedRobotEvent is sent to onScannedRobot(ScannedRobotEvent) when you scan a robot. |
SkippedTurnEvent | A SkippedTurnEvent is sent to onSkippedTurn(SkippedTurnEvent) when your robot is forced to skipping a turn. |
StatusEvent | This event is sent to onStatus(StatusEvent) every turn in a battle. |
TeamRobot | An an advanced type of robot that supports sending messages between team mates in a robot team. |
TurnCompleteCondition | A prebuilt condition you can use that indicates your robot has finished turning. |
WinEvent | This event is sent to onWin(WinEvent) when your
robot wins the round in a battle. |
Robot API used for writing robots for Robocode
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