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poke |
Function (Macro) |
Stores a byte in memory.
poke is a macro which stores a byte val at the memory address addr,
where addr does not necessarily need to be a pointer. Instead, it can be of
any type (usually an integer) which may represent a memory address in a way which makes sense.
This way it allows for storing bytes in memory using the style which is common in most dialects
of the BASIC language. For example, to store a byte 255 at the first byte of the video memory, do this:
poke (0x4C00, 255);
Note: Do not use poke for sending bytes to I/O ports! Use pokeIO
instead.