Feats & Skills Related Output Sheet Tokens
Token Name: FEAT.x.y.z
Variables Used (x): Number (The feats position in the character's complete feat list
- 0-based index).
Variables Used (y): Text (Any Feat Type - default is ALL).
Variables Used (z): Text (Property)
- None - Displays the name of the feat in position x in the character's feat list.
- DESC - Displays the description of the feat in position x in the character's feat list.
- TYPE - Displays the type of the feat in position x in the character's feat list.
- TYPE=<type> - Filters for feats with the indicated TYPE tag.
What it does:
- Displays information about the xth feat in the character's chosen feat list (no automatic or virtual feats included).
- You may include more than one TYPE=type in the token.
- You may use "!" in front of a TYPE=type to exclude the particular type from the list.
- You may not have an inclusion and exclusion in the same token.
- You may still append .DESC or .TYPE after TYPE=type variables.
Examples:
FEAT.0
Displays the name of the 1st chosen feat.
FEAT.0.DESC
Displays the description of the 1st chosen feat.
FEAT.3.TYPE=General
Displays the name of the 4th chosen feat if it is a general type feat.
FEAT.3.TYPE=General.TYPE
Displays the type of the 4th chosen feat if it is a general type feat.
Token Name: FEATALL.w.x.y.z
Variables Used (w): Text (Visibility).
- VISIBLE - Filter the feats that are visible in the outputsheets (default option).
- HIDDEN - Filter the feats that are not visible in the outputsheets.
- ALL - Shows all feats.
Variables Used (x): Text (Any Feat Type - default is ALL).
Variables Used (y): Number (The feats position in the character's complete feat list
- 0-based index).
Variables Used (z): Text (Property)
- None - Displays the name of the feat in position x in the character's feat list.
- DESC - Displays the description of the feat in position x in the character's feat list.
- TYPE - Displays the type of the feat in position x in the character's feat list.
- TYPE=<type> - Filters for feats with the indicated TYPE tag.
What it does:
- Displays information about the xth feat in the character's complete feat list.
- You may include more than one TYPE=type in the token.
- You may use "!" in front of a TYPE=type to exclude the particular type from the list.
- You may not have an inclusion and exclusion in the same token.
- You may still append .DESC or .TYPE after TYPE=type variables.
Examples:
FEATALL.0
Displays the first feat name.
FEATALL.0.DESC
Displays the description of the first feat.
FEATALL.1.TYPE=Metamagic
Displays the 2nd feat name if it is a metamagic feat.
FEATALL.2.!TYPE=General.DESC
Displays the 3rd feat description if it is a General feat.
FEATALL.3.TYPE=Occupation.TYPE
Displays the type of the 4th feat if it is an Occupation feat.
Token Name: FEATALLLIST.x
Variables Used (x): Text (Property).
- None - Displays all of the character's feats (comma delimited).
- TYPE=<type> - Filters for feats with the indicated TYPE tag.
What it does:
- Displays the character's feats (comma delimited).
- You may include more than one TYPE=type in the token.
- You may use "!" in front of a TYPE=type to exclude the particular type from the list.
- You may not have an inclusion and exclusion in the same token.
- You may still append .DESC or .TYPE after TYPE=type variables.
Examples:
FEATALLLIST
Displays all of the character's feats (comma delimited).
FEATALLLIST.TYPE=Fighter
Displays all of the character's fighter feats (comma delimited).
FEATALLLIST.!TYPE=Metamagic.!TYPE=ItemCreation
Displays all of the character's feats except metamagic and item creation type feats (comma delimited).
Token Name: FEATAUTO.x.y.z
Variables Used (x): Number (The feats position in the character's complete feat list
- 0-based index).
Variables Used (y): Text (Any Feat Type - default is ALL).
Variables Used (z): Text (Property)
- None - Displays the name of the feat in position x in the character's feat list.
- DESC - Displays the description of the feat in position x in the character's feat list.
- TYPE - Displays the type of the feat in position x in the character's feat list.
- TYPE=<type> - Filters for feats with the indicated TYPE tag.
What it does:
- Displays information about the xth feat in the character's automatic feat list.
- You may include more than one TYPE=type in the token.
- You may use "!" in front of a TYPE=type to exclude the particular type from the list.
- You may not have an inclusion and exclusion in the same token.
- You may still append .DESC or .TYPE after TYPE=type variables.
Examples:
FEATAUTO.0
Displays the name of the 1st automatic feat.
FEATAUTO.0.DESC
Displays the description of the 1st automatic feat.
FEATAUTO.1.TYPE=General
Displays the name of the 2nd automatic feat if it is a general type feat.
FEATAUTO.1.TYPE=General.TYPE
Displays the type of the 2nd automatic feat if it is a general type feat.
Token Name: FEATAUTOLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
- None - Displays all of the character's feats (comma delimited).
- TYPE=<type> - Filters for feats with the indicated TYPE tag.
What it does:
- Displays all the character's automatic feats (comma delimited).
- You may include more than one TYPE=type in the token.
- You may use "!" in front of a TYPE=type to exclude the particular type from the list.
- You may not have an inclusion and exclusion in the same token.
- You may still append .DESC or .TYPE after TYPE=type variables.
Examples:
FEATAUTOLIST
Displays all of the character's automatic feats (comma delimited).
FEATAUTOLIST.!TYPE=General
Displays all of the character's automatic feats except general type feats (comma delimited).
Token Name: FEATLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
- None - Displays all of the character's feats (comma delimited).
- TYPE=<type> - Filters for feats with the indicated TYPE tag.
What it does:
- Displays all the character's chosen feats (comma delimited, no virtual or automatic feats).
- You may include more than one TYPE=type in the token.
- You may use "!" in front of a TYPE=type to exclude the particular type from the list.
- You may not have an inclusion and exclusion in the same token.
- You may still append .DESC or .TYPE after TYPE=type variables.
Examples:
FEATLIST
Displays all of the character's chosen feats (comma delimited).
FEATLIST.TYPE=ItemCreation
Displays all of the character's chosen item creation type feats (comma delimited).
Token Name: FEATPOINTS
What it does:
Displays all the character's remaining un-spent feat points.
Examples:
FEATPOINTS
Displays all the character's remaining un-spent feat points.
Token Name: MAXCCSKILLLEVEL
What it does:
Displays the maximum Cross Class Skill level.
Examples:
MAXCCSKILLLEVEL
Displays the maximum Cross Class Skill level.
Token Name: MAXSKILLLEVEL
What it does:
Displays the maximum Class Skill Level.
Examples:
MAXSKILLLEVEL
Displays the maximum Class Skill Level.
*** Updated 5.7.3
Token Name: SKILL.x.y
Variables Used (x): Number (The skills position in the character's complete skill list
- 0-based index).
Variables Used (y): Property (Skill Property).
- None - Displays the name of the skill in position x in the character's skill list.
- ABILITY - Displays the key ability for the skill in position x in the character's skill list.
- ABMOD - Displays the modifier from the key ability, for the skill in position x in the character's skill list.
- EXCLUSIVE - Displays "Y" if the skill is an exlusive class skill and "N" if it is not.
- EXCLUSIVE_TOTAL - Displays "0" if the skill is exclusive, not usable untrained and has 0 ranks.
- EXPLAIN - Displays the make-up of the misc modifier in an abbreviated format.
- EXPLAIN_LONG - Displays the make-up of the misc modifier in a verbose format.
- MISC - equals TOTAL - RANK - ABMOD.
- MOD - Displays the total modifiers from abilities, equipment, etc. of the skill in position x in the character's
skill list.
- RANK - Displays the number of skill ranks of the skill in position x in the character's skill list.
- TOTAL - Displays the total bonus for the skill in position x in the character's skill list.
- TRAINED_TOTAL - Displays "0" if the skill is not usable untrained and has 0 ranks.
- UNTRAINED - Displays "Y" if the skill can be used untrained and "N" if it cannot.
What it does:
Displays information about xth skill in the character's skill list.
Examples:
SKILL.2.RANK
Displays the number of ranks in the 3rd skill.
SKILL.1.MISC
Displays the bonus for the 2nd skill not from the key ability score or ranks
(e.g. A synergy bonus).
SKILL.0.ABILITY
Displays the key ability name for the 1st skill.
SKILL.2.EXPLAIN
Displays the make-up of the misc modifier in the 3rd skill.
Example: +2[TUMBLE] -6.0[SPEED.STACK] +4.0[OTHER]
*** Updated 5.7.3
Token Name: SKILL.x.y
Variables Used (x): Text (Skill Name).
Variables Used (y): Property (Skill Property).
- None - Displays the name of skill x.
- ABILITY - Displays the key ability for the skill in position x in the character's skill list.
- ABMOD - Displays the modifier from the key ability, for the skill in position x in the character's skill list.
- EXCLUSIVE - Displays "Y" if the skill is an exlusive class skill and "N" if it is not.
- EXCLUSIVE_TOTAL - Displays "0" if the skill is exclusive, not usable untrained and has 0 ranks.
- EXPLAIN - Displays the make-up of the misc modifier in an abbreviated format.
- EXPLAIN_LONG - Displays the make-up of the misc modifier in a verbose format.
- MISC - equals TOTAL - RANK - ABMOD.
- MOD - Displays the total modifiers from abilities, equipment, etc. of the skill in position x in the character's
skill list.
- RANK - Displays the number of skill ranks of the skill in position x in the character's skill list.
- TOTAL - Displays the total bonus for the skill in position x in the character's skill list.
- TRAINED_TOTAL - Displays "0" if the skill is not usable untrained and has 0 ranks.
- UNTRAINED - Displays "Y" if the skill can be used untrained and "N" if it cannot.
What it does:
Displays select information about a choosen skill.
Examples:
SKILL.Alchemy.TOTAL
Would display the total bonus on your Alchemy skill check.
SKILL.Jump.EXPLAIN_LONG
Displays the make-up of the misc modifier in the Jump skill.
Example: +2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK] -6.0[|TYPE=SPEED.STACK] +4.0[OTHER]
Token Name: SKILLLEVEL.x.TOTAL
What it does:
Displays skill points gained at level x.
Examples:
SKILLLEVEL.1.TOTAL
Displays skill points gained at level 1.
Token Name: SKILLLISTMODS
What it does:
Displays a list of all skills with a non-zero adjustment.
Examples:
SKILLLISTMODS
Displays a list of all skills with a non-zero adjustment.
Token Name: SKILLPOINTS.x
Variables Used (x): Text (Property).
- TOTAL - Displays the total skill points the character has.
- USED - Displays the number of skill points that have been assigned to skills.
- UNUSED - Displays the number of skill points that remain unassigned.
What it does:
Displays skill point information.Displays skill point information.
Examples:
SKILLPOINTS.TOTAL
Displays the total skill points the character has.
Token Name: SKILLSUBSET.x.y.z
Variables Used (x): Number (The skills position in the character's complete skill list
- 0-based index).
Variables Used (y): Text (Subname - Anything that matches the start of a skill name).
Variables Used (z): Text (Property).
- None - Displays the name of the skill in position x in the character's skill list.
- ABILITY - Displays the key ability for the skill in position x in the character's skill list.
- ABMOD - Displays the modifier from the key ability, for the skill in position x in the character's skill list.
- EXCLUSIVE - Displays "Y" if the skill is an exlusive class skill and "N" if it is not.
- EXCLUSIVE_TOTAL - Displays "0" if the skill is exclusive, not usable untrained and has 0 ranks.
- MISC - equals TOTAL - RANK - ABMOD.
- MOD - Displays the total modifiers from abilities, equipment, etc. of the skill in position x in the character's
skill list.
- RANK - Displays the number of skill ranks of the skill in position x in the character's skill list.
- TOTAL - Displays the total bonus for the skill in position x in the character's skill list.
- TRAINED_TOTAL - Displays "0" if the skill is not usable untrained and has 0 ranks.
- UNTRAINED - Displays "Y" if the skill can be used untrained and "N" if it cannot.
What it does:
Displays the value of the Skill at position x in a subset of
character's skill list. The subset is generated by comparing subname to the beginning
of the skill name, if they match (case insensitive) the skill is in the subset.
Examples:
SKILLSUBSET2.KNOWLEDGE.RANK
Displays the number of skill ranks of the 3rd knowledge skill in the
character's skill list.
SKILLSUBSET2.KNOWLEDGE.MISC
Displays the bonus for the 3rd skill not from the key ability score or ranks
(e.g. A synergy bonus).
Token Name: SKILLTYPE.x.y.z
Variables Used (x): Number (The skill position in the character's complete skill list
- 0-based index).
Variables Used (y): Text (Subtype - Anything that occurs in the TYPE tag in a lst file).
Variables Used (z): Text (Property).
- None - Displays the name of the skill in position x in the character's skill list.
- ABILITY - Displays the key ability for the skill in position x in the character's skill list.
- ABMOD - Displays the modifier from the key ability, for the skill in position x in the character's skill list.
- EXCLUSIVE - Displays "Y" if the skill is an exlusive class skill and "N" if it is not.
- EXCLUSIVE_TOTAL - Displays "0" if the skill is exclusive, not usable untrained and has 0 ranks.
- MISC - equals TOTAL - RANK - ABMOD.
- MOD - Displays the total modifiers from abilities, equipment, etc. of the skill in position x in the character's
skill list.
- RANK - Displays the number of skill ranks of the skill in position x in the character's skill list.
- TOTAL - Displays the total bonus for the skill in position x in the character's skill list.
- TRAINED_TOTAL - Displays "0" if the skill is not usable untrained and has 0 ranks.
- UNTRAINED - Displays "Y" if the skill can be used untrained and "N" if it cannot.
What it does:
Displays the value of the Skill at position x in a subset of
character's skill list. The subset is generated by comparing subtype to the
Type of the skill (as defined by the TYPE tag in the Skill.lst file), if the
type contains (case insensitive) the subtype the skill is in the subset.
Examples:
SKILL2.RANK
Displays the number of skill ranks of the 3rd skill in the character's skill list.
SKILL1.MISC
Displays the bonus for the 2nd skill not from the key ability score or ranks
(e.g. A synergy bonus).
SKILL0.ABILITY
Displays the key ability for the 1st skill in the character's skill list.
Token Name: TEMPLATE.x.y
Variables Used (x): Number (The templates position in the character's complete template list
- 0-based index).
Variables Used (y): Text (Property).
- NAME - Displays the name of the template at position x the characters list of templates.
- CHAMOD - Displays the Charisma Modifier granted by the template at position x in the characters list of templates.
- CONMOD - Displays the Constitution Modifier granted by the template at position x in the characters list of templates.
- CR - Displays the Challenge Rating granted by the template at position x in the characters list of templates.
- DEXMOD - Displays the Dexterity Modifier granted by the template at position x in the characters list of templates.
- DR - Displays the Damage Reduction granted by the template at position x in the characters list of templates.
- FEAT - Displays the Feats granted by the template at position x in the characters list of templates.
- INTMOD - Displays the Intelligence Modifier granted by the template at position x in the characters list of templates.
- SA - Displays the Special Abilities granted by the template at position x in the characters list of templates.
- SR - Displays the Spell Resistance granted by the template at position x in the characters list of templates.
- STRMOD - Displays the Strength Modifier granted by the template at position x in the characters list of templates.
- WISMOD - Displays the Wisdom Modifier granted by the template at position x in the characters list of templates.
What it does:
Displays information about the templates applied to the character.
Examples:
TEMPLATE0.NAME
Displays the name of the 1st template in the characters list of templates.
TEMPLATE0.STRMOD
Displays the Strength Modifiaction granted by the 1st template in the characters list of templates.
Token Name: TEMPLATELIST
What it does:
Displays your templates in a comma delimited list.
Examples:
TEMPLATELIST
Displays your templates in a comma delimited list.
Token Name: VFEAT.x.y.z
Variables Used (x): Number (The feats position in the character's complete feat list
- 0-based index).
Variables Used (y): Text (Any Feat Type - default is ALL).
Variables Used (z): Text (Property)
- None - Displays the name of the feat in position x in the character's feat list.
- DESC - Displays the description of the feat in position x in the character's feat list.
- TYPE - Displays the type of the feat in position x in the character's feat list.
- TYPE=<type> - Filters for feats with the indicated TYPE tag.
What it does:
- Displays information about the xth feat in the character's virtual feat list.
- You may include more than one TYPE=type in the token.
- You may use "!" in front of a TYPE=type to exclude the particular type from the list.
- You may not have an inclusion and exclusion in the same token.
- You may still append .DESC or .TYPE after TYPE=type variables.
Examples:
VFEAT.0
Displays the name of the 1st feat in the character's virtual feat list.
VFEAT.0.DESC
Displays the description of the 1st feat in the character's virtual feat list.
VFEAT.2.TYPE=Fighter
Displays the name of the 3rd feat in the character's virtual feat list if it is a fighter type feat.
VFEAT.2.TYPE=Fighter.TYPE
Displays the type of the 3rd feat in the character's virtual feat list if it is a fighter type feat.
Token Name: VFEATLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
- None - Displays all of the character's virtual feats (comma delimited).
- TYPE=<type> - Filters for feats with the indicated TYPE tag.
What it does:
- Displays all the character's virtual feats.
- You may include more than one TYPE=type in the token.
- You may use "!" in front of a TYPE=type to exclude the particular type from the list.
- You may not have an inclusion and exclusion in the same token.
- You may still append .DESC or .TYPE after TYPE=type variables.
Examples:
VFEATLIST
Displays all of the character's virtual feats (comma delimited).
VFEATLIST.TYPE=Fighter
Displays all of the character's virtual feats that are fighter type feats (comma delimited).