OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All tokens from the NV_vertex_program4 extension, see
http://www.opengl.org/registry/specs/NV/vertex_program4.txt
.
Synopsis
glVertexAttribI1i
::
GLuint
->
GLint
->
IO
()
glVertexAttribI2i
::
GLuint
->
GLint
->
GLint
->
IO
()
glVertexAttribI3i
::
GLuint
->
GLint
->
GLint
->
GLint
->
IO
()
glVertexAttribI4i
::
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glVertexAttribI1ui
::
GLuint
->
GLuint
->
IO
()
glVertexAttribI2ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
glVertexAttribI3ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glVertexAttribI4ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glVertexAttribI1iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttribI2iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttribI3iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttribI4iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttribI1uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttribI2uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttribI3uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttribI4uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttribI4bv
::
GLuint
->
Ptr
GLbyte
->
IO
()
glVertexAttribI4sv
::
GLuint
->
Ptr
GLshort
->
IO
()
glVertexAttribI4ubv
::
GLuint
->
Ptr
GLubyte
->
IO
()
glVertexAttribI4usv
::
GLuint
->
Ptr
GLushort
->
IO
()
glVertexAttribIPointer
::
GLuint
->
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glGetVertexAttribIiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glGetVertexAttribIuiv
::
GLuint
->
GLenum
->
Ptr
GLuint
->
IO
()
gl_VERTEX_ATTRIB_ARRAY_INTEGER
::
GLenum
Functions
glVertexAttribI1i
::
GLuint
->
GLint
->
IO
()
Source
glVertexAttribI2i
::
GLuint
->
GLint
->
GLint
->
IO
()
Source
glVertexAttribI3i
::
GLuint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glVertexAttribI4i
::
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glVertexAttribI1ui
::
GLuint
->
GLuint
->
IO
()
Source
glVertexAttribI2ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glVertexAttribI3ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glVertexAttribI4ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glVertexAttribI1iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttribI2iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttribI3iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttribI4iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttribI1uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttribI2uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttribI3uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttribI4uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttribI4bv
::
GLuint
->
Ptr
GLbyte
->
IO
()
Source
glVertexAttribI4sv
::
GLuint
->
Ptr
GLshort
->
IO
()
Source
glVertexAttribI4ubv
::
GLuint
->
Ptr
GLubyte
->
IO
()
Source
glVertexAttribI4usv
::
GLuint
->
Ptr
GLushort
->
IO
()
Source
glVertexAttribIPointer
::
GLuint
->
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glGetVertexAttribIiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetVertexAttribIuiv
::
GLuint
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
Tokens
gl_VERTEX_ATTRIB_ARRAY_INTEGER
::
GLenum
Source
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