OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_fragment_lighting extension, see http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt.
Synopsis
glFragmentLightModeli :: GLenum -> GLint -> IO ()
glFragmentLightModelf :: GLenum -> GLfloat -> IO ()
glFragmentLightModeliv :: GLenum -> Ptr GLint -> IO ()
glFragmentLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
glFragmentLighti :: GLenum -> GLenum -> GLint -> IO ()
glFragmentLightf :: GLenum -> GLenum -> GLfloat -> IO ()
glFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glGetFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glFragmentMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
glFragmentMateriali :: GLenum -> GLenum -> GLint -> IO ()
glFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glFragmentColorMaterial :: GLenum -> GLenum -> IO ()
glGetFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
glGetFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glLightEnvi :: GLenum -> GLint -> IO ()
gl_FRAGMENT_LIGHTING :: GLenum
gl_FRAGMENT_COLOR_MATERIAL :: GLenum
gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum
gl_MAX_FRAGMENT_LIGHTS :: GLenum
gl_MAX_ACTIVE_LIGHTS :: GLenum
gl_CURRENT_RASTER_NORMAL :: GLenum
gl_LIGHT_ENV_MODE :: GLenum
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum
gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum
gl_FRAGMENT_LIGHT0 :: GLenum
gl_FRAGMENT_LIGHT1 :: GLenum
gl_FRAGMENT_LIGHT2 :: GLenum
gl_FRAGMENT_LIGHT3 :: GLenum
gl_FRAGMENT_LIGHT4 :: GLenum
gl_FRAGMENT_LIGHT5 :: GLenum
gl_FRAGMENT_LIGHT6 :: GLenum
gl_FRAGMENT_LIGHT7 :: GLenum
Functions
glFragmentLightModeli :: GLenum -> GLint -> IO ()Source
glFragmentLightModelf :: GLenum -> GLfloat -> IO ()Source
glFragmentLightModeliv :: GLenum -> Ptr GLint -> IO ()Source
glFragmentLightModelfv :: GLenum -> Ptr GLfloat -> IO ()Source
glFragmentLighti :: GLenum -> GLenum -> GLint -> IO ()Source
glFragmentLightf :: GLenum -> GLenum -> GLfloat -> IO ()Source
glFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glGetFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glFragmentMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()Source
glFragmentMateriali :: GLenum -> GLenum -> GLint -> IO ()Source
glFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glFragmentColorMaterial :: GLenum -> GLenum -> IO ()Source
glGetFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source
glGetFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glLightEnvi :: GLenum -> GLint -> IO ()Source
Tokens
gl_FRAGMENT_LIGHTING :: GLenumSource
gl_FRAGMENT_COLOR_MATERIAL :: GLenumSource
gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenumSource
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenumSource
gl_MAX_FRAGMENT_LIGHTS :: GLenumSource
gl_MAX_ACTIVE_LIGHTS :: GLenumSource
gl_CURRENT_RASTER_NORMAL :: GLenumSource
gl_LIGHT_ENV_MODE :: GLenumSource
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenumSource
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenumSource
gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenumSource
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenumSource
gl_FRAGMENT_LIGHT0 :: GLenumSource
gl_FRAGMENT_LIGHT1 :: GLenumSource
gl_FRAGMENT_LIGHT2 :: GLenumSource
gl_FRAGMENT_LIGHT3 :: GLenumSource
gl_FRAGMENT_LIGHT4 :: GLenumSource
gl_FRAGMENT_LIGHT5 :: GLenumSource
gl_FRAGMENT_LIGHT6 :: GLenumSource
gl_FRAGMENT_LIGHT7 :: GLenumSource
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