text

text — Enables capabilities to write some text on rendering screen.

Synopsis

void                openGLText_initFontList             ();
void                openGLText_rebuildFontList          ();
void                openGLText_drawChars                (gchar *s);

Description

For the moment, this module is very basic and the only fonts available is the helvetica 12 one. This module is currently broken under Windows.

Details

openGLText_initFontList ()

void                openGLText_initFontList             ();

Initialise the font drawing with default font (depending on system). It must be called before openGLText_drawChars() and not in a glNewList(). Can be called several times, fonts are initialized once only. Use openGLText_rebuildFontList() to force to build a new font list.


openGLText_rebuildFontList ()

void                openGLText_rebuildFontList          ();

Force to buid a new font list (for example new context has changed.


openGLText_drawChars ()

void                openGLText_drawChars                (gchar *s);

Draw the given string on the current raster position with default font.

s :

a string.