OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the NV_explicit_multisample extension, see
http://www.opengl.org/registry/specs/NV/explicit_multisample.txt
.
Synopsis
glGetBooleanIndexedv
::
GLenum
->
GLuint
->
Ptr
GLboolean
->
IO
()
glGetIntegerIndexedv
::
GLenum
->
GLuint
->
Ptr
GLint
->
IO
()
glGetMultisamplefv
::
GLenum
->
GLuint
->
Ptr
GLfloat
->
IO
()
glSampleMaskIndexed
::
GLuint
->
GLbitfield
->
IO
()
glTexRenderbuffer
::
GLenum
->
GLuint
->
IO
()
gl_SAMPLE_POSITION
::
GLenum
gl_SAMPLE_MASK
::
GLenum
gl_SAMPLE_MASK_VALUE
::
GLenum
gl_TEXTURE_BINDING_RENDERBUFFER
::
GLenum
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING
::
GLenum
gl_MAX_SAMPLE_MASK_WORDS
::
GLenum
gl_TEXTURE_RENDERBUFFER
::
GLenum
gl_SAMPLER_RENDERBUFFER
::
GLenum
gl_INT_SAMPLER_RENDERBUFFER
::
GLenum
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER
::
GLenum
Functions
glGetBooleanIndexedv
::
GLenum
->
GLuint
->
Ptr
GLboolean
->
IO
()
Source
glGetIntegerIndexedv
::
GLenum
->
GLuint
->
Ptr
GLint
->
IO
()
Source
glGetMultisamplefv
::
GLenum
->
GLuint
->
Ptr
GLfloat
->
IO
()
Source
glSampleMaskIndexed
::
GLuint
->
GLbitfield
->
IO
()
Source
glTexRenderbuffer
::
GLenum
->
GLuint
->
IO
()
Source
Tokens
gl_SAMPLE_POSITION
::
GLenum
Source
gl_SAMPLE_MASK
::
GLenum
Source
gl_SAMPLE_MASK_VALUE
::
GLenum
Source
gl_TEXTURE_BINDING_RENDERBUFFER
::
GLenum
Source
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING
::
GLenum
Source
gl_MAX_SAMPLE_MASK_WORDS
::
GLenum
Source
gl_TEXTURE_RENDERBUFFER
::
GLenum
Source
gl_SAMPLER_RENDERBUFFER
::
GLenum
Source
gl_INT_SAMPLER_RENDERBUFFER
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER
::
GLenum
Source
Produced by
Haddock
version 2.4.2