|NAME|, |GENDER| |RACE||%REGION| From |REGION|.|%| |CLASSLIST| CR |CR|; Size: |SIZE| Face: |FACE.SHORT| Type |TYPE|; HD |HITDICE|; hp |HP|; Init |INITIATIVEMOD| (|STAT.1.MOD| Dex, |INITIATIVEBONUS| Misc); Spd |MOVEMENT|; AC |AC.Total| (flatfooted |AC.Flatfooted|, touch |AC.Touch|), |FOR,%weap,0,COUNT[EQTYPE.WEAPON]-2,1,1| |WEAPON.%weap.NAME| |WEAPON.%weap.TOTALHIT| |WEAPON.%weap.RANGE|/|WEAPON.%weap.TYPE| (|WEAPON.%weap.DAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|) or |ENDFOR| |FOR,%weap,COUNT[EQTYPE.WEAPON]-1,COUNT[EQTYPE.WEAPON]-1,1,1| |WEAPON.%weap.NAME| |WEAPON.%weap.TOTALHIT| |WEAPON.%weap.RANGE|/|WEAPON.%weap.TYPE| (|WEAPON.%weap.DAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|); |ENDFOR| SA: |SPECIALLIST|; Vision: |VISION| AL: |ALIGNMENT.SHORT|; Sv: Fort |CHECK.FORTITUDE.TOTAL|, Ref |CHECK.REFLEX.TOTAL|, Will |CHECK.WILLPOWER.TOTAL|; |FOR,%stat,0,COUNT[STATS]-2,1,1| |STAT.%stat.NAME| |STAT.%stat|, |ENDFOR| |FOR,%stat,COUNT[STATS]-1,COUNT[STATS]-1,1,1| |STAT.%stat.NAME| |STAT.%stat| |ENDFOR|