Zeus animations

The following procedures support building Zeus animations.

zume(X) run the Zeus event processor m3zume on the source file X.evt to produce Modula-3 sources and other resources needed to build an animation. The resulting sources are included in any subsequent compilation.

zume3D(X) like zume but with the additional support for using the 3D libraries.

oblume(X,O) Like zume, runs the Zeus event processor on X.evt and also bundles the source file O.obl which is assumed to contain Obliq code.

oblume3D(X,O) like oblume but with the additional support for using the 3D libraries.

junozume(X,V) Runs the Zeus event processor on X.evt to produce stubs to connect to a Juno(1) animation server run with the -zeus option. There can be at most one Juno view per Zeus animation. V is the name of the view installed in the Zeus Views menu. See the Juno(1) man page for a more complete description of how to write a Juno animation view for Zeus. See the README file in the junozeus package for instructions on how to run an example view.