Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME| |%FOLLOWEROF|- |FOLLOWEROF| |%| |PLAYERNAME| |ALIGNMENT| |DEITY| |POOL.COST| Character Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
|CLASSLIST| |EXP.CURRENT| |RACE| |SIZE| / |FACE| |HEIGHT| |WEIGHT| |VISION|
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
|TOTALLEVELS| |EXP.NEXT| |AGE| |GENDER| |COLOR.EYE| |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
|FOR,%stat,0,COUNT[STATS]-1,1,1| |ENDFOR|
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
|STAT.%stat.NAME|
|STAT.%stat.LONGNAME|
|STAT.%stat.NOTEMP.NOEQUIP| |STAT.%stat.MOD.NOTEMP.NOEQUIP| |STAT.%stat| |STAT.%stat.MOD|

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
|HP|




 |DR| 
|MOVEMENT|
AC
Armour Class
|AC.Total| : |AC.Flatfooted| : |AC.Touch| = |AC.Base| + |AC.Armor| + |AC.Shield| + |AC.Ability| + |AC.Size| + |AC.NaturalArmor| + |AC.Misc|
|SPELLFAILURE| |ACCHECK| |MAXDEX| |SR|  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
|INITIATIVEMOD| = |STAT.1.MOD| + |INITIATIVEBONUS|
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
|ATTACK.MELEE|

|%VAR.TOTALPOWERPOINTS.GTEQ.1|
PSI POWER POINTS
 Base PP |VAR.BASEPOWERPOINTS.INTVAL|  Bonus PP |VAR.BONUSPOWERPOINTS.INTVAL|  Total PP |VAR.TOTALPOWERPOINTS.INTVAL|
 
|%|
SKILLS
|DFOR.0,(COUNT[SKILLS]+2)/3,1,COUNT[SKILLS],(COUNT[SKILLS]+2)/3,,,,0|
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 \SKILL.%.NAME\\SKILL.%.ABILITY\\SKILL.%.RANK\\SKILL.%.TOTAL\ 
SPECIAL ABILITIES
|SPECIALLIST|
FEATS
|FEATALLLIST|
MONEY
|MISC.FUNDS|
|%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|
|%| |%MISC.MAGIC|
MAGIC
|MISC.MAGIC|
|%| |%WEAPONPROF|
PROFICIENCIES
|WEAPONPROFS|
|%|
LANGUAGES
|LANGUAGES|
|%SPELLLISTCLASS.0|
SPELLS
|%| |%SPELLLISTBOOK.0.0.1|
 Innate
    |FOR,%spellbook,0,COUNT[SPELLBOOKS]-1,1,0| |FOR.0,100,3,,,,2| |ENDFOR|
\SPELLMEM.0.%spellbook.0.%.BONUSSPELL\\SPELLMEM.0.%spellbook.0.%.NAME\ (DC: \SPELLMEM.0.%spellbook.0.%.DC\)  
|%| |FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1| |%SPELLLISTCLASS.%class| |%| |FOR,%sbook,0,1,1,1| |FOR,%level,0,MAXSPELLLEVEL.%class,1,1| |%SPELLLISTBOOK.%class.%level.%sbook| |%| |ENDFOR| |ENDFOR| |%SPELLLISTCLASS.%class|
|FOR.0,10,1,, , ,1|
 |SPELLLISTCLASS.%class| 0
1
2
3
4
5
6
7
8
9
\SPELLLISTCAST.%class.%\
%level: |FOR.0,100,3,,,,2|
\SPELLMEM.%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM.%class.%sbook.%level.%.NAME\ (DC: \SPELLMEM.%class.%sbook.%level.%.DC\) ooo 
* = Domain/Specialty Spell 
|%| |ENDFOR|
SAVING THROWS TOTAL BASE STAT EPIC MAGIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
|CHECK.FORTITUDE.TOTAL| = |CHECK.FORTITUDE.BASE| + |CHECK.FORTITUDE.STATMOD| + |CHECK.FORTITUDE.EPIC| + |CHECK.FORTITUDE.MAGIC|
+ |CHECK.FORTITUDE.MISC.NOMAGIC.NOSTAT|
+
Reflex
Dexterity
|CHECK.REFLEX.TOTAL| = |CHECK.REFLEX.BASE| + |CHECK.REFLEX.STATMOD| + |CHECK.REFLEX.EPIC| + |CHECK.REFLEX.MAGIC|
+ |CHECK.REFLEX.MISC.NOMAGIC.NOSTAT|
+
Will
Wisdom
|CHECK.WILLPOWER.TOTAL| = |CHECK.WILLPOWER.BASE| + |CHECK.WILLPOWER.STATMOD| + |CHECK.WILLPOWER.EPIC| + |CHECK.WILLPOWER.MAGIC|
+ |CHECK.WILLPOWER.MISC.NOMAGIC.NOSTAT|
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMPORARY
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE|
+ |ATTACK.MELEE.STAT| + |ATTACK.MELEE.SIZE|
+ |ATTACK.MELEE.EPIC|
+ |ATTACK.MELEE.MISC|
+
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |ATTACK.RANGED.STAT| + |ATTACK.RANGED.SIZE|
+ |ATTACK.RANGED.EPIC|
+ |ATTACK.RANGED.MISC|
+
GRAPPLE
ATTACK BONUS
|ATTACK.GRAPPLE.TOTAL| = |ATTACK.GRAPPLE|
+ |ATTACK.GRAPPLE.STAT| + |ATTACK.GRAPPLE.SIZE|
+ |ATTACK.GRAPPLE.EPIC|
+ |ATTACK.GRAPPLE.MISC|
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPONH.TOTALHIT|
|WEAPONH.DAMAGE|
|WEAPONH.CRIT|/x|WEAPONH.MULT|

|FOR.0,100,1,, , ,1|
WEAPON
BONUS
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
\WEAPON.%.NAME\
\WEAPON.%.TOTALHIT\
\WEAPON.%.DAMAGE\
\WEAPON.%.CRIT\/x\WEAPON.%.MULT\
\WEAPON.%.HAND\
\WEAPON.%.RANGE\
\WEAPON.%.TYPE\
\WEAPON.%.SIZE\
\WEAPON.%.SPROP\

|FOR.0,100,1,, , ,1|
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
\ARMOR.%.NAME\
\ARMOR.%.TYPE\
\ARMOR.%.TOTALAC\
\ARMOR.%.MAXDEX\
\ARMOR.%.ACCHECK\
\ARMOR.%.SPELLFAIL\
\ARMOR.%.SPROP\

EQUIPMENT (|TOTAL.WEIGHT| - |WEIGHT.LIGHT|/|WEIGHT.MEDIUM|/|WEIGHT.HEAVY|)
|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,,,,0|
\EQ.%.QTY\ x \EQ.%.NAME.MAGIC~~\ (\EQ.%.SPROP\)\EQ.%.WT\  
|%DOMAIN.1| |FOR.1,COUNT[DOMAINS]+1,1,, , ,1|
Cleric of |DEITY|
Domain
Granted Power
\DOMAIN.%\
\DOMAIN.%.POWER\
|%|
AMMUNITION
|EQTYPE.Ammunition.0.NAME|
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐
|EQTYPE.Ammunition.1.NAME|
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.