probability-0.2.2.1: Probabilistic Functional ProgrammingContentsIndex
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A
1 (Data Constructor)
2 (Data Constructor)
a
above
1 (Function)
2 (Function)
Ace
addTwo
aE
alarm
Alive
allBoys
allWaiting
apply
approx
ApproxDist
autoColor
B
1 (Data Constructor)
2 (Data Constructor)
3 (Data Constructor)
4 (Data Constructor)
b
barberEvent
barberEvents
barberIdle
barbers
barberSystem
bE
bin
birth
bJoint
Black
Blue
Boy
boys
Brown
bucket
Burglary
burglary
C
1 (Type/Class)
2 (Type/Class)
3 (Data Constructor)
Card
Case
cat
categories
Category
certainly
chanceWin
Change
1 (Type/Class)
2 (Type/Class)
change
check
Child
choose
1 (Function)
2 (Function)
chosen
Club
Collection
Color
color
colors
compose
cond
Cons
1 (Data Constructor)
2 (Data Constructor)
3 (Data Constructor)
cons
continue
correctAnswers
countBoy
countBoys
1 (Function)
2 (Function)
countWaiting
Custom
customers
customerWait
custServ
Cyan
d
DarkGray
Dashed
deck
decons
1 (Function)
2 (Function)
decr
Diamond
dice
Die
die
1 (Function)
2 (Function)
Dist
1 (Type/Class)
2 (Type/Class)
3 (Type/Class)
4 (Type/Class)
5 (Type/Class)
6 (Type/Class)
7 (Type/Class)
dist
1 (Function)
2 (Function)
distAlt
Distribution
done
Door
Doors
doors
DotDash
Dotted
dp
draw
drawF
drawTo16
drawy
droll
dv
dvp
E
e
1 (Function)
2 (Function)
3 (Function)
earthquake
enum
1 (Function)
2 (Function)
3 (Function)
enumT
errorMargin
ev5
eval
evalM
evalSystem
Event
1 (Type/Class)
2 (Type/Class)
event
1 (Function)
2 (Function)
Events
evolve
existsBoy
Expand
1 (Type/Class)
2 (Type/Class)
Expected
expected
1 (Function)
2 (Function)
extract
faces
fall
Fallen
Family
1 (Type/Class)
2 (Type/Class)
family
1 (Function)
2 (Function)
familyWithBoy
FE
fig
fig1
figP
figure
FigureEnv
fileName
filter
Finding
firstChoice
floatDist
flp
FourToTen
FromFloat
fromFloat
fromFreqs
fromFrequencies
G
g
1 (Function)
2 (Function)
g3
game
1 (Function)
2 (Function)
Girl
Gray
Green
grow
h2
happens
Healthy
Heart
Height
height
heightAtTime
heightCurve
hide
hist
Hit
hit
id
idle
idleAvgP
Ill
incr
inSystem
isFace
isPlain
j
Jack
jar
john
just
King
label
legend
lift
1 (Function)
2 (Function)
liftP
liftP2
liftT
LightGreen
linear
1 (Function)
2 (Function)
3 (Function)
4 (Function)
linearT
LineStyle
lineStyle
lineWidth
LongDash
Lose
m
Magenta
map
1 (Function)
2 (Function)
Marble
mary
maxQueue
maybe
merge
metaTuple
mEvent
MoreThanTen
mServe
mSystem
mTimeStep
nBoys
Negative
negExp
1 (Function)
2 (Function)
3 (Function)
network
nextCust
Nodes
norm
norm'
norm''
normal
1 (Function)
2 (Function)
3 (Function)
4 (Function)
normalCurve
normalT
numBoys
1 (Function)
2 (Function)
oneOf
onlyBoys1
open
opened
Orange
Other
out0
out1
Outcome
p
p0
p1
p2
p3
p4
p5
p6
PBool
pDisease
perc
percent
pFalseNegative
pFalsePositive
pick
Plain
plains
Plot
1 (Type/Class)
2 (Data Constructor)
plot
plotD
plotF
PlotFun
plotL
plotRD
plotRL
pmj
Positive
pretty
pRG
pRGB
print
prize
Probability
1 (Type/Class)
2 (Type/Class)
3 (Type/Class)
4 (Type/Class)
5 (Type/Class)
6 (Type/Class)
7 (Type/Class)
Profile
ps
PState
Purple
Queen
Queue
R
randomR
Rank
ranks
rBuildEvents
RDist
Red
relative
1 (Function)
2 (Function)
3 (Function)
relativeT
result
REvent
REvents
RExpand
1 (Type/Class)
2 (Type/Class)
rmSystem
roll
roundRel
RProfile
RSpace
1 (Type/Class)
2 (Type/Class)
rSystem
RTrace
RTrans
run
runs
runSeed
RWalk
s
scanP
Score
seed
Select
select
select1
select2
selectOne
selectP
server
setColor
sh2
shape
1 (Function)
2 (Function)
showParams
showPfix
simEval
simHist
simTree
sixes
size
Solid
sortElem
sortP
source
Space
1 (Type/Class)
2 (Type/Class)
Spade
Spread
1 (Type/Class)
2 (Type/Class)
3 (Type/Class)
SpreadC
SpreadT
SPred
st2
start
State
1 (Type/Class)
2 (Type/Class)
3 (Type/Class)
4 (Type/Class)
stay
stayM
stdDev
1 (Function)
2 (Function)
STrans
Strategy
strategy
StrategyM
Suit
suits
sumP
switch
switch'
switchM
System
system
T
1 (Type/Class)
2 (Type/Class)
3 (Type/Class)
4 (Type/Class)
5 (Type/Class)
t2
ThreeOrLess
Time
title
ToFloat
toFloat
total
totalValue
Trace
Trans
Transition
Tree
tree
truth
twoBoys
TwoDash
twoDice
twoSixes
unfold
1 (Function)
2 (Function)
uniform
1 (Function)
2 (Function)
3 (Function)
4 (Function)
uniformT
unit
v0
value
variance
1 (Function)
2 (Function)
vec
Vis
vp
vs
waiting
Walk
walk
1 (Function)
2 (Function)
White
Win
win
xLabel
xs
Yellow
yLabel
yls
ys
zipListWith
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