Scorched3D has a basic screen layout shown above. The screen consists of the
main playing area with a few dialogs
. Each dialog
can be moved by dragging. Some can also be resized by dragging the bottom right
corner.
The wind dialog gives the current information about the wind speed and
direction. Every shot made is affected by the current wind conditions. The shot
power and angle may need to be adjusted to take the wind into account.
The wind direction is shown as an arrow.
The wind strength is shown as words.
The island.
The wind view moves so that the wind direction arrow is always correct with
respect to the current camera angle. The direction arrow is therefor relative
to the current camera view not the plan view.
The plan view dialog shows the island from a top down view (looking directly
down from the top) . All of the player
positions are shown as coloured dots. Each dot is colored the same color of the
player it represents. The dots representing player(s) still making their move
will flash on and off. The current player is shown by a ring around their dot
.
Tool tips describing each player are available by moving the mouse over each
dot.
The current camera position is shown on the plan view as a wedge .
The camera can be positioned to look at any point on the landscape by clicking
on the plan view. The camera will be moved to look at the clicked point on the
landscape.
The weapon dialog shows aiming information for the current player, and
information about the currently selected weapon.
The power that will be used by the next shot
(0->1000).
The vertical elevation that will be used by
the next shot (0->90 degrees).
The horizontal rotation that will be used by
the next shot (0->360 degrees).
The currently selected weapon that will be
used by the next shot. The number in brackets is the number of shots left with
this weapon (in = infitine).
A picture of the currenly selected weapon.
A new weapon can be slected by clicking on the current weapon name and choosing
another from the popup menu. Previously used aiming angles can be recalled by
clicking on the power, evelvation or rotation. See here
for a more detailed look at aiming.
The player dialog shows information about the current player, and information
about the any active defenses.
The tank model used by this player.
The name of the current player.
The life left for this player. Once this
reaches zero the tank is dead. The amount of life a tank has limits how far
they can shoot (the maximum power available to the tank).
The power of the currently selected shield for
this player, or off if no sheild is selected. To read more on shields see
here. To enable or disable a shield click on the sheild icon and then
select a new shield from the popup menu.
The number of parachutes left for this player,
of off if parachuates are not enabled. To read more on parachutes see
here. To enable or disable parachutes click on the parachute icon and
then select on or off from the popup menu.
The number of batteries that this player has
left. To read more on batteries see here. To use
one or more batteries click on the battery icon and choose the number of
batteries you wish to use from the popup menu.
The availability of the auto defense. The auto
defense must be bought before it can be used. The auto defense allows the tank
to raise shields and activate parachutes before the round starts (only useful
for sequential game modes) it does not automatically raise shields before the
tank is hit. To read more on the auto defense see here.
The amount of fuel this player has left. Fuel
can be bought and allows the player to move the tank. To read more on fuel see
here. To use fuel (move the tank) click on the fuel icon and select
move. The landscape will go dark with a lighter area around your tank. This
lighter area is the area to where the tank can move. To move the tank left
click within the light area. The tank cannot move up very steep hills so you
may not be able to move out of or across craters.