A class, it was said above, is an implementation of an abstract data type. This means that it describes a set of run-time objects, characterized by the features (operations) applicable to them, and by the formal properties of these features.
Such objects are called the direct instances of the class. Classes and objects should not be confused: "class" is a compile-time notion, whereas objects only exist at run time. This is similar to the difference that exists in classical programming between a program and one execution of that program, or between a type and a run-time value of that type.
"Object-Oriented" is a misnomer; "Class-Oriented Analysis, Design and Programming" would be a more accurate description of the method.
To see what a class looks like, let us look at a simple example, ACCOUNT, which describes bank accounts. But before exploring the class itself it is useful to study how it may be used by other classes, called its clients.
A class X may become a client of ACCOUNT by declaring one or more entities of type ACCOUNT. Such a declaration is of the form:
The term "entity" generalizes the more common notion of "variable". An entity declared of a reference type, such as acc, may at any time during execution become "attached to" an object; the type rules imply that this object must be a direct instance of ACCOUNT -- or, as seen below, of a "descendant" of that class.
An entity and the attached object
An entity is said to be void if it is not attached to any object. By default, entities are void at initialization. To obtain objects at run-time, a routine r appearing in the client class X may use a creation instruction of the form
which creates a new direct instance of ACCOUNT, attaches acc to that instance, and initializes all its fields to default values. A variant of this notation, studied below, makes it possible to override the default initializations.
Once the client has attached acc to an object, it may call on this object the features defined in class ACCOUNT. Here is an extract with some feature calls using acc as their target:
These feature calls use dot notation, of the form target.feature_name, possibly followed by a list of arguments in parentheses. Features are of two kinds:
Routines are further divided into procedures (commands, which do not return a value) and functions (queries, returning a value). Here may_withdraw is a function returning a boolean; the other three routines called are procedures.
The above extract of class X does not show whether, in class ACCOUNT, balance is an attribute or a function without argument. This ambiguity is intentional. A client of ACCOUNT, such as X, does not need to know how a balance is obtained: the balance could be stored as attribute of every account object, or computed by a function from other attributes. Choosing between these techniques is the business of class ACCOUNT, not anybody else's. Because such implementation choices are often changed over the lifetime of a project, it is essential to protect clients against their effects.
So much for how client classes will typically use ACCOUNT. Below
is a first sketch of how class ACCOUNT itself might look. Line segments beginning with -- are comments. The class includes two feature clauses, introducing its features. The first begins with just the keyword feature,
without further qualification; this means that the features declared in this clause are available (or "exported") to all clients of the class. The second clause is introduced by
Let us examine the features in sequence. The is ... do ...end distinguishes routines from attributes. So here the class has implemented balance as an attribute, although, as noted, a function would also have been acceptable. Feature owner is also an attribute.
The language definition guarantees automatic initialization, so that the initial balance of an account object will be zero after a creation instruction. Each type has a default initial value, used for initialization: zero for INTEGER and REAL, false for BOOLEAN, null character for CHARACTER, and a void reference for reference types. The class designer may also provide clients with different initialization options, as will be shown below in a revised version of this example.
The other public features, open, deposit, withdraw and may_withdraw are straightforward routines. The special entity Result, used in may_withdraw, denotes the function result; it is initialized on function entry to the default value of the function's result type.
The secret procedure add serves for the implementation of the public procedures deposit and withdraw; the designer of ACCOUNT judged it too general to be exported by itself. The clause is 1000 introduces minimum_balance as a constant attribute, which will not occupy any space in instances of the class; in contrast, every instance has a field for every non-constant attribute such as balance.
In Eiffel's object-oriented programming style any operation is relative to a certain object. In a client invoking the operation, this object is specified by writing the corresponding entity on the left of the dot, as acc in acc.open ("Jill"). Within the class, however, the "current" instance to which operations apply usually remains implicit, so that unqualified feature names, such as owner in procedure open or add in deposit, mean "the owner attribute or add routine relative to the current instance".
If you need to denote the current object explicitly, you may use the special entity Current. For example the unqualified occurrences of add appearing in the above class are equivalent to Current.add.
In some cases, infix or prefix notation will be more convenient than dot notation. For example, if a class VECTOR offers an addition routine, most people will feel more comfortable with calls of the form v + w than with the dot-notation call v.plus (w). To make this possible it suffices to give the routine a name of the form infix "+" rather than plus; internally, however, the operation is still a normal routine call. Prefix operators are similarly available.
The above simple example has shown the basic structuring mechanism of the language: the class. A class describes a data structure, accessible to clients through an official interface comprising some of the class features. Features are implemented as attributes or routines; the implementation of exported features may rely on other, secret ones.
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