OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the NV_vertex_array_range extension not already in the OpenGL 3.1 core, see
http://www.opengl.org/registry/specs/NV/vertex_array_range.txt
.
Synopsis
glVertexArrayRange
::
GLsizei
->
Ptr
a ->
IO
()
glFlushVertexArrayRange
::
IO
()
gl_VERTEX_ARRAY_RANGE
::
GLenum
gl_VERTEX_ARRAY_RANGE_LENGTH
::
GLenum
gl_VERTEX_ARRAY_RANGE_VALID
::
GLenum
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT
::
GLenum
gl_VERTEX_ARRAY_RANGE_POINTER
::
GLenum
Functions
glVertexArrayRange
::
GLsizei
->
Ptr
a ->
IO
()
Source
glFlushVertexArrayRange
::
IO
()
Source
Tokens
gl_VERTEX_ARRAY_RANGE
::
GLenum
Source
gl_VERTEX_ARRAY_RANGE_LENGTH
::
GLenum
Source
gl_VERTEX_ARRAY_RANGE_VALID
::
GLenum
Source
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT
::
GLenum
Source
gl_VERTEX_ARRAY_RANGE_POINTER
::
GLenum
Source
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Haddock
version 2.4.2