OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_coordinate_frame extension, see
http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt
.
Synopsis
glTangent3b
::
GLbyte
->
IO
()
glTangent3d
::
GLdouble
->
IO
()
glTangent3f
::
GLfloat
->
IO
()
glTangent3i
::
GLint
->
IO
()
glTangent3s
::
GLshort
->
IO
()
glTangent3bv
::
Ptr
GLbyte
->
IO
()
glTangent3dv
::
Ptr
GLdouble
->
IO
()
glTangent3fv
::
Ptr
GLfloat
->
IO
()
glTangent3iv
::
Ptr
GLint
->
IO
()
glTangent3sv
::
Ptr
GLshort
->
IO
()
glBinormal3b
::
GLbyte
->
IO
()
glBinormal3d
::
GLdouble
->
IO
()
glBinormal3f
::
GLfloat
->
IO
()
glBinormal3i
::
GLint
->
IO
()
glBinormal3s
::
GLshort
->
IO
()
glBinormal3bv
::
Ptr
GLbyte
->
IO
()
glBinormal3dv
::
Ptr
GLdouble
->
IO
()
glBinormal3fv
::
Ptr
GLfloat
->
IO
()
glBinormal3iv
::
Ptr
GLint
->
IO
()
glBinormal3sv
::
Ptr
GLshort
->
IO
()
glTangentPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glBinormalPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
gl_TANGENT_ARRAY
::
GLenum
gl_BINORMAL_ARRAY
::
GLenum
gl_CURRENT_TANGENT
::
GLenum
gl_CURRENT_BINORMAL
::
GLenum
gl_TANGENT_ARRAY_TYPE
::
GLenum
gl_TANGENT_ARRAY_STRIDE
::
GLenum
gl_BINORMAL_ARRAY_TYPE
::
GLenum
gl_BINORMAL_ARRAY_STRIDE
::
GLenum
gl_TANGENT_ARRAY_POINTER
::
GLenum
gl_BINORMAL_ARRAY_POINTER
::
GLenum
gl_MAP1_TANGENT
::
GLenum
gl_MAP2_TANGENT
::
GLenum
gl_MAP1_BINORMAL
::
GLenum
gl_MAP2_BINORMAL
::
GLenum
Functions
glTangent3b
::
GLbyte
->
IO
()
Source
glTangent3d
::
GLdouble
->
IO
()
Source
glTangent3f
::
GLfloat
->
IO
()
Source
glTangent3i
::
GLint
->
IO
()
Source
glTangent3s
::
GLshort
->
IO
()
Source
glTangent3bv
::
Ptr
GLbyte
->
IO
()
Source
glTangent3dv
::
Ptr
GLdouble
->
IO
()
Source
glTangent3fv
::
Ptr
GLfloat
->
IO
()
Source
glTangent3iv
::
Ptr
GLint
->
IO
()
Source
glTangent3sv
::
Ptr
GLshort
->
IO
()
Source
glBinormal3b
::
GLbyte
->
IO
()
Source
glBinormal3d
::
GLdouble
->
IO
()
Source
glBinormal3f
::
GLfloat
->
IO
()
Source
glBinormal3i
::
GLint
->
IO
()
Source
glBinormal3s
::
GLshort
->
IO
()
Source
glBinormal3bv
::
Ptr
GLbyte
->
IO
()
Source
glBinormal3dv
::
Ptr
GLdouble
->
IO
()
Source
glBinormal3fv
::
Ptr
GLfloat
->
IO
()
Source
glBinormal3iv
::
Ptr
GLint
->
IO
()
Source
glBinormal3sv
::
Ptr
GLshort
->
IO
()
Source
glTangentPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glBinormalPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
Tokens
gl_TANGENT_ARRAY
::
GLenum
Source
gl_BINORMAL_ARRAY
::
GLenum
Source
gl_CURRENT_TANGENT
::
GLenum
Source
gl_CURRENT_BINORMAL
::
GLenum
Source
gl_TANGENT_ARRAY_TYPE
::
GLenum
Source
gl_TANGENT_ARRAY_STRIDE
::
GLenum
Source
gl_BINORMAL_ARRAY_TYPE
::
GLenum
Source
gl_BINORMAL_ARRAY_STRIDE
::
GLenum
Source
gl_TANGENT_ARRAY_POINTER
::
GLenum
Source
gl_BINORMAL_ARRAY_POINTER
::
GLenum
Source
gl_MAP1_TANGENT
::
GLenum
Source
gl_MAP2_TANGENT
::
GLenum
Source
gl_MAP1_BINORMAL
::
GLenum
Source
gl_MAP2_BINORMAL
::
GLenum
Source
Produced by
Haddock
version 2.4.2