quicktime_check_sig("path");
This returns 1 if it looks like a Quicktime file or 0 if it doesn't.
Then you can open the file as described in opening.html.
Next get the number of tracks for each media type in the file:
int quicktime_video_tracks(quicktime_t *file);
int quicktime_audio_tracks(quicktime_t *file);
While Quicktime can store multiple video tracks, the audio track count is a bit more complicated. Usually you'll only encounter a single audio track. Inside the audio track is a variable number of channels. To get the channel count call:
int quicktime_track_channels(quicktime_t *file, int track);
With the track parameter set to track 0. Many routines require a track parameter to specify the track to operate on. Tracks are always numbered from 0 to the total number of tracks - 1 for the particular media type.
Audio tracks are numbered from 0 to the total number of audio tracks - 1. But like I said, you'll probably never encounter an audio track higher than 0. Other routines you might find useful for getting audio information are:
long quicktime_sample_rate(quicktime_t *file, int track);
long quicktime_audio_length(quicktime_t *file, int track);
quicktime_audio_length gives you the total number of samples. The sample rate is samples per second.
Routines you'll never use unless you want to write a codec are:
char* quicktime_audio_compressor(quicktime_t *file, int track);
int quicktime_audio_bits(quicktime_t *file, int track);
The audio compressor call returns a 4 byte array identifying the data compression of the track. These identifiers are 4 alphanumeric characters which go along with one of the #defines in quicktime.h. The bits function returns the number of bits in a sample, usually meaningless.
The most interesting contents of a Quicktime file are of course the video tracks. Quicktime stores multiple video tracks.
The available queries for each video track are:
long quicktime_video_length(quicktime_t *file, int track);
int quicktime_video_width(quicktime_t *file, int track);
int quicktime_video_height(quicktime_t *file, int track);
float quicktime_frame_rate(quicktime_t *file, int track);
long quicktime_frame_size(quicktime_t *file, long frame, int track);
int quicktime_video_depth(quicktime_t *file, int track);
quicktime_reads_cmodel(quicktime_t *file,
int colormodel,
int track);
Tracks are numbered 0 to the total number of tracks - 1. The video length is in frames. The width and height are in pixels. The frame rate is in frames per second. Depth returns the total number of bits per pixel. The only two values Quicktime for Linux returns are 24 and 32 and the 32 bit depth is only returned when the format has an alpha channel. There's no reason to use 16 or 8.
quicktime_reads_cmodel allows you to determine the optimum color model for decompression output. It requires a colormodel #define from colormodels.h. If the codec can generate the desired colormodel without downsampling it returns 1. If downsampling is required it returns 0. You can assume all colormodels in colormodels.h are supported, whether they require downsampling or not.
To get the four byte compressor type for the track issue:
char* quicktime_video_compressor(quicktime_t *file, int track);
Unless you get a really nihilistic file for reading, you can safely assume the encoding scheme for track 0 of audio or video is the same for all tracks.
to find out if the data for the track can be decoded by the library.
This returns 1 if it is and 0 if it isn't supported.
Then use
to decompress a frame at the current position of the track into
**row_pointers and advance the current position. The array of rows
must have enough space allocated for the entire frame, depending on the
colormodel. Planar colormodels use only the first 3 row pointers, each
pointing to one of the planes.
The decoder "sees" a region of the movie screen defined by
For more about the track's current position go to positioning
There are other routines for reading compressed data and chunks, but
unless you want to write a codec, you'd better focus on more important
things.
To determine if the audio can be decompressed by the library. This
returns 1 if it is and 0 if it isn't supported. Then use
To read a buffer's worth of samples for a single channel starting at
the current position in the track. Notice this command takes a channel
argument not a track argument. The channel argument is automatically
converted into a track and channel. Positioning information is
automatically taken from the appropriate track and advanced for all the
channels in the track.
Notice the int16_t* and float* parameters. This call can
either return a buffer of int16 samples or float samples. The argument
for the data format you want should be passed a preallocated buffer big
enough to contain the sample range while the undesired format should be
passed NULL. For a buffer of float samples you would say
For a buffer of signed int16 samples you would say
The data format you don't want should be passed a NULL. The decoder
automatically fills the appropriate buffer. Floating point samples are
from -1 to 0 to 1.
quicktime_read_frame reads one frame worth of raw data from your
current position on the specified video track and returns the number of
bytes in the frame. You have to make sure the buffer is big enough for
the frame. A return value of 0 means error.
gives up the number of bytes in the specified frame in the specified
track even if you haven't read the frame yet. Frame numbers start on
0.Decoding video
The library decodes compressed video frames into a buffer in whatever
colormodel you desire but before then you should issue
int quicktime_supported_video(quicktime_t *file, int track);
long quicktime_decode_scaled(quicktime_t *file,
int in_x, /* Location of input frame to take picture */
int in_y,
int in_w,
int in_h,
int out_w, /* Dimensions of output frame */
int out_h,
int color_model, /* One of the color models defined above */
unsigned char **row_pointers,
int track);
in_x,
in_y, in_w, in_h
and transfers it to the frame buffer defined by
**row_pointers
. The size of the frame buffer is defined by
out_w, out_h
.Decoding audio
For reading audio, first use:
int quicktime_supported_audio(quicktime_t *file, int track);
int quicktime_decode_audio(quicktime_t *file, int16_t *output_i, float *output_f, long samples, int channel);
result = quicktime_decode_audio(file, NULL, output_f, samples, channel);
result = quicktime_decode_audio(file, output_i, NULL, samples, channel);
Reading raw video
long quicktime_read_frame(quicktime_t *file, unsigned char *video_buffer, int track);
long quicktime_frame_size(quicktime_t *file, long frame, int track);