Weapon Output Sheet Tokens

The below Tokens control how weapon and weapon proficency information is presented in Output Sheets (OS).


Token Name: WEAPON.[q.][r.]s.[RANGELIST.t.u.][AMMUNITION.v.w.][CONTENTS.x.y.]z

Variables Used (q): Text (Merge Type - Optional).

Variables Used (r): Text (Weapon Status - Optional).

Variables Used (s): Number - The weapons position in the character's weapon list - 0-based index

Subtoken Name:RANGELIST (Optional)

Variables Used (t): Number (The n-th range increment of the selected weapon - 0-based index).

Variables Used (u): Text (Weapon Property).

Subtoken Name:AMMUNITION (Optional - Can only be used with RANGELIST)

Variables Used (v): Number (Displays the name of the n-th ammunition that will fit the selected weapon, 0-based index).

Variables Used (w): Text (Weapon Property).

What it does:

The count of ammunition types that will fit the selected weapon.

Subtoken Name:CONTENTS (Optional - Can only be used with RANGELIST)

Variables Used (x): Number (Displays the name of the n-th ammunition contained by the selected weapon, 0-based index).

What it does:

The count of ammunition contained by the selected weapon.

Variables Used (z): Text (The weapon property to be output).

What it does:

Displays various information about a character´s weapons.

With the optional RANGELIST Subtoken.

  • Displays various attack information about a weapon depending on the range increment.
  • The SHORTRANGE (as defined in the miscinfo.lst) is inserted into the range array if it is not already one of the weapon's standard increments.
  • Example:

    WEAPON.0.SIZE

    Displays the size of the first weapon.

    WEAPON.0.RANGELIST.0.DAMAGE

    Would display the damage for the the 1st range increment for the 1st weapon.

    WEAPON.0.RANGELIST.0.CONTENTS.0.DAMAGE

    Displays the damage of the 1st type of contained ammunition for point blank range fired by the 1st weapon.

    WEAPON.0.RANGELIST.0.AMMUNITION.0.DAMAGE

    Displays the damage from the 1st type of compatible ammunition at point blank range for the 1st weapon.


    Token Name: WEAPONH.[r.][s.][RANGELIST.t.u.][AMMUNITION.v.w.][CONTENTS.x.y.]z

    Variables Used (r): Text (Merge Type - Optional).

    Variables Used (s): Text (Weapon Status - Optional).

    Subtoken Name:RANGELIST (Optional)

    Variables Used (t): Number (The n-th range increment of the selected weapon - 0-based index).

    Variables Used (u): Text (Weapon Property).

    Subtoken Name:AMMUNITION (Optional - Can only be used with RANGELIST)

    Variables Used (v): Number (Displays the name of the n-th ammunition that will fit the selected weapon, 0-based index).

    Variables Used (w): Text (Weapon Property).

    What it does:

    The count of ammunition types that will fit the selected weapon.

    Subtoken Name:CONTENTS (Optional - Can only be used with RANGELIST)

    Variables Used (x): Number (Displays the name of the n-th ammunition contained by the selected weapon, 0-based index).

    What it does:

    The count of ammunition contained by the selected weapon.

    Variables Used (z): Text (The weapon property to be output).

    What it does:

    Displays various information about a character´s Unarmed Strike (in order to have this option available you must have chosen at least 1 of the Unarmed Strike item in the Items tab).

    With the optional RANGELIST Subtoken.

  • Displays various attack information about a weapon depending on the range increment.
  • The SHORTRANGE (as defined in the miscinfo.lst) is inserted into the range array if it is not already one of the weapon's standard increments.
  • Example:

    WEAPONH.DAMAGE

    Displays the damage of the character´s Unarmed Attack.


    Token Name: WEAPONO.[r.][s.][RANGELIST.t.u.][AMMUNITION.v.w.][CONTENTS.x.y.]z

    Variables Used (r): Text (Merge Type - Optional).

    Variables Used (s): Text (Weapon Status - Optional).

    Subtoken Name:RANGELIST (Optional)

    Variables Used (t): Number (The n-th range increment of the selected weapon - 0-based index).

    Variables Used (u): Text (Weapon Property).

    Subtoken Name:AMMUNITION (Optional - Can only be used with RANGELIST)

    Variables Used (v): Number (Displays the name of the n-th ammunition that will fit the selected weapon, 0-based index).

    Variables Used (w): Text (Weapon Property).

    What it does:

    The count of ammunition types that will fit the selected weapon.

    Subtoken Name:CONTENTS (Optional - Can only be used with RANGELIST)

    Variables Used (x): Number (Displays the name of the n-th ammunition contained by the selected weapon, 0-based index).

    What it does:

    The count of ammunition contained by the selected weapon.

    Variables Used (z): Text (The weapon property to be output).

    What it does:

    Displays various information about a character´s off-hand weapon (marked as Off Hand in the Hand selection).

    With the optional RANGELIST Subtoken.

  • Displays various attack information about a weapon depending on the range increment.
  • The SHORTRANGE (as defined in the miscinfo.lst) is inserted into the range array if it is not already one of the weapon's standard increments.
  • Example:

    WEAPONO.SIZE

    Displays the size of the character´s off-hand weapon (marked as Off Hand in the Hand selection).


    Token Name: WEAPONP.[r.][s.][RANGELIST.t.u.][AMMUNITION.v.w.][CONTENTS.x.y.]z

    Variables Used (r): Text (Merge Type - Optional).

    Variables Used (s): Text (Weapon Status - Optional).

    Subtoken Name:RANGELIST (Optional)

    Variables Used (t): Number (The n-th range increment of the selected weapon - 0-based index).

    Variables Used (u): Text (Weapon Property).

    Subtoken Name:AMMUNITION (Optional - Can only be used with RANGELIST)

    Variables Used (v): Number (Displays the name of the n-th ammunition that will fit the selected weapon, 0-based index).

    Variables Used (w): Text (Weapon Property).

    What it does:

    The count of ammunition types that will fit the selected weapon.

    Subtoken Name:CONTENTS (Optional - Can only be used with RANGELIST)

    Variables Used (x): Number (Displays the name of the n-th ammunition contained by the selected weapon, 0-based index).

    What it does:

    The count of ammunition contained by the selected weapon.

    Variables Used (z): Text (The weapon property to be output).

    What it does:

    Displays various information about a character´s primary weapon (marked as Primary in the Hand selection).

    With the optional RANGELIST Subtoken.

  • Displays various attack information about a weapon depending on the range increment.
  • The SHORTRANGE (as defined in the miscinfo.lst) is inserted into the range array if it is not already one of the weapon's standard increments.
  • Example:

    WEAPONP.WT

    Displays the weight of the character´s primary weapon (marked as Primary in the Hand selection).


    Token Name: WEAPONPROFS

    What it does:

    Displays the characters weapon proficiencies.

    Example:

    WEAPONPROFS

    Displays the characters weapon proficiencies.